I posted something on the capcom unity balance change thread… I’ll paste it below
[details=Spoiler]
Ok I’ve read some good suggestions but a lot of crappy ones, some are pure terrible and some are too good and not really a “balancing” suggestion…
Although at first I thought it might be too good, I’d vouch for step kick to force stand on hit. Abel deserves this and if Capcom might think its too big of a buff, they can nerf his far st.hk/hp beyond uselessness… to make it balanced.
Id like to voice my disagreement with people wanting to buff wheel kick/falling sky/step kick because those 3 moves are fine as it is right now.
-
Wheel kick can be made safe if you used it properly at the right distance, if they’re made safer, people are going to spam it more since it gives good damage and get abel close - abel has poke CoD FADC to do something similar right now and thats fair imo since it costs 2 meters.
-
As for falling sky, EX Falling Sky is a beast of an AA, only a few rare cases where it trades for zero damage, so maybe if a buff is required, make sure that cant happen anymore. His normal version being almost “useless” on its own is not a problem since Abel has plenty other option of AA, one being cr.hp that can lead to a free and easy to confirm FS or even U1. The difficult part is to decided on which one to use and make that judgement in a real match. Some people might not realize another option for abel as “AA”, roll away, seeing your opponent jumping at you, you have more than enough time to just HK roll away.
-
Step kick is hands down his best move in the game and it needs no change whatsoever. As the game progresses, people who play characters with 3f normals/reversals have come to realize that they can do that as a low risk/high reward option vs a step kick… only if the step kick is cancelled into a dash. Abel players have also evolved that against those characters, it is an option to do a no dash step kick and bait a reversal or immediately do another step kick to get a counter hit against the mashed 3f normals. Its all part of the mindgame, to plant the seed of hesitation in abel’s opponents minds and later on take advantage by their split second hesitation into big damage combo. Another option that is more risky is EX TT but its more of a one time per match thing after you get a good read of your opponent. Ok now I just realized that I’m writing this not because of people wanting step kick to be changed but for cr.lp/lk to be faster.
Other than that I dont really have any “balance” recomendations but I think the game is stagnating not just because of balance, but some people are just bored already with the game so changing some stuff to open up new possibilities might be beneficial to the longevity of this game. Below are some ideas I have (some might’ve been said before) that might be taken into consideration:
-
Hard knockdown changes, one example being the duration (make it longer - reduce the recovery of the knockdown moves) so abel can have new mixups setups, a specific example is CoD, make it possible to safely roll behind or crossup after CoD - and by safe I dont mean to a point that abel can roll behind and get a meaty cr.hp, maybe a meaty throw or close st.hp.
-
His overhead right now does little damage although it is kinda fast, I’d like to see it gives either more damage or slightly more frame advantage on hit.
-
Make his far st.mk like Sagat’s f+hk (as AA) so he can follow up with a falling sky or CoD fadc U1. As of now Abel’s far st.mk usage is really situational and even then far st.mp might be the better choice.
-
Increase the range of his super, maybe change the projectial invulnerable version (aka the useless version) to a falling sky-ish AA super.
Thats all I guess. [/details]