Has anyone provided any real evidence that this game hasn’t met sales expectations? Does anyone even know what Capcom’s sales expectations were? Has anyone considered that a product with low sales expectations can actually be profitable?
Something I considered: Most of the people who played Vanilla are probably waiting on word from someone else who played Vanilla to see if it’s worth getting.
Example: Friend of mine (also sparring partner) told me to buy the game (well he said get it used and make sure Capcom doesn’t get any of my fucking money), and once I have it, let him borrow it, and then he’ll win his own copy. I’m thinking that this could also be something else? Someone bought a copy and is passing it around like the town bike?
No. Sales figures for it’s biggest selling region have still not been released.
No. Here they’re ranting on pseudo numbers/sales that consequently, do not even exist.
BLASPHEMY !
You did not play sonic 06… by far the biggest gaming dissapointment I have experienced in my life. Umvc3 does not even compare.
Hell no I didn’t play Sonic 06. :looney:
Don’t talk about Tekken if you don’t even know that BR was the only disc release.
And it’s not like MVC3 outsold Super SFIV by much…
8 2009/2 Street Fighter IV PS3,Xbox 360 3,100
17 2011/2 Marvel vs Capcom 3 Fate of Two Worlds PS3,Xbox 360 2,000
23 2010/04 Super Street Fighter IV PS3,Xbox 360 1,700
SFIV to Super was a 45% drop, MVC3 to UMVC3 is probably 80% lol, embarrassing, that’s why no numbers have been released.
Hey hater finish your breakfast first before you try and hop on my dick.
I bought UMVC3 despite Capcom having succeeded in finding twelve characters to add, all of which I did not find interesting to play as. Basically I’m still rocking Vanilla characters. I will agree that for most people who bought the original and were not heavily into it already, a few extra characters was never going to convince them to pick up and update so soon after shelling out for the first one.
Wrong. Shareholders want games to die after a year so that the community will buy the next game they have on the pipeline. Having UMVC3 played for ten years is a nightmare scenario for them. They want you to buy UMVC3, play it for six months, then drop it and pick up SFxT. Then you play that for six months then drop it and pick up whatever they have in store for late next year.
Well it has been mentioned that people buy COD and Madden without stories so it shouldn’t make a difference for a fighter. The big difference is that this has characters from comic books which is a medium based on storytelling. Football doesn’t have a story anyway and FPS games usually boil down to shooting nazis/monsters/aliens/etc… Granted fighters aren’t generally known for engrossing stories either, but with comic book characters I would imagine casual fans would expect some kind of storytelling. For folks like us it’s not a problem at all since we play the game for the tourney scene anyway, for casuals who love comics I can see how it would be irritating.
And yeah Capcom’s decisions with this game are baffling. They relented and put the much demanded Phoenix Wright in, but made him the hardest character in the game to play. I can’t tell if that was creativity or some kind of passive aggressive dig at the fans.
That’s not the point, and you are nitpicking/avoiding the whole picture. Expansions of the same fighting game don’t do that well.
And BR is a expansion
Where does the 80% come from, I would rather have sources than a estimation.
I feel stupid for buying this game.
Hey yeah I prolly deserved that. Sorry for my rude comment bro
Because they have every right to discuss what they dislike about the game as folks do to discuss what they like about it, honeybun. This isn’t Capcom-Unity where you get warned for giving a reasonable, calculated, and appropriated opinion of why you disagree with some who apparently will buy anything with a Capcom sticker or boobs.
Yes, they do care; they care for the future of this game and other fighters. UMvC3 was handled just as horribly as Vanilla. All in all you’d be spending $100 for one game. Had to pay $60 for an unfinished game that was rendered obsolete and worthless due to a $40 update killing it’s short shelf life.
I am a huge comicbook nerd, but even I can tuck that away and admit that there is a difference between Marvel fans, Capcom fans, and MvC fans. Marvel fans were mostly pleased with the diversity of the game, same goes for Capcom fans. However, the MvC fans that enjoyed the past characters for 10 years but were forced to push them far behind the Big Four felt shafted. They didn’t like those characters because they were X-Men or SF’s; they liked them because of the way they played and their styles.
Just saw a comment on Unity were a guy talks about the SFIII story. Ya know, replacing well-known characters of a series with tons of new ones? It’s bound to have backlash. Just think, if SFIV had more new characters than returning characters, it would have been panned (okay, I stole this line). Anyways, yeah, Marvel was to blame for their character cuts and the early release of this game due to other developers holding their license (stole this one too).
I like how Sven laughed @ the 30k sales figures… yeah I guess that claim would be funny if it sold 60k… in a “HAH, we sold twice as much as they claimed we did!” way… the fact that they won’t even say it sold well (like they did with TvC and later AE) shows that the numbers must be horrible.
So expansions don’t do well and you make it clear that BR is an expansion (even though 99% of this forum never had access to a BR machine) and yet it sold more copies than SFIV and Marvel Vs Capcom?
^WTF? I’m saying that your average fighting game expansion doesn’t sell as much as the original game. Which would mean that it didn’t do all that well to be honest…
Fixed.
Also, regarding your sig: Several, several feminists called Fry out on his bullshit with that statement.
He hit a real low with that one…
Anyone know the current sales figures of the game?
Though VGChartz is a liability, here you go.
PS3: http://gamrreview.vgchartz.com/sales-data/64624/ultimate-marvel-vs-capcom-3/
Xbox 360: http://gamrreview.vgchartz.com/sales-data/64625/ultimate-marvel-vs-capcom-3/
According to those figures (if it’s true) basically Shao Kahn’s laughing at Capcom and saying “It’s official. You suck.”
At the end of the day this isn’t a cartoon, a movie or a comic, it’s a competitive video game, and while a large amount of people who liked the game will come and go, there will be a group of people left who actually cared about the series who didn’t get what they asked for. These are the people who are stuck with a roster they may or may not like, with game mechanics that are more than undesirable, they’re almost expected to be the ones to make this game last as long as its predecessor. All those people who came and went would have bought the game regardless, unless Marvel/Capcom plan to roll out MvC4 some time over the next couple of years for another cash in, surely the goal of making the game last in the heart of the fans has failed.
EXACTLY.
Even if those numbers aren’t accurate, the comparison to the SSF4 numbers on the same site should be pretty valid. The latter sold 2 million copies across the two platforms, UMvC3 didn’t even break 100k.