I really, really, really, REALLY hope that Team Aerial Combos have been nerfed and that they aren’t just saying that they’ve been nerfed.
I hate, hate, hate, hate, HATE TACs. More than anything in this goddamned world. A few recent matches reminded me of this. How could anyone have thought that this mechanic was a good idea? Meter is the most important gainable resource in the game - let’s have a way that a player can get huge chucks of FREE meter, and their opponent only has a 33% chance of preventing! Brilliant!
Anyone know if they’ve addressed all the problems with this game that DON’T have to do with balance, though? The button config, the holding left + right at the same time, the netcode, the useless search filters, tournament pause, etc.?
Complaining about a Phoenix health nerf? The nerf is like 50k. It’s a troll nerf. It’s not like Phoenix doesn’t die in one combo. There’s nothing strategic about that nerf.
Horrible doesn’t begin to describe Steel. But it was probably Shaq’s best movie…
But Catwoman… how you can screw up a movie Halle Berry in a skin tight outfit is beyond me.
Green Lantern did well enough that they greenlit a sequel after a week or two of it being out. I thought it was a decent movie. Not great, but good enough.
Jonah Hex… ugh. That was bad. Megan Fox’s horrible acting might have been the BEST part of that movie. Went to that movie with a friend who has lived and breathed that comic for some 20 years now, and his smile went away after the first five minutes of the movie. Now whenever I mention that movie he just frowns and mutters the words “dynamite guns”, “gatling gun horse”, and “resurection powers”.
And, to be completely fair, some of DC A-listers have received bad movies recently as well. Superman Returns comes to mind.
Oh right… the actual topic. Um… like many, I’m looking forward to the Phoenix and Wolvie nerfs.
And I agree with the7k. TAC are a poorly implimented mechanic. I wouldn’t care as much if they didn’t build so much meter and TAKE FOR FREAKING EVER. Watching someone juggle me in the air while all his friends wail on me for free AND get an OTG combo afterward is one of the most annoying things in this game. At least when they DHC they have to SPEND meter… Also, it looks so stupid as a combo.
TAC would be a lot better if they worked like someone described above (i.e. consumed 1 meter but where uncounterable) or they’d be even better still if they where removed from the game.
Beserker slash and disruptor L nerf are the only decent ones.
Phoenix needed a change, but gutting her this thoroughly seems silly.
Every other nerf should be reverted in favor of better XF nerfs and buffs to the majority of the cast. The random nerfs to characters who weren’t even dominant forces to begin with are insanely silly. So are most of the health nerfs.
Normally, yes, but it is possible to shoehorn small changes into a patch when it’s already partway through the approval process.
Not a contrast at all, MvC3 is better with those glitches than without. Don’t get the first part, pretty sure everyone knows they’re glitches.
And that really is the cherry atop the shit sundae. Even if your 33% chance to counter somehow outmatches his 67%, you get nothing out of it. You don’t get a chance to punish with your own aerial combo. You don’t get to attack them as they slam against the wall. You don’t get to attack them as they fall to the ground. You don’t even get to OTG them once they hit the ground! No reward of any kind for countering. None.
Here’s an idea - a successful TAC counter should do everything it already does (read: nothing), but when they get up from being hit on the ground, they should be put into a dizzy state. Seriously, maybe if failing a TAC would allow your opponent a free combo (likely a Touch-of-Death combo at that), it MIGHT actually give some pause to people who do it over and over again.
A complete turn around like that would remove anyone’s desire to TAC. They should of just never implemented the damn thing in the first place since the consesus around here is that it’s a terrible idea and has no place in MvC.
It wouldn’t remove the complete desire - it would just make people think differently about when they do it.
As far as I’m concerned, TAC should be used as an emergency escape. You should only do it with a low-health character. If you succeed, you get them out for free. If you fail, you are guaranteed to lose that character. If it’s a character already on death’s door, then you just lost the roulette. If it’s a character who was at near full health and you tried to do a TAC - under those conditions, it’s your own damn fault and you deserved the loss.
Raw tagging guarantees a safe escape for your current character but puts your incoming character at risk. TACs should guarantee a safe entry for your incoming character while putting your retreating character at risk.
Not really, if there were a significant chance that using TAC would simply kill you for attempting it, you generally just wouldn’t use it. Plus the massive increase in risk would essentially throw out the weighted aspect of the system because random would generally be your best choice every time ( since it’s less predictable ) essentially sucking away any aspects of counterplay and dumbing it down even further.
All they really need to do is refine differences between the three directions of TAC and slightly reduce the bonus rewards for a successful one.
Most people wouldn’t consider saving your characters life, dealing a paltry amount of damage, resetting the field and denying your opponent a large amount of meter to be “nothing”
A 33% chance to have your TAC backfire on you and allow the opposing team a complete turn around is kind of a big deal.
If your character is low on health and you’ve got them in a combo, cause a hard knockdown and hard swap out (Another solution aside from your example). Or, as a secondary option Crossover Counter while blocking. There are invulnerability frames during CC which allow you to use a safe hyper of any means.
Compared to free meter or damage boost, free safe exchange, no loss of red life and extending a combo… it’s as close to ‘nothing’ as you can reasonably get.
Eh, maybe so. In any case, something needs to be done.
Just do the TvC thing. Cost 1 meter, no chance to counter. Can’t tell you the number of times I’ve screwed myself up online trying to counter a TAC by spamming directions + S (because you can’t possibly REACT online, you can only predict), then the enemy drops the combo and I end up doing a naked aerial S… which it’s pretty damn unsafe with characters like Dante and Doom.