Ultimate Salt - Nerfs you are looking FORWARD to in UMvC3

you are fighting ass Wesker’s and Wesker without assist is just as strong as Dante with no assist he can run jump back gun all day then when you start trying to dash in on him he can cr.B or anti air st.A or st.C you, not to mention he still has his 1-frame command grab the only thing he can’t do when he doesn’t have assist is abuse his teleport and Zero is ass out without assist the fuck are you talking about?

Tracking: Hysterics (ass at tracking)/Artemis shot thing yea i forgot what its called but no one uses it anyway/Teleport
Screen filling projectiles: …lol air play?/crystal/fireworks
Ridiculous hitboxes: st.A/ st.B/st.C (SWORD normals mind you)/stinger/crystal/fireworks

all these things have to be spaced properly besides airplay and crystal. this is why i hate when people talk about characters they dont play but think they know everything

Viscant’s footage at EVO using Wesker on point pretty much back’s up your argument. His Wesker didn’t really need an assist.

dear lord. Wesker without assist is just as strong as Dante without assist? yikes…

does Wesker have Acid Rain? nope. does he have “sword normals?” nope, closest thing has to that is his c.M. does he have an invincible move? nope. can he do 800k+ solo starting with one bar? nope. does he have good air movement? nah not really. Is jump back gun completely unstoppable? nope, its not as good as jump back air play. does he have pokes that reach full screen? nope. can he easily push someone out to full screen, building meter & doing decent chip while he does it, without the other guy helping him out by pushblocking? nope.

only thing Wesker has that Dante doesn’t is his command grab.

I don’t recall his Wesker ever anchoring his team. Or are you trying to say that Wesker with Haggar assist is like playing an assistless Wesker?

rofl… talk about theory fighting.

Alright first off, jump back gun ; how is this ever going to him the match? That’s right never. Second how is that going to keep Dante out, Dante can just Airplay and follow up, work Wesker into the corner or teleport when he expects it because Wesker has no action left in the air after firing and why would Dante dash into a normal, that must be some fucking horrible Dante play right there.

Third, when is Wesker EVER going to be in range to land his command grab. Give me a fucking break, what a joke. Dante can keep Wesker out all day, every day, and every normal Dante has, beats Wesker’s. Not to mention having to deal with hammer and j.S

Fourth, nothing has to be spaced because everything can be cancelled into something that is safe/unpunishable/the right tool for the spacing that is applicable.

Ridiculous hitboxes ; st.A/B/C, j.B/C/S, Hammer, Reverb shock, stinger, crystal, Skydance. So yeah, pretty much every normal he has covers him on all sides at some point and then there is hammer.

Also, Zero is far from “ass” without assist.

That must be some pretty ass Dante’s you’re fighting.

Edit. The “Viscant’s Wesker didn’t even really need an assist” comment… rofl.

Dante beats characters with out 8 way air dash…

First off: Stop defending Wesker. You admited yourself that Wesker is the weakest of the god tiers. So you admit, he’s fucking good. You shouldn’t be argueing on behave of an already good character.

Secondly: No, wesker assistless is not the point. Haggar with anyone is good (need I argue that. We all know this.)…it’s just his wesker like so many NON anchor Weskers, they use that poke of a gun to run-away and annoy with. It’s just really good (or annoying depending on the perspective) wesker’s abuse the gun to space the shit out of there game. That’s all I’m agreeing with.

First of all it was never about who has the better divekick. Wolverine may be able to hit confirm divekick into 100% but again, he has to commit to a divekick. Wolverine doesnt control space and he cant change the trajectory coming down in the air.

Wolverine has a basic fundamental, Trish has many different avenues she can take when derp derp divekicks become ineffective.

  • Wesker has no rapid fire Ls even though his L is 3 frames faster than Dante’s and unlike Dante, his H and S are unpunishable on block
  • Wesker can’t build 2+ bars in a combo which is great since his damage output is crazy anyway
  • Without assists, Wesker can only launch once per combo which leads to either a mix-up or air throw that he can combo off without assists
  • Wesker’s lvl3 doesn’t go full screen
  • Wesker can’t jump cancel all his normals that leave him at no disadvantage if the opponent blocks except for his M…but who stops a combo at M?
  • Wesker has no air dash*** so just teleport instead whether you’re on the ground or in the air***
  • Wesker teleport does not track and he has difficulty controlling his opponent’s screen at superjump height so the opponent has to guess/calculate where he will be unlike Dante’s which always goes behind someone.
  • Wesker can’t fly unlike Dante who has to be on the ground, use a bar of hyper to transform (which stops him from building any meter), then activate fly
  • Wesker does less damage
  • Wesker is a poor character to DHC to unless you intend to use him as a bridge to a different character***…wait what?***
  • Wesker can’t x-factor his supers mid-super to spike & OTG someone two or three more times but his PD randomly crosses up by itself and is 99% safe to DHC him out and he has a counter hyper that lets you combo afterwards.
  • Wesker’s only good assist is an OTG and nothing more - in a pinch you could use it as an unblockable, but its not very good for that
  • Wesker has no invincible moves aside from his lvl3
  • Wesker’s THC sucks, especially when compared to Dante’s

didnt i already say arguing with you would be a waste of time since you have no idea what your talking about?

ok Dante has sword normals it doesn’t matter because they aren’t safe even if he jump cancel’s it he can be air thrown but so he can’t just throw shit out there like Wesker because its safe and hope it hits.

for Dante to hit 800k with one bar it requires a slighly advance combo Wesker can do day 1 shit and hit 700k by himself he has better air movement than Dante with 3 teleport, unless your gonna try and tell me that having 1 air movement per jump is so amazing. jump back gun and gun teleport ARE better than air play. name one Dante poke that reaches full screen for me…oh ok then

again my point isnt that Dante is not a bullshit character because he is :lol: my point is his bullshit takes more skill and thought to use effectively then Wesker

lol @ attempting to make it seem like Wesker isnt that good.

At Wesker’s worst he’s still top 5 out of 38 characters.

Basic wins games in MvC3 though

*looks at evo grand finals

Trish shouldn’t be relying on dive kicks like wolverine does in the first place. She has many tools and options better than that, so I agree with the different avenues statement.

EDIT: Acekillah quit being childish and give me some facts.

You said trish’s dive kick is more retarded than wolverines ITS NOT NOR IS IT BETTER THAN DOOMS

At the end of the day, Wolverine got taken down quite a notch. So he can keep his stupid divekick.

i don’t think anyone has tried to say Wesker “isn’t that good,” they’re just saying Dante has more/easier bullshit than Wesker, and the Dante fans don’t want to agree.
i just think sword normals are bullshit, regardless of who’s holding the sword.

Dante and Wesker both have plenty of BS and it’s not terribly difficult to abuse either one’s. I however feel that Dante has room to improve into even more bullshit than Wesker. Both are fun, neither are as good as Viper. <3

Thats a stupidly moot point.

If they’re both ridiculous, you sound like a fool trying to argue whos more ridiculous. Wesker is just as easy to autopilot as Dante.

…when did this turn into Dante vs Wesker? again having no idea what your talking about and just spewing random information wont win you most conversations buddy and i will say it again Zero is ASS without assist unless pushblocking is too hard for you

Yeah but it’s fun lol

When is Wesker ever going to 1-frame command grab that can be kara-ed?

lol. WOOP WOOP

scrub alert.

I’m salty that Chun Li can’t combo off her airthrow by herself. Even just letting her giant puffball super OTG would be enough.

Chun doesnt even have moves that LOOK like they should OTG.

And call me old school but characters shouldnt be able to combo off throws. Damn near the entire cast is able to combo off of throws. A few here and there was fine, but way too many characters get something just for clutch mashing jump C that turns into an airthrow.