to be fair… the IM / Zero matchup isn’t completely bad… from playing against bk4evenge it’s about completely dominating him on the ground and forcing him up into the air on MY terms… yh buster into raikousen can equal death… but since Zero has what? 830k health… ONE good hit from you will also lead to death… i basically start going into blockstrings ending in missile (call spencer grapple assist in case he jumps over missile) dash forward… to gain ground control. then as he gets closer to the corner i start fly cancelling my missile move up a bit (to get to Air dash height) and apply pressure there…
this all is reliant on the fact that missile is so heavy on block… I have to always be ready to block buster… else i could die (but since he’s supposed to be grounded then it’s pretty low risk.)
If he avoids the missile then it all goes back to neutral… I have to try apply j.H pressure of the (blocked) spencer grapple. J.h xx fly mH xx un-fly H ADD S(to land quickly.
I have to try to quickly keep him under pressure and always watching his buster.
the best position for IM to be vs Zero (or any character) is j.H range… anywhere else is no good to me.
If Zero tried to jump towards me. I call spencer assist (meat shield that he HAS to respond to) and dash forward and into a position where i can react to what happens. If zero is at super jump height then it’s all good for me… I just have to avoid his first 2 specials and then he has limited options…
falling j.H / his dives / buster
if he’s exhausted all his specials… then he can only fall with j.H or air dash (both are moves he HAS to commit to…) repulsor blast will pick them both up. else go with j.u+H ADU mh xx FLY (combo)
his dives are a quick way for him to reach the ground but not a safe way. GET your damage.
buster is his best option. because it leaves him in neutral with the ability to block. i just leave a meaty missile under him and go back to what I do once i make contact (blockstrings into Missile (confirm whenever and wherever you can!)
if he’s throwing raikousens then remember 1 thing. he HAS to touch the ground (he cannot block) unless he has buster… so I just go for free damage (unibeam/proton cannon if i’m far) if I can make raikousen whiff (neutral jump/ dash under) then i get a free punish.
I won’t go into bunny hop (normal jump) height because assists would then be involved…
take this a s a pinch of salt… I only have 2 different Zero’s to practice against… and they are all different I haven’t seen EVERYTHING he can do. but enough to say that it IS in Zero’s favour… but you CAN win.
remember you’e j.h/s > every normal he has.