Ultra changes (location test)

The crzy thing is that Bifu Insayne beat zeus 2-0 somehow with Blanka. I still have problems with that mu due to lack of mu intel, Zeus should have won that if its really in claw favor like that with his intel on the mu also back then Tatsu said there isnt really any reason to use U1 over U2 but only in a very small use against character specific matches.

Zeus kept expecting Kara grabs that were not being done.

No disrespect to Zeus but he definitely looked off his game. Maybe it was just a bad day. I know we all have them.

I have no idea how to fight the Blanka match up. I was getting my ass kicked by a player I’m clearly better than the other night who has weak fundamentals and strategy. I also have trouble against Blanka in SF2 as well, it’s just something about Blanka that messes with my head I guess.

I dont fear blanka, because I tried to play blanka as well, so I know how to deal with him, his weakness, ans so on…I did it since Vanilla when Blanka is fucking retarded and strong, meanwhile our guy Claw is so fucking weak, winning Blanka seems almost impossible

U should try to use Blanka, I think it will help u know this match-up better than fighting against him

truth

it’s one of the reasons why i bothered to learn chun li and bison

Everything we have beats everything blanka has. Slight exaggeration but yeah just press buttons and don’t respect his wakeup. If he has bar, ex upball is not exactly the scariest thing. If he doesn’t he’s helpless.

^ Before he gets ultra

Adding to the Blanka discussion, I agree that the Blanka match up can be infuriating and difficult at times but I also agree that the match leans toward Vega.

I used to absolutely get blown up by Blanka players, to the point I swore up and down that the match was impossible for Vega to win. This was in my early days of ssf4. After doing some research, i.e., analayzing video match ups, reading forums, and collecting data, I found out that Vega absolutely had the tools to defeat blanka. With knowledge in hand, my next question was “what the hell am I doing wrong?”

After analyzing my play style mentally and watching replays in “my channel”, I realized I was playing too aggressive, and getting punished BAD as a result.

I no longer fear Blanka and rarely do I lose matches to him. I accomplished this by changing my play style from aggressive to more of a turtling style. You HAVE to respect Blanka. While Vega has the tools needed to win, Blanka also has the tools to put a beatdown on Vega if you’re not patient. If you lose the respect and get too confident, you’ll most likely eat a ton of damage.

Once you change to a turtle style, learn to punish Blanka. For example, with meter, punish all blocked Blanka balls with ex FBA. You want to establish to the Blanka player that he can’t be random.

Air throw Blanka’s that aggressively use shitty jump mk. crossover shenanigans.

Corpse hop to lose the back charge and use cr. lk to stuff electricity just in case they are mashing it.

Use cr. lp on reaction to stuff that hop crossover move that he has (sorry but I don’t know the name).

Learn the proper distances that cr. mp/mk punishes electricity without taking damage.

I’m sure most players in here already know how to punish Blanka so I won’t continue. I do feel that if you consistently lose to Blanka or find the match up very difficult its probably a result of your play style.

I think players that handily defeat Blanka, kind of give off the impression that the match is easy. This misconception leads to overly aggressive play styles being applied. Anyway, if you’re losing to Blanka, take a slower approach and focus on capitalizing on every mistake the player makes. I find that in my experience, Blanka players defeat themselves by usually doing unsafe ish.

Eliminate a Blanka’s ability to be random by playing the most boring turtle fest match possible. I’m very good at blocking and have a 55 gallon drum of patience so Blankas hate playing me.

It was the little things I didn’t know about the match up which made for a derpy Blanka hard to play. Next time, I will destroy him.

New member here, although a long time gamer.
So, if I understand correctly, the final changes on the characters aren’t decided yet? If so, who do I have to bend over for in order to get these changes to happen;

1 – Improved downward hitbox of 2nd part of sHK.
Seriously, I’m sick of seeing my FA breaker completely whiff because the animation puts the opponent in a lower position, then eating a full FA and the complementary Ultra after playing cleanly the entire fight and then losing to this.

2 – Change U2 input to B, f,b,f+KKK.
I don’t get it. WHY is Vega the ONLY character in the game to have this stupid “hybrid” input”? Whose idea was it to say “hey, Vega doesn’t have enough drawback already, let’s make both his ultras DB charge”? Why can other charge characters, like Bison, Honda, etc, who already have decent reversals/escape options safely walk back from an opponent’s pressure and keep their charge, but Vega, who has no reliable reversals/escape options has to choose between trying to walk back, thus losing his charge, or sitting down and blocking, keeping his charge but acting as a human training dummy? Just change this please.

3 – Remove Sky High Claw.
Yes, REMOVE this piece of shit! That’s a huge buff in my eyes. How can Capcom not understand that not only have they given Vega the worst super move in the game (more on that later) but he has also been given the absolute worst special move in the game (possibly in ANY game). I don’t even need another special movie in its place, just remove this thing. Sure, you could tweek the negative edge thing, but its seriously not enough. This move has been more devastating for me than alcohol &answering machines have been for Mel Gibson. If I know I’ll never have to see this move again, I’ll die happy.

And my two cents on the suggested changes;
crLP +2 buff – keep! This is a very welcome buff! I’m quite sick of people mashing DP or SPD (especially online) and breaking through the combo after you’ve worked hard and patiently to find an opening. This is a big step in making Vega more tourney-usable.

5f U2 – nerf. This is a HUGE buff, way more than I hoped for. But honestly, I think it’s a little too good, 6f U2 is very usable and balanced.

4 i.frame on exST – keep. I have to say I’m surprised about the big discussion concerning this. If I understand correctly, some people think this move will make him severely unbalanced and create some kind of “special” tier? Holy shit, wtf is wrong with those people? We’re talking about FOUR i.frames, requiring db charge, non FADC-able, requiring meter. These aspects can be viewed against a load of other reversals in the game not having half the limitations of this move. Somehow, I get the feeling that those people believe that unless Vega is completely defenseless and free on wakeups and close jump-ins, then he’s somehow broken. No, he’s not. He has just been given a tool to somehow defend himself (occasionally). Work around it! I’m afraid to approach a shoto on wakeup CONSTANTLY, because I know they can willy nilly do a DP, cause a knockdown and then go to town on me. Whereas we, on the other hand, have to plan carefully as we need meter to actually be able to do some damage, and thus have to balance exFBA in combo against defensive exST on wakeup.

Knee-hit on super – keep. It’s no secret we have the absolute worst super move in the game. I’m not saying it hitting on the way up will be our savior, but at least it’s an effort to make it better. The damage should NOT be nerfed, as any Vega who successfully has gathered four meters and finally connects this godforsaken move deserves every bit of reward he can get. Follow up – does anybody know, with this suggestion, if it will be possible to do jHK, crMK xx ST xx super?

crHP buff – keep. I’m not exactly sure what the buff is (I heard it’s making the active frames longer) but it will be good to have somewhat of a reliable AA that you’re not scared shitless of using.

Seriously though, while I consider these buffs to be decent, they are nothing against the buffs certain characters are getting. I looked at what Ken and Juri are getting and holy shit, those two are going to wreak havoc (and they are, IMO, tier wise at least as good, if not better, than Vega). And Balrog is getting fantastic recovery buffs on his specials, even though they already have great recovery and are amongst the best special moves in the game. Why somehow this “special tier” discussion is hovering over Vega, I really don’t understand.

i use to complain about u2 being a db charge move, but then if you think about other characters charge ultras, they can’t exactly anti air with them plus they require a longer charge as well

Because everyone is terrified of Vega. The developers, the players, everyone. People find him annoying to fight against (until they just go “FUCK IT” and jump the whole match), people don’t like losing to him and the developers fucking hate him.

So of course, a lot of people are shitting their pants now that Vega is finally a character in SF4. “You mean I’ll actually have to outplay Vega instead of just jump a lot? COMBOFIEND NERF PLZ I don’t want Vega to do anything about it when I just jump and frame trap and jump as part of my mixup over and over and over again”

I’m sure that’s exactly it.

I’m not sure if the developers personally hate him or not but I agree, people absolutely hate losing to Vega. More so than most other characters in the game, here’s why.

A loss to Vega is far more intimate and personal to players than other characters in the cast. This has to do with the “comeback factor”, or lack there of.

Vega’s lack of a comeback factor is both a blessing and a curse. It’s a blessing because I truly believe that characters with high comeback factors are less enjoyable to play with than those with little to none. As Vega players we earn every victory by out-playing, out-thinking, and out-smarting our opponents. Victories are obtained by better footsies, better mind games, and flat out better reads.

The lack of a comeback factor gives Vega the ability to seriously, “blow scrubs up”. I hate using the word “scrub” but in all seriousness, Vega players make other players that think they’re the shit, look like shit. It’s especially worse now given how old the game is. Many “seasoned” players get exposed in Vega matches. This is because we have no mashable moves! We have no magical FADC into ultra comeback mechanic at our disposal. Making every loss to a Vega player that much more intimate and personal. When you lose to Vega, you didn’t lose because you made one mistake and ate an Ultra, you lost because you flat out got OUTPLAYED!!

So yes, the community fears Vega. WHY? Because he exposes shitty players better than any other character in the game. We’ve left A LOT of egos scarred and bruised as a result.

Oh yeah, to add insult to injury, each victory is done with grace, beauty, and style. Vega moves so gracefully in this game, it’s such a beautiful sight to see.

Strongly agreed, the hate mail i use to get ssf4 got me the most gruesome and dreadful hate mail ever from a french vega player. I was thinking to myself how can someone type this.

@WM it’s pretty much the same reason FBA is worthless. You need to use EX versions, and you need to use them when you should use them rather than throw them out. Never use normal SHC, it’s not a good idea. EX SHC however, can be used to punish people who throw bad fireballs. Sometimes works as a cross up, but once they see it, don’t use it again since they will block.

Do you use FBA a lot? If you do and you’re getting away with it you are not playing people who know how to easily AA it (it’s really easy to AA) or dash out and then focus. The only reason it may be somewhat dangerous is because you can Izuna Drop the opponent if they try to focus it first, but dash invulnerability has pretty much killed any use it has. Just like Sky High Claw, it’s really only useful if you use the EX version and in the case of FBA, you should combo into it. SHC you can’t combo into, however, so use it only to punish fireballs. You’re still better off saving the EX for a EX FBA combo off cMK or cMP to punish someone who throws out a focus charge.

i use fba alot…in the corner on certain characters where they can’t escape :smiley:

Could you explain why they can’t escape and which characters that is working on?