Ultimate web throw incoming guard breaks

Haha. It didn’t even take me an hour to make all direction variations Seriously though, Mags takes a while to get used to.

ISeriously, I’m more confident in his infinite than his regular bnbs. That’s how easy they are.

people are always afraid to do them hyper grav loop bnbs lol but once you get used to mags in general, then spidermags should be a really fun shell. especially since you can get the uwt trap off of the emd’s soft knockdown for enders

Played some spidey/morri/doom today, really want to know if there’s a guard break lol

its his bnb combos im having issues with :l but ill get them down eventually …but lets not talk about confirming~

Hopefully all goes well and my video is uploaded within the next day with the setups I’ve found thus far. I made a short explanatory video for those who may not understand why exactly it works. I also added a small treat in the end of the video that I’m currently exploring and I’m also making a video sometime in the future of another bit of useful tech that could be fleshed out at some future date.

Is it possible for Hawkeye to do a clean break against normal sized characters like Wesker, Vergil, Mags? I was only able to get it to work on Doom.

I got it on cap once out of I don’t know how many tries but yes it is

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Cap and Doom have a slightly bigger hitbox than Capcom chars like Wesker, Vergil. I guess there’s no clean one for Hawkeye against all characters then.

I didn’t know that about cap. I’ll test again later

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I found out when I was testing my corner missile cross up on a variety of characters. I had a hard time crossing up against Cap and other big bodies when I do a jump zip :s: whiff.

Yeah I always wrote that up to the angle that missiles fall when called in the corner

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Well, part of it is and that the :s: messes up the combo. Glad that I found out though. Now I’m just using zip whiff :m: for all characters, plus you get a chance to get the wall bounce glitch if you time the whiff before you drop from the super jump.

I was the trying to post this Friday but SRK went down. Hawkeyes s:l: xx super scattershot works and yes it is as risky as it sounds. Also found another discovery. If you can connect a move with lesser block stun you will override the first moves block stun and they will recover faster. For example Magnetos j:h: xx tempest does not work. However, j:h: adf j:l: xx tempest does. This can also be applied to other scenarios as well.

oh man, if doom can do jM adF jL [confirm hit or block] into photon array dhc…

<blockquote class=“Quote” rel=“phantasy”>oh man, if doom can do jM adF jL [confirm hit or block] into photon array dhc…</blockquote>
Nah that doesn’t work. The photons hit the opponent. If you try to do it with aduf then the j.:l: will miss.

I forgot to clarify but it’s applicable outside of guard breaking when trying to punish shit. Oh and my video is uploaded to my page with a few setups. I’m still looking for better setups and release another video later with the guard override setups also but I want to get the ball rolling on setups.

Here we go

YESH! thanks for posting that video xero. i was trying to figure out some spidey/frank setups a week or so back but couldnt get anything consistent. i probably wouldnt have thought of using snapshot into super either. people are gonna be fucking pissed once i start pulling those at my locals :smiley:

Similar to Doom, Vergis j.L into hyper also works

Vergil’s is also much easier to do than Doom I have to add and you don’t even have to super jump