Man i was naive to think that people would be positive for a new SF2 game…Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Safe Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!
Hmmm… I’m wondering if this game is going to have music DLC or whatever. I wouldn’t put it past Capcom. Include the arranged versions, but have you pay for the originals.
*Boxes for upcoming Switch games have started to show up in Japan. One of these includes Ultra Street Fighter II: The Final Challengers, which has been floating around on places on 2ch. The box provides a couple of important details about the game.
First, it’s now officially confirmed that Ultra Street Fighter II will have a new first-person mode. This was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers in a first-person view.
To further explain the name, “hadoken” is 波動拳 in Japanese. For this mode, Capcom has removed the 動 and replaced it with “Do”, making it 波Do拳. We don’t know how the mode’s name will be handled in the English version, but it’s almost like a neat little play on words.
A screenshot on the box has a timer and seems to show multiple Shadaloo Soldiers. This is speculation, but perhaps it’s a mode in which you hold the Joy-Con and literally shoot hadoken, sort of like a rail shooter.
The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.
As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.*
Control Ryu from the first-person perspective and repel the Shadaloo Soldiers that draw near. Hold the Joy-Cons with both hands and unleash Hadokens, Shoryukens, and Tatsumaki Senpukyakus.
You can strengthen your character using growth points you obtain as you progress through the game. There is also a mode in which you can practice special moves.
Rather than rotating your legs, a Tatsumaki Senpukyaku can be activated through hand positioning and arm movement speed.
This is probably the stupidest thing they could have done for this game
Just imagine the amount of time/money that Capcom spent on this mode instead of useful things for the game just so the Switch can keep trying to recapture the Wii audience with stupid motion controls