This is a dense topic.
Would far mk serve as a ‘good’ anti-air against dive kicks? Rufus’s in particular!
At the moment right now, the normal which Abel has that serves as the answer to ‘non point blank’ dive kicks would be his far standing mp. If our goal is to make far mk a good tool against dive kicks then it only makes sense to make it better and more reliable than far mp, other wise the buff is virtually pointless with our goal in mind.
Far Mp: 5 start up/6 active/ Not special cancellable
Far Mk: 8 start up/3 active/ Not special cancellable
Notice that if far mp would take 3 of its active frames and shift them over to its start up, it would equate to what far mk is!
Anyway, unless a speed reduction is planned along side a hitbox upgrade, far mk won’t work in the way many Abel players want it to. If it comes out faster while keeping its angle and gets a better hitbox, then YES I think it would serve as a good anti-air against dive kicks, however with these buffs it’s obvious that the idea that I put forth toward the beginning would be put to the side.
So the whole topic boils down to one question and its a judgement call:
Far mk as a distance closer: Does Abel really need this? does he need ANOTHER tool to close distance against defensive characters/players when he already has many good ones (arguably)
Far mk as an anti dive kick: This move would mainly serve as an anti-mid screen dive kick and maybe be redudant against the rest of the roster (keep this perspective in mind) Is Abel’s defense against these dive kicks so horrid that it warrants a buff like this and more importantly are mid screen dive kicks a big enough problem that its solution should override the distance closing buff?
I and ALL Abel’s hate dive kicks so maybe the anti-dive kick mk is the better option afterall.
My opinion is this: How many dive kick characters are there? Rufus/Cammy/ The Twins/ Akuma/Seth(If they count as dive having dive kicks)
Problematic match-ups for sure (with yang arguably being the only exception) and common as well!
However I really do think that Abel already has ‘decent’ tools to fend off mid-screen dive kicks already and although an improved far mk could possibly solidify it, I’d prefer the distance closing version because I think it would have more utility amongst the vast majority of the roster.
But in all honesty there’s a way that we could have both shrugs shoulders
Simply shift the start-up/active to resemble far mp while improving the hitbox while at the same time taking a significant number of recovery frames away!
Perhaps a middle ground is reasonable (ya right…)
or maybe one or the other or a third option we haven’t thought of would be the best choice, but in all honestly either buff would be good for Abel so I wouldn’t be upset regardless of the outcome, I just think that one would be better than the other.