Ultimate Salt - Nerfs you are looking FORWARD to in UMvC3

This. Tac right now is DUMB and too strong. With the right team setup you can turn any random hit that would have barely done 30% into a dead character, for a 66% success rate. If you break it, the other guy loses 20k, big fucken deal.

On one side you have 33% success rate and 20k
On the other side you have 66% success rate and a dead character

Someone at capcom needs to learn the concept of risk vs reward.

The only reason the total stupidity of TAC doesn’t get alot of press is that there’s enough other broken shit that it often doesn’t matter.

I want to see how the color code system works first. If it allows you to escape after the TAC is performed that would help a lot. I doubt they threw in that color code system just to let you know which TAC they did. Like if doing a forward TAC took away a meter from the opponent, but if they saw the green flash (which lets them know you did a forward tag) and counter out of that…that would work as a way to stop the combo even though you stole a meter from them. The meter would just be stolen and then that would be it. No extra damage taken.

I’d be happy with the system if the incoming characters caused flying screen. Essentially, just another way to safely tag.

The real problem with it isn’t any of the choic ebonuses, it’s the fact that for some teams it’s ridiculously good, and for other teams it ain’t shit, and then there’s the real possibility it varies based on current team order. TAC from Wesker is usually a good idea, if not the best, TAC to Wesker is a terrible idea as he does no damage at all late in a combo.

To get off TAC, The characters that did get nerfed sorta deserved it, exception of tron and haggar. Wesker does need the health nerf, wolverine invinvibility is good, less health eh, phoneix one action in air allows players to use their brain rather then 2 slow shots into teleport, which few cast memebers can counter against. Storm float glitch, L disruptor good too XD. Some nerfs i do disagree with, but for the most part alot of people got alot more buffs then nerfs, even akuma got some buffs with his nerfs haha

They nerfed the Tron and Haggar assists because they were stupid… not because they were overpowered. And quite frankly, I agree with that logic.

The problem, even if they’re easier to counter (and that’s not something I’m betting on) the risk/reward is still badly skewed in favor of the person initiating it.

That’s pretty much already the issue with most of the offense in this game any way. LOL. I consider DHC glitch far more of an issue than TAC and I didn’t even make the biggest deal of that either.

It should be that way. Granted, it’s probably slightly too strong right now, but you’re putting yourself at risk by attempting it, if they odds weren’t stacked in your favor, why bother taking a risk at all?

ive grown more and more fond of tac as time has gone by. its a fun mechanic if you use it. i wont act like it aint broke as shit… but since marvel is broke as shit anyways im kinda meh on the entire subject.

for instance there are already a bunch of “TOD” mechanics in mvc3:

good starter followed dhc x3
good starter followed by lvl 3
dhc glitch
xf
xf + lvl 3
tac

so basically you get hit… you die end of story. anyhting less and you are thanking the gods.

-dime

I dunno, wouldn’t it be pretty easy to counter TACs then? You don’t even have to look at the color, you could just see which direction the opponent is slamming you.

Well it kinda depends on the frame window you get to escape. The color flash is pretty quick so it might just be like a small extra window to escape the damage after the TAC connects. I’m just going by what other people were supposedly touting about the new TAC system. There’s definitely some reason why those color flashes are there.

The way I see it. TACs in MvC3 are way too good. You have 66% chance of continuing it and even if it’s countered, the characters just get reset. If in UMvC3 you can counter after seeing the color, I think that will make them useless since then it will just be remembering the correct colors/buttons. I think they should have did it one of two ways:

  1. Make the three choices more of a rock-paper-scissors. For example, down beats left/right, left/right beats up, up beats down. This way you still have three choices but you have 50% chance of it being countered or

  2. The game lets you pick which button goes with what color. For example, whether green is down or blue is down. This way, you will probably get an air combo or two (unless your opponent is really lucky) and after the first two TACS, you will have shown your opponent what your combinations are so he/she just has to remember them to counter now.

Not convinced this is really a problem. It’s generally true of shit you can do to someone after you hit them.

That said, TAC is a dumb mechanic. I wouldn’t be sad to see it go, but maybe this color thing will spice it up a bit.

I like TAC, sure its dumb, but hey what isn’t. just nerf the meter gain by a lot. And increase the damage done to a succesful counter TAC to that of about 175-250K with hard knockdown. If you do land the counter hit, damage scaling kick in by a lot to prevent more ToD’s.

Yeah the only problem with it in MvC3 is that it’s easy to do and has no huge consequences. I’ll never forget the day that I fought somebody who did nothing but TAC combos and when my person got up, he’d do a team hyper. I beat him 5 or so times and he messaged me “learn some real combos”:rofl:

Whoa, not sure a counter TAC should do that much damage, even if heavy scaling kicks in. That’s like a Lv.1 Hyper for free. Okay, so maybe it’s not that drastic, but it’s close.

Am i the only one thats noticed in the umvc3 vids, TAC counter now wall bounces the opponent allowing for follow up combo possibilities, and in a game with xf i think its stupid change tbh but maybe it will turn out well in the end… I think this is the case, can anyone confirm?

Dude, a counter TAC should give meter, AND allow you to do whatever combo you want.

There is NO penalty for trying a TAC now… None. 50K damage?? Please… try 500K and then we’ll talk. Hell, you should get up DIZZY if you get your TAC countered. It’s STILL in your favour to try it!

The whole TAC thing is fucked. The reward is ENORMOUS, the attempt is greatly in the initiator’s favour, and the penalty for getting is countered is a laughable 50K damage, which is basically NOTHING… Oh, I forgot it takes zero skill at all too.

I also think it’s retarded that the guy you TAC into doesn’t lose red life, same with DHCs. There’s no discretion at all, you just do shit, with no regard. Herp-derp modern SF at its finest.

I don’t even give two shits about TAC.

I never use it, I hate seeing it used against me, and I hate random new players who thing launcher to exchange to exchange to launcher is so fucking pro. The guessing game is bad enough, but why in the HELL did Capcom give a REWARD to something that has no game-changing consequences? Oh hey Phoenix Teams, go ahead and TAC all you want; it doesn’t punish you all too badly and you can get to the real game of DP even sooner. Fucking bullshit.

I’m so glad this PoS mechanic is highly frowned upon by most of the MvC3 community. I know it’s used occasionally, but that’s mostly to continue a combo with someone who can OTG or so that Phoenix can come out sooner. Might as well start the DP game asap instead of waiting till the end of the match with you thinking you had some sort of chance to win.