Ultimate mvc3 iron man

They should not have done that to prevent noobs from using iron man.

So… I’m kinda thinking Nova looking like Vanilla Iron Man, which has me simultaneously hyped for Nova and bummed about Ultimate Iron Man.

that’s my train of thought atm

c.h into launcher ?

meh , but it being cancelable is nice

can’t wait to try him out even if. I don’t like

yeah, nova looks like a cross betweeen IM and skrull. (at VE)

yo quicks… you never answered my query from the last page (or was it a diff thread??? hmmm) about IM being able to convert from a hit tatsu assist with his cr.h…

could it be any good… spacing seems a little strict… but not much… decent range to start an IM regular air jump combo.

-dime

oops my bad

you can yes but the spacing required is the same to get something much easier off unless you are in the corner , which in some cases you can do 2 c.h into a combo

although you could try dashing after the tatsu

I’ve just been trying it and the missile misses a lot due to Its stupid angle

in short if you have the right spacing to do it , do something easier

cool. i just wanted to know what was up with it against his other akuma options. thanks for answering :slight_smile:

-dime

For anyone who’s spent some time with him in Ultimate, are his normals/hitboxes still awkward and clunky like they are in vanilla? That was one of my biggest turnoffs from playing him.

I JUST SAW IRONMAN TRIDASH jM IN MAX’S VID.

it was a pretty high tri dash but not that bad…

edit: okay it’s not really a tridash, more like his airdash is a lot more cancelable now than i’ve seen? and it doesn’t move him horizontally much, but his hi/low is still there.

Started translating some Ironman changes posted on the Japanese UMVC3 website.

[LIST]
[]Airdash has been modified (slower starting speed, increased acceleration)
[
]Because of the loss of double jump, <Iron man> can cancel jump normals into air dash.
[]It’s now possible to cancel out of cr. H
[
]cr. H’s hitstun time has been increased (0_o)
[]st. H and j.S have their hitboxes enlarged.
[
]The lowest damage scaling on normal attacks has been decreased.
[]The lowest damage scaling on special attacks has been increased.
[
]During Repulsor blast, further inputs are fixed to where Iron man was originally facing.
[]Repulsor spread command has been modified to just pressing H.
[
]Repulsor spread causes hard knockdown.
[]Smart bomb damage is increased.
[
]Smart bomb hit stun time is decreased.
[]Ground Smart bomb’s entire frame count is overall shortened.
[
]Flight has overall faster start up.
[*]Able to add hits by pressing buttons: Proton cannon/Anti-air Proton cannon/Iron Avenger
[/LIST]
Bolded points are the changes we didn’t know about. st.H and j.S having bigger hitboxes sounds pretty good to me. Hopefully, j.S can also hit on back/underneath IM this time around since that area is a pretty big weakness in IM’s air game right now. Fixed input on Repulsor blast seems a little redundant with the input change to Repulsor spread, but overall these changes make it less of a pain to read the direction to which your opponent will flip during Repulor.And then there’s the damage scaling. This pretty much means IM is gonna be dealing a little less damage this time around, although I guess you can actually up your damage output with helpers+OTG smart bombs>repulsor>spread>repeat in some cases.

A side note: No mention of Unibeam.

nice shit man

new iron man sounds a lot better

I’m still probably keeping Iron Man in Ultimate. Nova will have a great time with IM assist keeping them pinned down, and I can probably live with the changes. Gotta make a lot of adjustments though, I loved playing IM offensively.

I would like to point out something here:

Iron Man

  • Adjusted his air dash properties (start up is slower, but speed is faster).
  • Removed double jump, jump attacks can be canceled with air dash.
  • cr. H. can be canceled.
  • Increased opponent’s untechable time after a cr.H. hit.
  • Increased hit box size of H. and j.S.
  • Reduced minimum damage scaling on his normal attacks.
  • Increased minimum damage scaling on his special attacks.
  • Commands input during a Repulsor Blast are fixed on the direction he is facing
  • Repulsor Spread command changed to pressing H. after Repulsor Blast.
  • Repulsor Spread causes untechable knockdown.
  • Smart Bomb damage increased.
  • Decreased untechable time for opponents after a Smart Bomb hit.
  • Total frames for a ground Smart Bomb have been decreased.
  • Total frames for Flight are faster.
  • Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
  • Number of hits in Iron Avenger can be increased through rapid buttons presses.

What I was pointing out is in bold. Share your thoughts on this impending madness. I don’t want to laugh/get excited incase I misread the bolded line.

you know what i saw that and raised a eyebrow

i do think they just mean the one that shoots up into the air

very aqward wording though so im not really sure

I’m sure they mean the angled version. They probably meant anti-air.

whats the question here?

it means that all of ironmans supers can be mashed for extra damage. straight and angled since they are the same move. plus lvl 3 as well.

game is looking scrubby as hell.

-dime

The wording/translation makes it sound like he can do Proton cannon while airborne.

… naw its pretty obvious to me that they are simply talking about his AA version when they say air version. meaning the version that ā€œHITS AIRā€

but yeah, i see how that could be confusing. same thing happened for storms supers…

-dime

Does the change to untechable time for Smart bombs make it impossible to connect a Proton cannon after, or does that still work?

You can still do it fine. Now you can even do Repulsor>spread>SmartBomb>Proton.