Ultimate Salt - Nerfs you are looking FORWARD to in UMvC3

No clue… I’m just trying to be entertaining and make myself laugh.

LETS ROCK!!!..i still dont get it

Nope. It was Professor Hulk: he combines all of Green Hulk’s strength and bravery with Bruce Banner’s genius, and adds a bit of attitude on his part.

Mr. Fixit is slightly weaker than the savage Green Hulk, and ain’t a genius like Banner. You can liken him to a super-powered mafia bodyguard (and indeed, he was for a time).

I really miss Hulk’s old roundhouse (handstand kick), that thing hits hiiiigh.

Oh, okay. Thanks. Yeah, I like that Hulk.

Hulk is a wuss. Chris Redfield could boulder punch his face off any day. Ain’t need no shotgun, no magnum, no landmines, no grenades. Just some good ol’ ONE TWO, and BAM! Mashing circle = dead Hulk.

But does Hulk spit hot fiyah? I think not.

(Yeah, for all Viper’s power, I can’t see her getting nerfed [unfortunately]. Hell, I’m surprised they’re even buffing her considering she’s pretty the only character in SF4 that remains relatively untouched throughout all three iterations. Oh well. At least our new/old Viper overlords will need execution skill unlike Wolverine or Akuma.)

All this talk of Hulk makes curious of something (that I could probably just look up his character-specific forum): Why does no one ever talk about (or use) his command grab? I’ve noticed that it can be ducked by characters outright (which is odd), but it seems like the damage he can get off it is the most of any command throw, even throw. So I’m guessing I’m missing something that makes it really shitty…

The only character that would have “trouble” with teleports without having a normal that hits behind him/her would be Hulk, who only has two, one of which he has to cancel unless he wants to die (or waste the damage from hitting) and the other of which only really works as an air-cross up. Unless I’m currently forgetting some one else.

Dante, Wesker and Zero all have wastes to deal with teleports and 6-8 way air dashes even if they lacked shit that hits behind them, which makes the fact they DO have that stuff more ridiculous and unnecessary. (Especially since even if they lacked those options, they’re all quicker and safer than Hulk enough to block.)

I was aware of that. I was merely stating the obvious should anyone have though that increasing Tron’s HP would make her suck any less.

I wasn’t aware that it started up that quickly–I was just aware that it hits you before it actually even appears. Would it really be “that cheap” though considering that pretty much every character in the game would still be able to duck under it and hit out of it?

I would think so because nobody can whip out their super in 3 frames with a hit box that covers half the vertical screen space in 3 frames. The 3 frame start up lets you do pretty nasty guard cancels especially if he’s got level 2 or 3 XF stocked. Unless I’m mistaken you can’t even duck that initial 3 frame start up so he can use it as a way to set up offense by throwing out a super that’s faster than pretty much anyone’s normals and if it hits XF super again. If it doesn’t XF cancel and go nuts. People can’t even c.L you when you have XF stocked or risk getting blown up.

Haha, I started using Akuma for the same reason you use Wesker, wanted some serious power on my side for a change. From the characters you listed, does Taskmaster really have a tough time with Trish? Those vertical arrows seem to reach pretty high, and the counter super can help if Trish doesn’t cancel a dive kick. I hear you on your Doom tactic vs. Trish dive kicks though for sure; I’ve been a victim lol.

I don’t know what I’m missing, but with all his mobility, and the right assists Spiderman shouldn’t have very much if any trouble with Trish.

(Hmm…that Hulk guide has nothing about his L or M command throw…)

Yeah, I can’t imagine that Thor, Doom, Taskmaster or even Spider-man have (significant) problems with Trish. Try fighting her with Chris and by “fighting” her, I mean, “being unable to do anything as she takes to the air and does whatever she damn well pleases”. That match-up is likely a 9-1 at best.

But if that’s case, since we’re talking about the formation of it rather than when it’s already out (which is what I’m talking about), then shouldn’t Iron Man be able to already do that? I haven’t exactly seen anyone abuse its speed, but then again I haven’t really been looking.

I’m not saying you’re wrong, especially since you probably play more than me. I’m just wondering why this would be a problem, especially if it’s one of the most visually hitboxes, though in this case because of what it doesn’t hit rather than something like Dante’s apparently gorgeous white locks having a hit box that drags you into Million Dollars.

Well that’s true, I guess I’m not too worried about it. I do love me some Gamma Crush though; Capcom needs to do some DLC that switches the Marvel voices with the old ones. I’d buy the shit out of Gamma Crush!

Yeah I suppose Task has a good chance against her, never really tried up arrows against her for some reason. Spidey and Thor still dont though, both of them cant get in for the traps and end up being divekicked after getting hit. Spidey can only punish with maximum spider and that doesnt always work like if they shoot a projectile. And Thor can only get a few hits of Mighty Spark that doesn’t do much damage, before they start change it up. Maybe I just suck against Trish :razzy:

I use Chris as my main on another team, and I’m sorry… but Chris is not strongest there is. I don’t see him punching boulders in MvC3… but I do see Hulk smash.

Double Take Edit: Say what? The Hulk is a wuss? Quite possibly the most preposterous thing I’ve ever heard… ever.

C’mon man! You know where this is going to go…

Hulk doesn’t need to when Hulk smash.

There is.

It’s my goal to keep up the Hulk hype and turn more people on to that which is the strongest there is.

His command grab is nice and I’m pretty sure DevilJin (or another notable name that hopefully will catch this post and correct me) expounded upon Hulk’s many uses for his command grab specifically when coupled with frame traps (i refer to them as “pop outs”). Personally my problem with it is that a lot of people are crouch blocking which equals no grab, and that it comes out pretty slowly. You can use :h: to increase it’s range, but there isn’t much you can do after it (unless you are positioned certain ways) other than Gamma Tsunami. Also mashing for more rotations ups damage proration pretty badly.

And if it weren’t for Hulk’s :h: he’d be free to Wesker/Wolv all day due to their ability to get behind you so easily.

I’m glad wesker is getting a health nerf.
my friend would play him on the simplest level
including his magneto who couldn’t do the grav loop without wesker
just abc launch abc otg assits level three kills most characters and is stupid easy maybe now he will get some skill

(I actually like Hulk’s voice in this game better than his previous ones.)

I forgot to comment on this earlier, but I unaware that Arthur’s Level 3 Super was that invulnerable. I suppose that explains while it has an extreme amount of recovery…

Oh, I’m not saying she’s free to Spider-man or Thor by any means. I was just saying that unlike Chris or Hsien-Ko or Jill or Hulk or…a lot of people, they all actually have options to smack her the hell out of the sky (or keep her grounded) even if they aren’t horribly damaging from the openings you get.

Death by a thousand slices is still death. Just be glad you play people who can hit Akuma Thurman at all.

Ah, I see. I’d forgotten you mash it as well.

That said, DevilJin actually didn’t say anything about it. Not that I was expecting him to. As informative as he is, I’m not sure how much he uses Hulk, but I doubt it’s very much.

Quoting this because I threw a stick on Saturday after losing in Tourney to Trish/Phoenix.