since ex fukiage is our primary combo ender, PLUS it’s now due to DWU also our primary mixup starter, let’s start compiling our options.
i don’t have enough time to test on every character, so for the time being these have been tested on RYU only.
when this is fleshed out a little more (hopefully with input from you guys) i’ll try to make a video, i guess.
= = =
CORNER
*1. Meaty Karakusa
*
EX Fukiage, [wait, don’t jump cancel], hold up → immediate nj.HP, immediate LK Karakusa after landing
*2. Meaty Oroshi
*
EX Fukiage, JC [extremely late] nj.HP, very slight delay MP Oroshi
*3. Crossup j.MK
*
EX Fukiage, JC late j.HP, immediate jump forward j.MK
*4. Fake Crossup j.HP
*
EX Fukiage, JC [just below peak jump height] nj.HP, immediate jump forward early j.HP
*5. Grounded Crossup / Fake Crossup (fwd+LK)
*
EX Fukiage, fwd+LK juggle, delay dash [pushes Makoto into corner, at frame disadvantage]
EX Fukiage, fwd+LK juggle, immediate dash [leaves Makoto outside corner, can meaty]
*6. Grounded Crossup (fwd+MP)
*
EX Fukiage, immediate jump j.HP, immediate fwd+MP [pushes Makoto into corner, at frame disadvantage]
*7. Weird c.HK Teleport Thing
*
EX Fukiage, immediate jump j.HP, immediate c.HK on landing [Makoto appears in corner then pushes herself back out, makes DPs whiff]
MIDSCREEN
???