Ultimate MvC3 potentially an ultimate sales failure - Implications?

Sign of an addict!
"OMG I WON’T EVER TOUCH ANY OF THIS DRUG EVER AGAIN!"
But if I manage to score some once in a while it will be OK, I promise!

Isn’t it obvious? I don’t want to support games that milk your wallet when the game is an unfinished product. I do enjoy playing the game, but that doesn’t make me a hypocrite that makes me a smart consumer. I have gamefly so I might as well use that. I’ll only buy a game and not rent it if I feel like the company deserves my money.[

No worry , the psp vita version will save the day !

…There is absolutely no way in hell am buying another Capcom game after this. SFxT is not seeing a dime of my money.

The amount of stupidity from Capcom is insane…

THIS is why eastern game developement is dying. so backwards.

The user and all related content has been deleted.

Why wouldn’t you buy SFxTK when it is more packed with content than SSFIV+UMVC3 combined?

sfxtk looks like trash… no one is going to play that game. its going to be a massive sales failure.
the fighting game genre is so over-saturated as it is and SFxTK is just going to make things worse.
I really hope Capcom gets burned and learns their lesson

by content you mean the same SF4 models or the gems or…?

The hardcore communitys reception of SFxTK will have no bearing on it’s sales success or otherwise… it’s casuals who made up most of the sales for SFIV, Tekken 6, MK9 and SCIV in the first place… To sum up why these concenrs are laughable.

UMVC3 = Gets cheered @ NYCC - Than goes on to be a complete sales failure
SFxTK = Gets boo’d @ NYCC - Will ship 2 million copies in the first month.

The FCG makes up a small % of sales, thats why games like KOF and Blazblue are going to sell fuck all since they only get attention from a small part of the FCG as is. When DOA was selling millions on Xbox it wasn’t the FGC pushing those sales…

The drop off in casuals sales is why UMVC3 sold like crap.

The roster will be bigger than UMVC3 according to Lupinko
It will have a story mode for all paired up teams
You can train online with a friend, you also have battle request in training mode
You have 4 player at once battles via Scramble mode
You have 2v2 online battles whether with a mate right next to you or a mate online
You can customize characters
gems lol

  • Everything SSFIV had.

And the game is still 3 months from release with more stuff to be revealed (don’t forget you found out about Heroes and Heralds like a month before release).

This has the most content in a Capcom fighter since SFZ3.

I like that you’re still hype about SFxT :smiley: It really is good to hear that not everyone has given up on it.

sfxt will be the truth fuck the hating front page bullshit.

fair enough, looking at that content I can’t think of a reason why SFxT won’t sell well.

Well, three days on and still NOBODY is playing H&H in Europe, NOBODY. What a waste of time and money. I’m not particularly bothered about that mode, it doesn’t bother me that it’s there or that there’s nobody to play, but what does bother me is that they wasted their time making it in the first place. Nobody is playing in Europe, how much did this mode cost to make? How much artwork had to be drawn? How many man hours had to be spent designing each card and programming it appropriately? NOBODY IS PLAYING! Nobody is playing the main game in Europe let alone H&H.

This to me just proves Capcom’s uncertainty about their own product, it’s like they have no confidence in what they’ve made that they have to make something else just to keep people entertained. The problem is those other people who might have been interesred in this mode aren’t even there and if they are there’s no one for them to play with. H&H in Europe doesn’t even exist, I chose my faction with no indication of what othe people chose, I picked heroes thinking everyone else picked heralds so I’d have people to play against, but what if everyone else picked heroes as well thinking the same thing? How would we know? And how would we ever get games?

UMvC3 on console is a failure, no doubt about it. Capcom ignored core players to cater to people who don’t even exist, they wasted time and money making content for people who don even exist, the one and only true people who actually bought the game got absolutely nothing that they asked for and what will be left is a broke ass game that not even the core players will care for. Capcom have failed and if the Vita version goes anything like the console version (which it probably will because no core player OR casual player should be stupid enough to buy it), I can see no future for MvC as a franchise, which is a sad, sad thing. Will Marvel want to continue partnership in a franchise that’s making no money? Of course they won’t, nobody would want to take those risks twice, not even me.

Not everyone is a brainwhased zombie, after the mvc3 fiasco and other things the people are really insecure now about how Capcom can handle their own games, Dumbed down games will always sell more because they reward players with a false sense of achievement, everyone in the industry is taking the “Activision/Blizzard” route and Capcom is one of them, content doesn’t mean quality on the gameplay.

I’m glad that you are really optimistic about the game, but i am very exceptical about it.

Not really defending UMvC3 here since there’s a lot I hate about it, but…

I believe Capcom didn’t expect Ultimate to sell well. But they released it simply to give justice to the fans of MVC3.
It’s obvious that the company has financial and scheduling advisers, if they truly wanted UMVC3 to be competitive on the market they would of chose better release dates.

Also, as they say “Don’t like it? Don’t buy it.”

I liked MVC3 very much, so I bought the next installation.

Capcom is a public company with shareholders, of course they expected the game to sell. If this would’ve been a mostly fan-service release, it would’ve been a <$25 DLC.

I think the lack of sales came mostly from the fact that MvC3 had no casual playerbase. Most people who bought it never got into online play because of the garbage netcode, and even if they managed to find a smooth match, it was against someone who bodied them 100-0 with constant mixups… i.e. not fun at all.

The appeal of a few additional Marvel/Capcom characters in the cast simply wasn’t enough to generate any kind of public interest in UMvC3.

Which is why capcom should have listened to their core player base by ironing out the games real problems, ensuring a longer life for the game competitively. If financial partners, shareholders or investors see the game dead after a year it’s going to give them even less incentive to get involved with the franchise at later dates.

True, I’m trying to show what SFxTK has so listing everything new to it from SSFIV is what I did. Blazblue had online training request first regardless but Capcom have took it the next step with online training.


SFxTK is more of a real tagging game than MK9 so we’ll see what happens there and I agree that the “Smash” mode is probably going to be whack but it would have appeal to the casual userbase, something UMVC3** lacked badly.**

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Personally I’m looking forward to being able to change the look of my characters… certainly much better than paying money for alts with 1 color…****

I’ve said it before and I’ll say it again, as fun as I usually find MVC3, this game (original and Ultimate)*** has been the biggest comedy of errors I’ve seen in ages.***