Why does people associate classic SF2 with casual players? If I put myself the casual glasses, what I see is this:
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[]The most hostile game of the series to jumping. Hitboxes that benefit the grounded character, trip guard who allows to cover a lot of space to antiair with sweeps or even to make a jumping normal unsafe on hit by walking forwards and then throw. I heard casuals love to jump.
[]The most hated strategy at its prime (zoning). Even if O.Sagat isn’t the best character it is the one that immediately jumps to mind and Vanilla SF4 Sagat perpetuates the stigma.
[] Lopsided matchups that can kill the hype dead on its tracks.
[] Rather dated sprites that haven’t aged well. They’re famous, but along the sounds they are mostly used when you want to go for kitsch, craptastic or “less is more” hipster.
[*] Only 17 characters. In 2016. Well, 19 with the blatant clones, but now that means you have a 6 / 19 ratio of shotoclones to other characters.
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Overall this game comes to the wrong console, The people old enough to care for this are probably the ones least interested in getting trendy with the Switch.
Ok I’m salty after having read HD Remix was originally going to be Alpha 3. But the point still stands: for casual pandering, it is the wrong game.
It’s associated with casuals because everyone and their grandmother’s dead dog played sf2 in the 90s. You couldn’t go anywhere without seeing a sf2 cab. Even my tiny ass hometown had them all over the place. Sf2 is also the highest selling console version of any sf game. Like almost everyone bought it on snes.
They should atleast changed HD remix’s color hue and tint to more Pantone like SFV’s and ST/hyper/super colors. While fixing their faces then redo their idle and walking animation. It would look better and stunning than before.
Throw tech’ing in a game where zoning is really strong? If tech’ing resets the neutral like it does in SF4, rush down characters are going to have an even harder time. Plus, so few characters have overheads to actually give you a reason to not just block all day.
I found that article to be the same old “can’t move forward” rhetoric.
E. Honda not having a stored super; while a stupid change…isn’t going to change the fact he beats everyone without a fireball and loses to every fighter who has one. (this was also one of HDR’s few bad changes - but correctable via one of the HDR dip switches IIRC - yep - https://www27.atwiki.jp/ssf2thdr/pages/38.html - still, no Honda player said “lets enable that” it was instead, “lets go back to ST so I can store my super”)
Only HD remix pushed forward on Honda’s bad match ups by letting his LP headbutt go through fireballs.
I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.
Also, I hope to one day truly see a SF2 Akuma that is balanced and workable within the game. I had such high hope when HD Remix launched, but immediately saw that Akuma would have to be banned. Especially when we saw how the new air fireball could interact with the Raging Demon super.
At the very least, give it an arcade perfect SSSF2T port option Capcom. No lag, missing frames, redone artwork or any of the other problems that have plagued previous releases.
When we had an HD Remix re-balancing discussion on SRK forums I and others suggested that biggest nerf Akuma needed was giving him recovery on his air-fireballs which didn’t happen and I don’t know why maybe the team didn’t really know how to add recovery frames for a move that didn’t have any coded.
Besides removing the partial invulnerability on his Hurricane kicks and dreaded low kicks IMO the air fireball recovery was a must.
Same trailer but instead with japanese font and using the SF2 animated movie OST, that movie music might be a good representation of SF glory days in japan. they even even put that ost in the project x zone 2 as Ryu and Ken double team move that is based again in SF2Anime.
It’s 30 years since the franchise launched, not 30 years since SF2. I think it would’ve been a lot more special if they reinvented SF1, making all the characters playable for example, most never having been playable like Retsu. Just would’ve been a bigger surprise and not just a rehash of what’s already been juiced to death. They could maybe add Chun Li and Akuma to the roster, and bam.