Ultra SF2 General Discussion - We need the CPS1 music!

Why does people associate classic SF2 with casual players? If I put myself the casual glasses, what I see is this:
[list]
[]The most hostile game of the series to jumping. Hitboxes that benefit the grounded character, trip guard who allows to cover a lot of space to antiair with sweeps or even to make a jumping normal unsafe on hit by walking forwards and then throw. I heard casuals love to jump.
[
]The most hated strategy at its prime (zoning). Even if O.Sagat isn’t the best character it is the one that immediately jumps to mind and Vanilla SF4 Sagat perpetuates the stigma.
[] Lopsided matchups that can kill the hype dead on its tracks.
[
] Rather dated sprites that haven’t aged well. They’re famous, but along the sounds they are mostly used when you want to go for kitsch, craptastic or “less is more” hipster.
[*] Only 17 characters. In 2016. Well, 19 with the blatant clones, but now that means you have a 6 / 19 ratio of shotoclones to other characters.
[/list]

Overall this game comes to the wrong console, The people old enough to care for this are probably the ones least interested in getting trendy with the Switch.

Ok I’m salty after having read HD Remix was originally going to be Alpha 3. But the point still stands: for casual pandering, it is the wrong game.

Because majority of older casuals have likely only ever played SF2.

It’s also the one most devoid of all the extra systems and sub-systems added on to later SF games.

It’s associated with casuals because everyone and their grandmother’s dead dog played sf2 in the 90s. You couldn’t go anywhere without seeing a sf2 cab. Even my tiny ass hometown had them all over the place. Sf2 is also the highest selling console version of any sf game. Like almost everyone bought it on snes.

I miss when every single 7-11 had a SFII machine.

Man those where the days.

https://scontent.fmnl4-6.fna.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/16114596_611131035754463_7056834748386253771_n.jpg?efg=eyJpIjoidCJ9&_nc_eui2=v1%3AAeGemCBGSQ3Oc9YDAw61ppm1m22rM2QKqPvdpamyYuafpQmvYpPovJ5VsPejmaVnP0fKHrNYMru0EFqjKBeTASQqh5c39xVglwqzto_KeM06pAD4FqwFkkdXA_VttCKWpPw&oh=2f2b01292b9515f25557cd766700ca03&oe=591E71EB

They should atleast changed HD remix’s color hue and tint to more Pantone like SFV’s and ST/hyper/super colors. While fixing their faces then redo their idle and walking animation. It would look better and stunning than before.

For those who skip the front page altogether, here were my thoughts on the game from what we know so far: http://shoryuken.com/2017/01/21/the-problems-with-ultra-street-fighter-ii-from-a-super-turbo-players-standpoint/

Adding to the discussion here.

Throw tech’ing in a game where zoning is really strong? If tech’ing resets the neutral like it does in SF4, rush down characters are going to have an even harder time. Plus, so few characters have overheads to actually give you a reason to not just block all day.

It looks like it’s similar to the spacing in SFV to me.

I found that article to be the same old “can’t move forward” rhetoric.
E. Honda not having a stored super; while a stupid change…isn’t going to change the fact he beats everyone without a fireball and loses to every fighter who has one. (this was also one of HDR’s few bad changes - but correctable via one of the HDR dip switches IIRC - yep - https://www27.atwiki.jp/ssf2thdr/pages/38.html - still, no Honda player said “lets enable that” it was instead, “lets go back to ST so I can store my super”)
Only HD remix pushed forward on Honda’s bad match ups by letting his LP headbutt go through fireballs.

I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

Also, I hope to one day truly see a SF2 Akuma that is balanced and workable within the game. I had such high hope when HD Remix launched, but immediately saw that Akuma would have to be banned. Especially when we saw how the new air fireball could interact with the Raging Demon super.

At the very least, give it an arcade perfect SSSF2T port option Capcom. No lag, missing frames, redone artwork or any of the other problems that have plagued previous releases.

When we had an HD Remix re-balancing discussion on SRK forums I and others suggested that biggest nerf Akuma needed was giving him recovery on his air-fireballs which didn’t happen and I don’t know why maybe the team didn’t really know how to add recovery frames for a move that didn’t have any coded.

Besides removing the partial invulnerability on his Hurricane kicks and dreaded low kicks IMO the air fireball recovery was a must.

It’s going to japan,

https://www.youtube.com/watch?v=3HK7lqtzBLM&feature=youtube_gdata_player

Same trailer but instead with japanese font and using the SF2 animated movie OST, that movie music might be a good representation of SF glory days in japan. they even even put that ost in the project x zone 2 as Ryu and Ken double team move that is based again in SF2Anime.

It’s 30 years since the franchise launched, not 30 years since SF2. I think it would’ve been a lot more special if they reinvented SF1, making all the characters playable for example, most never having been playable like Retsu. Just would’ve been a bigger surprise and not just a rehash of what’s already been juiced to death. They could maybe add Chun Li and Akuma to the roster, and bam.

But it won’t be in the arcades though.

You mean 7 shotos if they add Ryu, Ryu, Evil Ryu, Ken, Ken, Violent Ken, Gouki

Also, nothing should be banned in USF2.

Still don’t know why Gouki was banned in HSF2 when you had World Warrior and Champion Edition characters

Wonder if every character has an ST option like HSF2 does where you press and hold start then select your character while still holding start…

Well it seems to have the “Nesica CPS2/3 treatment” aesthetically. I mean 4:3 cropping with bars at the sides to compensate the 16:9 difference etc.

I just hope.

New battle modes explained: https://www.famitsu.com/news/201701/24125441.html

Translated: http://gematsu.com/2017/01/ultra-street-fighter-ii-details-network-battles

So they basically added Fight Request to HD Remix

https://www.youtube.com/watch?v=zKVNpw9mEig

I’m gonna play the fuck outta this game. Fuck what everyone else says.