I am talking about point Hsien-Ko Henkyo Ki and Anki Hou instead of spammng Senpu bu. Modok is not a zoning character, he is a corner whore with the ability to play the zoning game, same as Doom but Hsien-Ko is a zoning character. Hsien-Ko Assist should always be senpu bu. Zoning is very threatening people just pair the wrong character together and whine about how their character is low tier. it’s like playing Hsien-Ko on point why you have wolverine as second Hsien-Ko does not benefit from wolverine assist why wolverine benefit from her assist a lot.
Hahahahahahahaha… ohhhh shit that just caught me by surprise. Good show, sir, good show.
I never thought of MODOK being defined as either class of character zoning or rushdown. I came to think of him as a Trapper. Hes really only equipped to pounce after the opponent makes a mistake or gives up positioning/opportunities they shouldn’t have.
I think Modok’s role is similar to Dr.Doom’s on point. Capable of both lame and rush but the idea is to push people towards to corner with projectiles plus assists so you can land corner TOD’s.
Makes sense to me, but doesn’t Doom have more options outside of the corner than you’re giving him credit for with that summary?
You do not want a good doom to catch you in the corner, same goes for modok, sentinel and akuma some worth iron man and magneto but doom especially is top tier in corner.
I play the Dog. My UMvC3 hype was pretty much killed when I heard about the nerf. Then I realized everything else on her remained the same.
Ammy is not A-tier unless A is the highest tier in your list. She has respectable damage off of her combos and gains a fuckton of meter while doing it. She has clear, dominating advantages over most of the cast and consistently makes Magneto and Wesker look bad on a daily basis (even Wolverine if you don’t die to the 50/50). Her only flaw is her health. I was going to say weak X-Factor is a weakness, then I saw Chris G completely obliterating non-Wesker point characters with an XF1 meterless disc BnB (and obliterating Wesker with a DHC) and MarlinPie making XF3 Ammy comebacks on 2-3 characters. Weak X-Factor got thrown out the window.
Airdash guarding allowed you to get in for no reason whatsoever. Even I believe that’s fairly obnoxious. You didn’t need it for a majority of the cast but the fact that she had it was just gravy for her rushdown game. She still plays the same unless all you did was hold up-back and press 2 buttons all day. You can still use the air-dash to capitalize on your opponent’s whiffs. You can still cancel the dash with a pretty dominating j.H in any stance. You can still use the dash to run away or keep on top of your opponent after a combo. You can still jump in/dash in and block to close the gap like everyone else in the game.
People need to realize that Ammy is more than a rushdown character. She can be damn near unapproachable at times with cold star and a counter that covers her **ENTIRE BODY **(suck it Logan). Learn to supplement your zoning game with it. You get good combo after it and if your opponent hesitates, you’re in disc mode: send that pressure back tenfold. Unless you’re at a life disadvantage, she also can’t lose the chip war. That little green circle assist that everyone dismisses is the proverbial middle finger that Ammy brings to a gun fight. Any projectile that can’t be reflected is nullified. If they resort to chucking hypers at you, Solar Flare has 4 frames of recovery: block that shit. Clockw0rk has the best defensive Ammy in the game (when Phoenix gets blown up; otherwise he plays her like she’s expendable). Hell, Chris G and JWong (when he did play Ammy) can get away with Day 1 disc combos because of how well they move and block, which I feel is more important for Ammy players than sword combos.
I’m just glad that it wasn’t the counters that got nerfed. It’s also early to complain that the nerf is the end of the world for Ammy players. Hell, they can still give it back. If you don’t feel like learning her other methods of play, then by all means drop her and play the new guys like everyone else. All UMvC3 is doing is giving my attack goddess something new to bite (come here nemmy, you look delicious).
EDIT: X-Ray DEFINITELY does not do day 1 dog combos. By far the best Ammy player out there and makes her look like the god she is.
For completeness DJ, Shuma’s normals throws will drain meter as well as health, although I have no idea by how much. We may see more than the 3 known ways by release too.
Free up tags mean you win. Seriously, stacking 20% damage multiplier until the combo ends, that has no effect on the meter built by either player. That pretty much gives you a free pass to take down the first two characters before they even see 3 bars. What the Phoenix players keep trying to say, and what keeps being blatantly ignored here is that PHOENIX not DARK PHOENIX is essentially going to be complete dead weight on a team. What is supposed to be the primary character, is simply becoming a vessel for the gimmick. I don’t like Dark Phoenix, I never did, it’s just been a necessary evil to bale to play Phoenix at all, who I rather do like. Lowering her health even more isn’t just reinforcing don’t get hit, it turns all specials and hypers into a clock. I’m pretty sure something as silly as Rekkoha XFC Rekkoha with level 1 x-factor will do around 300k chip, which means you will essentially never be seeing XF3 Dark Phoenix ever again, Phoenix is going to have hit it to survive the first snap against anyone looking to simply chip her out. There’s plenty of chip set ups like this now that leave her around 20% HP, and by the sounds of it, that’s about how much health she’s losing. If indeed it does come down to having to burn x-factor just to survive the chip after a snap, even if you get to Dark, she’ll be running around with again, 320kish health, and constantly draining yellow help making the plan of “just chip her out” rather solid. Instead of doing anything to legitimately fix her, she’s being turned into one massive fucking dice roll.
Also, because I keep seeing this: The TAC hit stun reset and suspension is 99.9999% not a bug. If the TACs did not have this highly abuseable feature, the first hit after the air tag would simply cause an air reset, making the mechanic nigh worthless for anyone capable of any kind of extended combo. This is further indicated by it not going away.
thank you
also i forgot about “X-Ray” shout-outs to him
By the same note, she should be classified as a rushdown because she’s completely incompetent at zoning.
Let’s just say that she’s a background character in a stage that takes up a spot on your team.
That’s why I feel she’s mostly balanced. She was supposed to be a dice roll character from the beginning. That was Capcom’s pure intention of the character. She just wasn’t meant or designed to be a “solid” character. Those who became loyal to her standard point play will lose out but…the character was designed to be a glass cannon and the only way to balance a character like that is to make them effectively mid tier through the glass cannon effect. Those people that played fair point Phoenix sadly are unfortunate casualties for the better of the game as a whole. It’s nice that they had fun with Phoenix but that play had nothing to do with what Phoenix was really about.
She’s 2 characters in one and the whole point of winning with her is to bring out the other character. Standard Phoenix was never supposed to be as strong as she was because standard Phoenix being nearly as good as Dark Phoenix makes beating a Phoenix team in general way too much of a hassle. Especially once they get the 5.
Sure…it’s not the best way to balance but it will at least bring about a game where the best teammate in the game isn’t a character that’s team simply needs to land 2 combos and become a super threat 4 man team. I’m sure quite a few people (especially Phoenix mains) would have preferred a stronger standard Phoenix and a weaker Dark Phoenix but that plays against what Capcom wanted the character to do. Not really a whole lot you can do about that but message CapcomUnity and tell them you want her to work differently than what they want her too.
Dark Phoenix was always supposed to be the star of the show. Of course you don’t like it because you just want a solid fair character but Capcom likes Dark Phoenix and wants you to like her. She’s the second mystical character that people were unsure about before the game came out especially considering she took 5 bars to activate. It’s a pretty new concept for Capcom fighters and fighting games in general and as dumb as it is that’s what Capcom is going to continue to make as the big thing about Phoenix. They don’t want you to win with standard Phoenix because that’s not as interesting to them. Even when regular Phoenix was strong in Vanilla she still took a backseat to the power of Dark Phoenix and now she just will more so. They want the evil bird to rise.
Air XF makes the chip setups rather irrelevant any way. Both people burn XF and it’s back to square one and by that time Phoenix should have time to raw tag back in. Even later on when she turns into Dark Phoenix she’ll be at least less susceptible to chip kills since the opponent already burned their XF also. I don’t mind this in general since it will force more chances to see Dark Phoenix without XF since for some reason there’s like zero reason this ever needs to happen in Vanilla. She has really interesting combos and general play style without XF that I’d like to see actually play out sometimes instead of just the XF spam shit.
I probably shouldn’t be commenting on the TAC system as much as I am but I don’t see it being any worse than the DHC glitch or anything else that killed people off in one combo. The other thing to consider with TAC’s that we haven’t fully figured out is the color code system that occurs during the TAC’s. These will probably give you an extra window to escape TAC’s. We’ll see when the game hits or something is brought out I guess.
My Hsien-Ko hate has been exposed. I just see her as a shitty version of Haggar.
She’s like Haggar that does no damage and doesn’t have a good assist.
imo the only characters that really needed nerfing were wolverine, wesker and the dog some what, simply because of easy of use and crazy good normals and throws.
Dantes normals are a bit ridiculous too but eh…
outside of that Xfactor and dhc glitch. The fact those two changed are huge and I dont think alot of people will understand how much so until they start playing. The only way you should be getting one touch killed now really is through xfactor as it should have been in the 1st place.
However despite her faults, Hsien Ko can build a bar of meter from being killed to help you build for a Dark Phoenix
If Capcom is trying to turn Hsien-Ko into a zoning character (which is stupid, given her moveset), then they’re doing a terrible job at it. New items doesn’t do anything to help that.
Her problem is mainly that she has the tools to be at least mildly threatening, yet lacks the stats to use them (speed and damage; mostly speed). Not sure why Capcom doesn’t see that.
I think the problem with Hsien Ko is that it seems like Capcom’s not really sure what they want her to do. On offense and defense she doesn’t really do anything that anyone else doesn’t do better. The most unique thing about her is her ability to reflect projectiles and her golden assist which while good aren’t really better than anything else similar. It’s almost as if they’re treating her like she’s somehow this character that’s easy to turn into a broken monster over the other cast but…I dunno.
Yeah, it’s pretty clear Capcom doesn’t know what to do with her. Which is a little frustrating, because it’s not that hard to see what to do with her. There is no threat of her being broken by giving her some speed and a cancelable Pendulum. And new characters in the viable meta is a good thing, right?
If they didn’t know what they were doing with her in the first place, then I’m not sure why they even bothered putting her in. I mean, as a fan, I’m glad she got in, but don’t include her if you don’t know what you’re doing.
Ok even though you shine a ray of hope, going to have to point out some things that i noticed with what you said.Trish also has dominating presence over most of the cast, even the dog has trouble with her and wesker and wolverine definitely have problems with her if they have problems with ammy. Trish’s flaw is her health, but she has more than amaterasu and can convert from rushdown to keepaway and back again with a legendary annoyance factor.
I can go on, but really the point i’m trying to make or the question i want to ask is this: Does having good tools make you overpowered? And also who would you say is best balanced in the game? Because up until now my vote was for ammy, but i suppose i could go with doom now.
Thought ammy was best because she can good tools that weren’t best in the game but were still very good and she could be managed or handled by people who knew the matchup, so she wasn’t constantly appearing in teams because it wasn’t that abusive.
See someone like magneto, there are alot of things he does that he’s the absolute best at in game and that’s why you constantly see him, only competition for normal characters is dante imo. Being able to fight against those two shouldn’t be proof you need a nerf
Dante is the best balanced in the game.
Well yea, unless you count vanilla phoenix. Either she always wins or she always loses,50/50 right down the board.