Since I know about as much of ST as I do brain surgery, wouldn’t throw techs make characters like T Hawk useless? I thought his whole thing was throw mix-ups and tics.
Command throws can’t be teched.
…Unless Capcom is stupid enough to make it happen.
Ah. For some reason, I was under the impression that his strategy was based around normal throws. Not sure where I saw that.
Throw teching might be okay but still I don’t really know what’s to become of Cammy/Honda and Blanka without throws the overall gameplan for those characters is “More throws MORE WINS !!” unless some serious rebalancing happened but I doubt lazy Capcom doing anything good these day .
The only way they can hurt command throws is by making them active on later frames or even changing pre-jumps frames to unthrowable or airborne state and IMO that will be terrible beyond imagination it’s like erasing grapplers from the game !!
I can now think of a few system exploits that might happen if they do any of those options with prejumps without changing the code :lol:
But that’s my opinion.
Okay I think ultra streetfighter 2 is for casuals I made a video about it they need to remake the real streetfighter and that is 4 okay I’m calling it now Ultimate Streetfighter 4 they can put in ultimate combos it is kind of like a final smash pretty much a one-hit kill. Shoot yeah man, they need to let streetfighter 2 die it is old.
To be honest, could they make any change that would satisfy people?
And no, I don’t mean that in a “fuck you grumpy old men” way, that’s a genuine question. ST is a goddamn institution, any change Capcom makes to it seems like it wouldn’t go over well. It’s kind of a damned if you do, damned if you don’t situation. People want new sprites, but if the game is going to play exactly the same you still need the same dimensions as the old ones to correspond with the hitboxes, and they end up looking weird. People want balance changes, but they don’t actually want to fix the broken stuff or add functions that became commonplace since then, because that’s what made ST fun.
With 3S they just upped the resolution, added online and called it a day. That doesn’t really work with ST, because the sprites would look like ass. I’m not an ST player, so I can’t really say what they should do with that game, but it seems like it’s really hard to make any changes that wouldn’t be outright rejected, because that game is firmly cemented as being exactly what it is.
Do people really want balance changes? I mean save for the Vega bullshit and O. Sagat there’s nothing really broken in ST
Isn’t Akuma hard banned?
Not much of a point playing toned down Akuma when there’s Ryu and Ken IMO
The lack of meter building bugs me. I know it’s an early build but it looks like it takes so long to get super that you might as well not even have Super Moves.
Let’s not be quick to condemn the game and think outside of the box a little. I think the tech throws are fine, but only if they drastically reduce the window to something way smaller than it is in ST. Just treat it as a new game, give it a chance and see how it plays. From the limited footage we’ve seen, it still looks like SF2 gameplay.
Nobody is going fanatic over the changes just like HD Remix change is welcome but not to the level of unnecessary stuff like Ryu’s fake Fireball or badly implemented(untested) changes like Akuma or Chun Li’s SBK.
Some changes back in HDR were good like changes to special move motions, Ken’s variation of Krazy Kicks and no character was nerfed to obilivion which was really good (Akuma was still broken :lol: ).
This being a Switch exclusive is, above all else, why USF2 won’t get picked up by the community. That said, it’s definitely good that the Switch will have a SF game. AS for classic ST mode, I doubt that will happen, and even if it did, the ST community would find some reason to shit on it.
I REEEEEEALLY wanna believe that Capcom has USF2 up their sleeve on at least PS4 during the 30th anniversary. But we’ve seen some strange crap recently, which kinda gives me pause. As it stands I’m very cautiously optimistic.
Characters should not be banned in USF2
To be honest, could they make any change that would satisfy people?
There are things that certainly could be fixed that most reasonable people won’t have a problem with.
- Random input windows
- Dropped inputs on frame skips
- Variable stage speeds
- Bugged inputs eg. Chicken Wing
And didn’t alll those get fixed in HDR? The HDR changes are easier to tweak balance from than starting from scratch.
Like give Chun Li her old LK SBK.
Restore E. Honda’s charged super. (it’s a dip switch anyway, like the E. Honda players could have had that enabled in tournaments instead of bitching out)
Un-baby-mode Zangief’s throw motions. (720/360 only, no HCF-B motions)
HCF for chicken wing kick instead of the QCF it got changed to.
As far as I know, no one’s losing match ups got worse (fuck Thomas Hawk, no one should think that invincible grab-SRK hybrid stuff is legit), no one’s winning match ups became worse than 5-5. But that’s what the ST players hated.
IMHO it was more remarkable than any SF4 balance patch. HDR added something fun for every character, fixed more bugs, and didn’t approach balance by saying “ok hard nerfs, slow the game down, slow this persons jump down so they get stuck in the air, turtle fest” (SF4)
It’s the way balance patches should be approached in general. “How do we make every character more fun to play - while addressing their bad matchups, and normalizing their good ones?” Yet out of RTS, FPS, and SF#, for some reason HDR is the only exception where someone approached it with that mentality.
It was seriously like the E. Honda players came in and said, “But Cammy and Blanka aren’t supposed to win against me no matter what… :c now they’re like 6-4 match ups, Honda only has a slight advantage.” (while now he can headbutt through fireballs so he gets better against his unwinnable ST matchups - for the first year people thought E. Honda might be the best in the game - but it didn’t stop the Honda players from complaining they lost their unloseable matchups.) and Guile players said, "But Claw is supposed to knock me down with ambiguous cross ups and not let me do anything. That just feels better."
Watch that HDR tournament that Daigo plays Guile throughout - it makes the game look really good, and Daigo said he had a lot of fun and wanted HDR in Japan. It was also like, the final big HDR harah in a post SnakeEyez world. The game had been out for years, but the announcers were still just talking about “this changed! that changed! different! wouldn’t have worked in ST!” - and even though there was more “eugh, 4’s balance changes, why?!” going on in the 4 community, their announcers virtually never said “nope that changed in the patch! oof, Zangief’s new jump arc sure screwed him over there!!” Maybe in the first week or so of the patch where Zangief’s EX-hand couldn’t knock down anymore. But even that was just accepted and never looked back on.
(fuck Thomas Hawk
Isn´t Thunder Hawk? =)
And yes, I AGREE with all your post. Bu FGC hypocrysy/mentality is HARD to understand.
We have BROKEN AF games like “insert any Marvel game here” but they are praised by the comunity. 1 hit kill combos on UMvC3 is called “skill” and “fun” but as you said, a newly balanced matchup is called upon. But in any other game, this is called cheap/broken/forget that game (MK/KI/Tekken/VF/etc)
3rd Strike rev.B got rid of Chun and Ken´s delayed cancels on C.MK/MP, toned down the damage on Yun CC and removed Urien/Oro unblockables. Bashed game.
CvS2 EO sadly was console only, but it fixed RC and added Super Cancels to the already weak P-Groove. Bashed game.
Same with Alpha 3 Upper, SF x Tekken and so on.
BUT THEY ARE OK with nerfs and buffs of current SFV or the past USF changes.
I played HDR, I liked HDR and most of it´s fixes (I would have toned down a bit more Sim and Rog but it´s ok).
I’d venture a lot of it is sour grapes on the part of older players who just had to deal with those things but probably would have been like, “Yeah, let’s not make the game a broken mess” if that had been an option when they came up.
There’s something to be said for adaptability though. Adaptability is the difference between players taking a character like 3s Urien and making him a beast despite how powerful the top tiers are and Netherrealm nerfing the shit out of MK9 Kano because the community can’t deal. I agree with some of the changes in HDR, but if I’d put thousands of hours into the game, I might feel different. I don’t know.
Hype for the game. It to me seems like a perfect mix of new and old. The concept to me really culminates where SF came from, and what we think of when we think SF and where SF is/is going. I’m expecting to have fun with it. A lot of the changes in things like execution and hit-stun regardless of the over all direction of newer SF games I think are among the best changes and seeing those applied to a classic will be interesting. In my opinion nothing could be more perfect for the 30th anniversary.