I don’t think it can be done. Besides, I hate SF4’s stun system. I’d change it completely if I could. But don’t worry. Its faster than people expect.
I think you’ll like the full mod when I can get a very early version out.
I’ll take a quick look at your post and note below everything that the full version does:
-Remove Focus Attack: I’m still not sure on that. But right now, its redesigned so that it doesn’t combo and doesn’t crumple. Its an approach & poke tool, but a lucky hit of that overpowered attack no longer gets you combo. I’m still considering taking it out entirely, but I’m attached to it for some reason. Its probably the right decision to remove it entirely.
-Quick stand from (almost) anything besides super/ultra: check. That and I have a new quick stand system that is closer to 3rd strike (makes you move backward on a tech)
-Juggle system is made almost exactly like 3rd Strike. There are also some few juggle reset, yes, it is possible in this engine. Some supers already have that.
-The frame data is getting a pretty big rework, the biggest changes being the jabs & shorts, so you can’t combo into fierce and such. They get some change in pushback as well. I’d have to see into adjusting the pushback for other normals as well.
Don’t worry, I don’t like SF4’s way of making every normals link into each other and my mod wants to change it. There will still be some, but much more tame. Ryu can still combo 2 crouch MP, I think, but can’t link it into fierce or crouch HK.
-The fireball game will not, however, be inspired from 3rd Strike. Instead, it goes the opposite way. 3rd Strike had awful frame data for fireballs. In a world where you can easily parry fireballs, I think they need to still feel strong.
(and more)
You’re probably right overall that I should focus on the 3rd Strike element more than the SF4, but at the same time, I want my mod to be its own thing.
Thanks for the feedback.
I plan on releasing an early release of the FULL version when I’m done with Akuma, Cody, Decapre, Dudley, Guy, Ken, Oni, Ryu, Seth & Yang.
I’d be happy to see what you think of that. Because people are answering quite a bit, I’m trying to work a bit more than usual on it. Maybe I can get it out soon enough.