Oh come on. You can theory fight it all day, “delayed wakeup this, red focus that, unblockable this, ultra 2 that.” But damage is damage and you win this game by doing damage so it’s hard to argue with O.Sagat being able to delete 70% of your life bar on the drop of a hat. Hyper SF4 is a mishmash of 8 years worth of design decisions just thrown together, and it’d be a fucking miracle if it was remotely balanced.
And it wouldn’t be very interesting to play either way. Vanilla Sagat being an amazing character that can just obliterate your life bar at any moment, Rose having a “never a bad time to use this move EVER” Ultra 2 that you see twice per round, Guile players running amok only having to choose between Super’s meter building or Ultra’s wakeup game + linkable U1, modern Cammy players having access to meterless TK dive kicks, AE Yun being AE Yun, Vanilla Seth with his unblockable ultras and lord forbid modern pro Akumas having access to the original Akuma before all the nerfs. It just wouldn’t be a good game honestly, not because it’s unbalanced, but because it’s just not interesting to play. Characters being good for dumb reasons instead of nuanced reasons. Mid-level casual matches would have some interesting matchups due to the game effectively having 150ish characters but you said yourself that top-level play is all that matters earlier and it would not be interesting… Almost as bad as the Competitive Superman 64 that Injustice was.
Correct me if I’m wrong is this the same vega who lacked an overhead? whose Ex SHC whiffed on crouchers? whose forward Wall Dive missed the wall whenever the opponent dragged the screen? whose Ultra 1 didn’t have the knee animation, etc ?
It is not all, you forget that in Vanilla, throwing mask-off cost 2 bars, easier drop-out Claw on block and mask on hit than Super version, Cl.Hp–>cr.MP–>EX Wall dive/ Cr.Mk—>cr.Mp–>EX Wall dive could not combo on almost characters, Izuna throw range was shorter than Super version, Super combo did 300 damage, not 400 like Super version
Also, I just remembered that in Vanilla, we could not control Vega’s wall dive’s height, we only can do that since Super version, with HK wall-dive go out side the health bar
Everything Vanilla Vega had in Vanilla is the additional damages come from Cr.MP and Ex Izuna
Other than that, he sucks bad
i find it funny how the overhead looks like an overhead, has the same startup as most overheads, has almost a similar way of inputting an overhead…yet isn’t an overhead…i used to joke that it was a glitch…
Who gives a shit about balance, when the end game is meant to be fun. Balance is something people throw out when they play inferior characters with a half assed competitive mindset where the end goal is winning. This stream monster mentality that wants to foster “diversity” is fucking retarded.
And that’s what this mode provides. Options. It’s why Marvel 2 is superior to Marvel 3, and it’s why SF2/SF3 (pick your poison) is better than SF4, and why CvSnk2 is superior. Options make a game fun, having options for your characters make them interesting. Having the option to change between nuances between characters is fun. Having to play a arbitrarily “balanced” game is not fun, and it’s fucking arbitrarily balanced because once again Vega gets nerfed and receives nothing yet other characters get more options.
and so what if certain versions aren’t used, that’s a good thing. Why would you use a shitty rendition of your character of choice? Why is bad that nobody would ever play Super Gen, and would mostly play SF4 Gen, or SSF4AE 2012 Gen. Nobody should be forced to use a weak version of their character who keeps getting it’s testicles shaved off continuously every rendition. I know I don’t want to, and you people don’ want to neither because you keep bitching about how he didn’t get this or that, or how he really deserves this and or that. I find it absurd that some of you are so adamant and quick to denounce that Capcom continuously fails with this character, yet are quick say it’s not cool that ~5years of balance dissapear by making this the norm. seriously, you have in front of you the option to chose the Vega that does the job best on a match per match basis. and you refuse it.
Lastly, that Seth unblokable has been around since SF2, you sound scrubby as fuck if your complaining about something that’s been around for so long, and it at most did 350 damage, seriously, whoop de doo. Cammy’s meterless dive kicks weren’t an issue because knowing that cammy’s throw range was the smallest in the game and after one jab she couldn’t grab you means that you should only OS the first dive kick. all of Vega’s issues with every single bad match up was and can be attributed to the fact that he is a incomplete character with wonky hit boxes. For a game that tries to capture the essence of SF2 so badly, it fails terribly, just like MvC3.
The problem with Pick-Yer-Poison mode is that no iteration of Vega has the tools needed to properly play the game. Do you really want to go up against Vanilla Akuma with any version of Vega? All versions of Vega have the same weaknesses. No real way to open an opponent up and no way to get them off you. On the other hand, at least Super Vega has CH. :\
Oh fucking please. You and most people advocating the Edition Select are just flexing old-school nuts. Knowingly asking for a busted-ass version of SF4 is an easy way to appear to have cred without having to actually think about things or have anything to say. It’s telling that most of your post is namedropping other, older games and not SF4; it’s all for appearances and it’s easier than having any good insights to make about the game. Well no one’s impressed, you can stop now.
Cool, you think games being unbalanced might be fun. How about the rest of the post where I say the game wouldn’t be interesting and generally just be dumb regardless of balance? Your namedrop-status MvC2 and CvS2 and 3S were horribly balanced but good games anyways for a lot of reasons. (Those 3 games had much better game engines, were smarter designed and more inherently fun than SF4 so they were still worth playing for merits besides balance. We should NOT be asking for the same thing out of SF4, a significantly worse game. Don’t throw deliberate design out the window and put all the assets you have into one game unless your game is actually good.) Hyper SF4 would not be a good game at all either way, it’d be everything bad about SF4 but worse. The game rewarding the wrongs things, risk/reward being skewed heavily in favor of defense options, knockdown being most of the game instead of footsies, bad collision causing unblockables and whacky teleports, etc.
You yourself a couple weeks ago were said that top-level play is all that matters and nothing below it counts. So much so that you were willing to disregard the tournament accomplishments of Dieminion and Knuckledue and say Guile is bad because
Well I’m telling you that END gAME would be woefully lacking good options, it would be a collection of like 5 stupid options. The games you namedrop had the same problems. CvS2 boiled down to like 5 Capcom characters in A-Groove at top level play, Marvel 2 was like 6 characters with some assist characters, 3S effectively had 3 characters at top level play. Your shit makes no sense. You can’t insist that top-level play is all that matters then support this dumb shit like it’ll improve top-level play. Don’t advocate options then ask that SF4 be like these games that had a ton of options at low-level play but few at high-level.
There’s so much wrong with your “Lastly, about Seth” I don’t even know where to start.
The Seth unblockable has been around since SF2? Well I obviously Seth hasn’t been around since SF2, I guess that you means you think that the “the super freeze in ST makes you unable to block fireballs thus giving you a free unblockable combo into super” which… no that wasn’t a thing in ST. I have to wonder if you even know of the unblockable I’m talking about.
“Only 350 damage whoop de doo scrub” Are you shitting me? Do you even play this game? Do you not know how much damage 350 is? It’s a third or more of most character’s life bars. Fei Long players are happy as shit to be able to sometimes combo into two hits of their U1 for a almost 300 damage combo + a hard knockdown. You don’t think it’s a big deal that Seth can convert a backthrow into an unblockable meaty fireball into Ultra 1, dealing around 400 damage total and having a good knockdown that he can run mixups off of?
I only mentioned Seth because he had the easiest of the unblockable Ultras without spending EX meter. How it worked is that the “googley eyes” freeze frame caused you to be unable to block, so you put a meaty fireball on top of someone and then Ultra so that they can’t block it on their wakeup frame and you got yourself a free combo into Ultra off of your knockdown. (Characters with a good escape option like Balrog could get away if they reversal’d early, but this could also be baited out by simply not doing Ultra.) That means that literally every fireball character could do this shit. At the time it was discovered with Seth, Ken, Rose, Chun-Li, Akuma (sort of, he gets an unblockable fireball) and of course Sagat. This is what you’re endorsing. We never even found the setups that work for Gouken, Ryu and Sakura but I’m sure they’re out there and more for the existing characters. It’s a damn good thing Vanilla was already on the way out when this tech was discovered and that Super patched it out, it would have been a fucking mess of a game. Do we really need to be playing a game where Sagat is the best zoner, has crapton of health, has a 101 ways to delete your lifebar including unblockable setups and is at his most dangerous when he’s losing? Because it’s exactly what you’re asking for. It may or may not be balanced (probably not), but either way it’s stupid.
And then you go and say that Vega players should be happy with Edition Select. No, Vega players shouldn’t want the option to select between 5 mediocre/shit versions of Vega in a game where he’s completely outclassed by the old and busted characters anyways. Get out of here with that shit. He might as well not be a character in competent-level Hyper SF4. How about we just have a game where Vega is a good and not compromise on that shit? Seriously, we should be happy by having to compete with old Akuma and old Sagat and shit because we get to have all the low-tier versions of Vega? If you’re speaking strictly as someone who only plays Vega, no, Edition Select offers you nothing good. And then you call everyone “whack” because we don’t want that.
But most importantly… how fucking stupid would it be for Capcom to go and release Ultra and then do everything in their power to invalidate it? Why even rebalance the game then? Just so people can have Rolento and Ultra Guile?
CH was +3 on block
Ultra didn’t deplete meter until wall
You could slide through KD opponents in the corner for a mix-up
He’s really not THAT much different than he is now.
Damage buff to Super
Slight range buff to Izuna and Super
Slight damage nerf to cMK and startup buff
Slight damage nerf on EX FBA
Slight frame advantage nerf on CH
PoM hits high (buff)
Slight damage buff to U1 for the knee
+2 frame advantage buff on EX RCF
Other than that, wall dive fixes, U2, and mask/claw buff and that’s it. I’m not arguing that Vanilla Vega was better than Super. I’m just saying he wasn’t that bad, and frankly, I’m more inclined to use that than AE or 2012 versions. Like I said above. I’m curious to see what new glitches apply to some of the newer members of the cast.
The wall grab glitch wasn’t a glitch. It’s leftover tradition because in SF2 that’s how you dealt with Vega. You made him miss the wall by scrolling the stage. That was added in CE IIRC.
I still go back and play Vanilla from time to time (somehow there’s still a few ppl playing it online). It’s not that bad compared to AE or 2012.