I think the best thing that could happen to Ultimate on PC, is that a community develops and mods it to do a remake of mvc2 or more characters, aside from that, free costumes are awesome and aren’t restrictive, i.e. Nazi Bison for Sf4.
79.47% of people polled would like a PC release. If only Capcom would listen.
In b4 piracy is blamed again. If it is released on Steam, it’ll be a good sell, as GFWL is awful and Origin is glorified spyware.
AMEN TO THAT!! >:(
P.S. I just noticed if Serris and I battles it would look like this
(づ。◕‿‿◕。)づ vs. ლ(ಠ益ಠლ)
LOL
I asked about that factor and they have casually ignored my question.
Also:
Ultimate Assist Me Doom Voice Over is precisely why we need a PC version of UMvC3. YOU KNOW that PC gamers would find a way to make that into a real thing.
Bullshit. The “complementary” motherboard that supports a 10 year old processor is gonna have an AGP port for the GPU. If you can find a mobo that has a PCIE port it’ll be 1x at best with DDR(1).
Even the Q series Intel processors and AMD Phenom processors are bottlenecks in current systems. The processor still has to send information to the video card. If it’s too slow then the processor becomes a bottleneck. Anything above a 560 or a 6870 on something below a Q series or Phenom will be a waste because there will be 0 boost in performance. Even WoW has issues running on Athlon II systems and that tech isn’t 10 years old.
I don’t even play this game that much but I’d buy it. It’s great to fuck around on the PC versions with mods and stuff.
Porting the game and licencing to Steam is nothing but a win/win for Capcom. They’ve already done the same with SFIV, so my question is why they aren’t even considering doing so with UMvC3? It doesn’t even have to be non-hack modable, some of us just want the damn game available on the system we live by and we’ve been shown in the past that it’s very much so possible. (Also, I’d secretly become a million times better at it thanks to the many years spent on keyboard fighters)
So wtf? What’s the reasoning behind why Capcom doesn’t want to consider porting at this time?
The only reason I can think of is because they probably want to give the console copies more time on the shelves. $40 for a console gamer is a bargain, but it’d be pretty high priced compared to some stuff on steam. The problem there is that the people who haven’t yet picked up a copy, but may be planning to would most likely go for the steam version to save some cash. By waiting a few months maybe Capcom believes that they’ll only be targeting people who have no interest in a console version, or those who want to pick up a second copy.
I have come to the conclusion that Capcom simply doesn’t like money. They rarely participate in Steam sales and when they do, they are usually lackluster compared to the rest of the sales (most of their games are 50% off on sale when they can be found new for cheaper elsewhere).
Also, I know most people are already aware of this, but all forms of DRM don’t really have anything to do with piracy but piracy is the easy scapegoat. They don’t want to talk about the 800lb gorilla in the room because it just makes them look bad and greedy. Using piracy as an excuse at least makes them look like they are trying to protect their product.
Thing is, that excuse doesn’t hold up when they’re already porting Street Fighter X Tekken.
The excuse holds up for as long as the games get pirated more times than they are bought (which is unfortunately too often the case for PC releases). They can still make money off legit customers, but like I said the DRM isn’t there to stop piracy.
I would love to see the PC be a viable platform for ALL fighting games. If there was a good digital distribution system for them, they could turn the “MAME” model into a source of profit. Sure, a lot of us already have it… but for basically ZERO dev costs, they could resell us games like Third Strike and Gaoru on PC at a cheap price point, and we’d have official sanctioned PC ports with full support. Plus your new games like SoulCalibur and Tekken’s could benefit from the higher end graphic capabilities and better net-code.
I don’t see a downside.
EDIT: Let’s be honest with ourselves… for us PC users out there, who WOULDN’T sign up for a CAPCOM distribution service that gave us quality PC ports of all CAPCOM fighting classics from CPS/CPS2 etc. and good unfiltered pure PC Netcode? Same thing for SNK and NAMCO?
They could just throw them up on Steam with Steamworks DRM and achieve the same thing.
Sure, but it seems (for a reason beyond me) that Steam seems to be a polarizing thing in this community… If CAPCOM does it themselves (or SNK, or NAMCO, etc.), by definition, wouldn’t people be happier about it?
Not necessarily. Just look at Origin. Not an inherently bad service, but people are extremely annoyed with it because they have to install *another *program that eats even more active system memory. There’s also the information collection controversy, but that’s beside the point. Keeping everything on one platform is something PC gaming sorely needed, and Steam achieves that while still managing to be consumer-friendly. It reaches a wider audience and gives greater potential for profit.
I don’t disagree one bit, I’m a heavy Steam advocate. I think the Origin-hate comes from poor execution and no real purpose. A CAPCOM service would have a specific purpose in the sense of it being for ONE type of game with ONE type of Netcode geared toward a specific market… I would even pay monthly for access to the entire back-catalog of CAPCOM fighting games (Children of the Atom anyone?) with actual PC native support and perfect tournament-ready netcode, etc. I’m not saying it makes a lot of logical sense, but I can dream can’t I?
That would be extremely consumer unfriendly if it was a subscription service that double-dipped by charging you for individual titles, and it would pave the way for other companies to take the same initiative, which would ultimately be bad for us in the end. I can’t get behind that at all. And technically, Ultimate Marvel vs. Capcom 3 is already PC native because of its engine.
Yo chew on this: If they ported Umvc3 to PC I would haul my full tower to tournaments so I wouldn’t have to deal with Ps3 again. That and no need for dual modding sticks…
I never said to charge you both monthly and per-title… sorry for the confusion