Ultra SF2 General Discussion - We need the CPS1 music!

So what Version is O.Sagat based off?

I always thought it was Super Sagat my damn self.

Its evident because again IIRC the portraits change to cps1 portraits

The portraits only change in Hyper Street Fighter II. In Super Turbo and Ultra Street Fighter II the only thing that changes with the portraits are the color selected.

Old versions are not based on their CPS-1 iterations. They’re based on their SSF2 counterparts while not being 1:1 replicas. Even in HSF2, you have to highlight Super then press Start to select ā€œOldā€ characters. Also, portraits for SSF2, ST and Old are the same.

O.Ryu’s tatsu has less invul frames on startup than HF, air tatsu doesn’t fly in a straight line like HF. O.Gief’s feet are vulnerable during kick lariat unlike HF. HF Claw’s walldive doesn’t even knock down while O.Claw’s does. The hitbox on O.Guile’s low mk and flash kick don’t reach as far as HF Guile’s do.

HF, Super, and ST Guile have the same crouching mk hitbox. HF was the game that nerfed CE Guile’s legendary crouching mk.

The game that nerfed Guile’s cr.MK was Super, HF cr.MK boxes are identical to CE’s.

Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

Ah I see the anniversary edition portraits threw me off.

I’ll be damned. Could’ve swore that was taken out in HF.

I suppose if you want to get really technical you could argue CE was the game that nerfed Guile’s cr.mk. The hurtbox is shorter in WW. CE and HF had slightly longer range though.

For lulz, marvel at his WW Rolling Sobat

https://www.youtube.com/watch?v=NUewM0Zwc9M

SSF2 didn’t have super meter

That’s pretty cool. Also, I don’t know if you guys know, but the SRK Wiki is pretty much complete now on framedata and hitbox information for all SF2 games besides Super (that’s kinda covered with ST’s ā€œoldā€ character selections) and HDR. Here’s the link: http://wiki.shoryuken.com/Street_Fighter

I love finding random stuff, like HF Honda’s hilariously massive jab headbutt hitbox:

in HSF2 you have 7 versions of the same character:

World Warrior
Champion Edition
Hyper Fighting
New Challengers
Super Turbo (HSF2 version)
Super Turbo Old character versions
Super Turbo

It’s actually up to seven versions depending on your character. You can’t select anyone from Shadaloo if you pick Vanilla WW, and you can’t select any of the New Challengers if you pick anything before Vanilla Super.

…Wait. Would that make WW ā€œVanilla vanillaā€?

WW Dictator should’ve definitely been playable. I mean, no charge scissor kick?

LOL. And people thought CE Bison was OP.

[quote=ā€œBzChoy, post:135, topic:181865ā€]

WW Dictator should’ve definitely been playable. I mean, no charge scissor kick?

[/quote]

Yeah basically the playable bosses in World Warrior ā€œusesā€ inputs on what the CPU would do. Dictator’s slide is also just a standing roundhouse (hard kick)

Claw’s fence climb is a quarter circle or half circle motion like in SF5

At one of our local arcades there is a CE bootleg that is actually a WW machine that has the boss chars playable. It’s not as broken as that, but it still has some really dumb shit like Chun cr.mk x 3 being a true blockstring, Guile cr.mk having virtually no hurtbox, shoto LP fireball being busted AF. Claw has a glitched standing block animation cos in WW he had no stand-block animation. It also runs at WW speeds.

Since I dislaked Udon’s reworked artwork in HDR I am happy they are adding a Classic mode (visually speaking), even there HDR halfassed that, it was just the sprites that changed while the backgrounds stayed HD, terrible visual clash so its cool that USF2 is going to fully revert to classic graphics.

Anyway, by the footage and pictures released of Classic mode, anyone can make out if they are using some sort of filter for the sprites? Sprites purits will kill me for this but I’d like they throw in the option of a bilinear filter at least, just to mitigate severe pixelation on HDtv.

They should add HLSL scanlines. Well, they don’t have to be HLSL, any decent scanline option should suffice. Not the garbage ones they just tacked onto some of their other remakes.