Both Trish and Wolverine have useful divekicks albeit for different things. Wolverine’s is higher risk but infinitely easier to confirm into high damage off of making it high reward offensively. Trish’s divekick on the other hand is a lower risk option that she can use to re-establish control but is far more difficult to hit confirm into death off of. Both of them are good, both of them get blown up by certain characters (Viper, Dorm, Haggar assist)
The best dive kick in the game is air dash down forward light with Magneto. ^.^
A lot of skill? Barely. Zero is pretty fucken herp derp, but because almost everyone else is even more derpy, people get the impression that Zero is hard to play. All you have to do is back him up with the right assist and he can just do stuff, hope it hits(considering his fucking mixup, hard not to hit) and confirm into a dead character. Sure his combos are slightly harder than the herp derp abcs but saying Zero takes a lot of skill is an overstatement. His pokes are infinitely better than all the rest’s, and as if that wasn’t enough, he has the best projectile in the game.
I play Zero a lot and I put like 1/5 of the thought I do with other characters while playing him and still get better results. He’s just too good, there’s pretty much nothing to worry about besides another Zero and Dante. When I do a airdash J.H and one hit is one one side and the second hit is a crossup I clearly see that I didn’t earn shit, the character is dumb.
As for Wolverine vs Trish divekick, they’re different. One forces you to burn XF if you wanna punish, one is unpunishable, leaving your XF intact. Both are really good and really dumb and lead to silly damage and crossup and are retarded. Dunno which is better
I was just trying to figure out why AceKillah would say Trish’s dive kick is better than Wolverines when it clearly isn’t in the hands of a competent player.
lol, I’m not getting caught up in sad little people and their Dante salt anymore. I’m interested with this Trish vs Wolvie dive kick idea though.
Though in the long run I don’t think it’d matter even if Trish had the better Dive Kick, because Wolvie can DO MORE off of his when it is successful. Trish won’t get 100% on two characters off a XF1 ABC combo, even if she lands her amazing Dive Kicks all day.
that is no big loss because airdash + jump H happens to be extremely good
alright so I call Sentinel assist from full screen, then wavedash in with Wesker to cover 2/3rds of the distance. Dante box jumps forwards, presses H… and he fucking hits Sentinel, and then Wesker who is way the fuck behind him, so all at once he made my drones disappear and locked my point character in blockstun, even though there was like ten fucking danger room squares separating them.
what a cool character!!! man I love Dante!!!
good shit. deal with it. its not going away because Dante is either the cheapest or 2nd cheapest character in the game.
Zero’s amazing except against Mag/Dante/Task or Viper with Dante assist. Whoever designed how his buster works really didn’t get the concept of risk, just reward.
Oh, I forgot another really good divekick, Phoenix’s. >.>; The good parts of Wolverine and the good parts of Trish’s
For what it’s worth, Trish can 100% on two characters off a dive kick without using X-Factor if she’s partnered with Dante. Which she probably should be.
There’s a lot of wtf moments in this game when it comes it hitboxes, in that scenario it doesn’t sound like you was truly full screen anyway. You could’ve done a counter if you knew he was gonna air dash H, you could’ve waited after summoning Sent, Maximum Wesker, whatever. Tbh it depends what characters you are using. Since I use Dorm, who is quite tall, it’s harder for Dante to cross him up unless he’s right in front of him, so I just defend from the front and wait for him to teleport so I can throw his ass.
That works on one character, but to kill two at once you need something more like this -Trish Round Harvest to Dante combos since Peekaboo won’t carry two.
Good point. Still, both our points mean the same thing, given the right tools, Trish can fuck you up… bad. And since that tool is dante, it’s pretty much a win/win for the trish player.
Agreed. I main Zero, and I sometimes feel dirty with the stupid crap I could get away with. Like herp derp jump ins/air dashes with air heavies. Or keeping an otherwise flopped lockdown safe because I conveniently had an auto-correcting buster charged for the occaision.
When Zero has to rely more on faking out dash ins and and making snap charge partitioning to do so is when he becomes a more technical character.
This is such a fucking non-argument. Wesker has godlike tools for sure with his teleports, gun, grabs and cr M. However, all of these tools still have to be spaced, which is something Dante never has to worry about because of his tracking properties, screen filling projectiles, and ridiculous hitboxes respectively.
Wesker’s mixup potential is only present with assists. Given the use of assists, Dante’s mixup potential with assists is easily as great as, if not greater than, Wesker’s. I never get why people always seem to compare Wesker with assist to characters without assist. Wesker without assist is nowhere near the level of Dante/Magneto/Zero without assist, and with assists these characters are just as powerful, if not more powerful.
If you disregard the pro’s that he has, that other top tiers have just the same, the only ones that really set him apart are damage output and high health. Damage output is a trait that is given to him because he is designed to be a reset/mixup character and thus rarely has the ability to one-shot characters with good supers/DHC’s. High health is something that I will agree is something they went a little overboard with and is something that he doesn’t really need (and as such is losing in UMC3).
Of all the top tiers in this game Wesker is arguably the weakest whereas Dante is arguably the strongest.
The only thing that got Wesker to his S+ status was online scrubs screaming their heads off because they don’t feel like blocking, people not being able to block his teleports because of the hilarious netcode in this game, or Xfactor level 3 making his shit impossible to deal with.
**None **of which are problems with the character.
I mean really the whole point of the game is just to get your stupid shit in before someone else’s does. That’s why pretty much every character has stupid shit once they close the gap. It’s a game of spacing yourself from stupid shit so you can find a good space to land your stupid shit. LOL.
We’re all arguing the same thing though which is basically our characters have stupid shit but it wouldn’t be Marvel otherwise. Basically what’s going to keep the game balanced and competitive is most every character will have the ability to put you in nasty shit that will fuck you up if you lose your spacing. The nice thing about Marvel also is that normals are really strong pretty much amongst most of the cast. It’s not like SFIV where you only get strong normals if you’re a certain archetype of character. Everybody gets beast normals with beast hit boxes for the most part.
Yep I sure don’t Doom’s dive kick is better. Rolls eyes
“Mister Ohhh Emm Gee Trish divekick is soo much better than Wolves!!!”
Cmon man im not sure if your just a Trish player so your biased but it’s no where near the level of Wolverines.
I can make a list for you of reasons why I consider Doom’s kick better
1.Cancel in special/super
2.Able to be Air dash canceled
3.Leads into 500k+ combo’s
4.Slow moving
5.Two angles
6. Can lead to combos in air to air situations
EDIT: and thats before an assist
Have you given a reason why Trish’s is better outside of it can be canceled???
Yeah but in a relative sense arguing who has the stupider shit in a game of huge damage doesn’t really matter that much. You die in like one or 2 combos in this game easily any ways so it’s all relative. It’s just whoever loses their spacing falls into bullshit.