So for the fly/unfly loop do you always have to delay the sj for the combo to work?
Yeah that last vid is mine.
See I told you I hadn’t played around with that way of getting the hard tag for a good while, I don’t even know why I added the ROM part at the start lol. So yeah, if you’re close enough to the corner just launch j.H adf j.HS+Hard Tag. The timing is tighter I think but getting the st.M isn’t too much trouble.
I know the st.M(1) to st.S won’t work on Strange, Iron Man, Iron Fist and She-Hulk due to their weight (maybe one or two others but I was pretty thorough in testing it), and because the timing is already tight, you don’t have time to adjust it and use st.M to Hard Kick or just straight st.H (thank you Kanta).
On top of that, the st.M will whiff altogether on:
- Ammy
- Arthur
- Viper
- Firebrand
- Frank West
- MODOK
- Phoenix
- Rocket Raccoon
- Spiderman
- Trish
- Tron Bonne
- Viewtiful Joe
- Wolverine
This can be remedied for the most part by doing the hard tag part in the EMP loop style and getting a st.H link instead of st.M.
You have to delay the SJ if you want to do;
LMHS > delayed SJ > j.H adf j.H xx Fly > j.LH adf j.h etc
You do not have to delay anything if you do;
LMHS > SJ > j.H adf j.M xx Fly > j.LH adf j.h etc
There are lots and lots of ways to start the fly combo, it’s just a matter of finding what works best for you (but for the sake of consistency, if you are new to the combo the second version there with j.H adf j.M xx Fly is the better one to go with on the fly)
How do you get the fly/unfly loop to connect when you dont get your opponent midscreen? the j.H after unflying whiffs if it’s not in the corner. I tried doing the addf method but I cant seem to get the S out after the j.H. Is the S supposed to be standing or jumping?
That’s the point of that method. The j. S doesn’t actually hit, what it does do is ground you instantaneously so you can do st. H xx hyper grav after and go into grav loops… with all the magnus combos there’s no reason you shouldn’t be putting an opponent in the corner every combo. Not sure exactly what you were asking there, but regardless of whether you do slight hitstun deterioration combo with an unfly ending, or slightly more hitstune deterioration combo using the addf j. HS method, if you’re not in the corner you won’t be able to complete your combo.
What combo do you use when its obvious you wont get your opponent to the corner with the fly/unfly loop? if you’re 3/4 of the screen away from the corner the fly/unfly loop wont carry them to the corner and the combo doesn’t complete.
I use the Fanatiq or Tokido combos if it’s fullscreen away. I think Tokido’s only lets you do one Hyper Grav and Fanatiq’s doesn’t let you do any though.
I’m not certain what each of the variations are called, but Din0’s advice is probably spot on. Usually if I’m in a position where I don’t think I can corner to corner with them, I’ll go for a side switch combo.
Would anyone be able to tell me and/or point me to a TAC sequence (ideally for all 3 directions) that ends with a landed Tempest? I’m pretty sure he can just come in and immed addf xx grav xx tempest, and ill go that route if its the only way; but I’m assuming there are ways that also land a few hits. If not, so be it. But ending with some buttery popcorn is the important part. Thanks!
It’s no longer possible in ultimate since stH got nerfed and characters will drop out of stH xx hypergrav now. The only way to link Tempest in a TAC combo is by using an OTG assist, do hypergrav xx tempest at the start, or link it after corner Disruptor. There are fancy Magnetic Blast combos that allow you to link it in the corner too.
I’m pretty certain, at the very least, the immediate dash to grav to tempest still works post TAC. May have to be only that, though, I’m afraid.
Though, tempest aside, what’s the best way to just get into an H dash H dash H off TAC? I think in some directions simply M xx fly, LH adf H etc works, but for directions where it doesn’t, not sure how to rectify that. I’m sadly kinda ignorant about mag tacs and want to fix that. (Not interested in the infinite for now)
off of down TAC,
initial TAC hit xx H hypergrav > land > tempest.
the H hypergrav will hold em long enough for you to land and tempest.
The most consistent way to go into fly fierce loop off TAC for me is
initial TAC hit xx fly H adf H xN
Hmm, regarding the fierce loop, you can just fly off the initial hit and go right into H dash H in all directions? Damn, feel kinda silly in that case lol
As for the grav off the tac hit, he can get it in any tac direction with the correct air dash direction and side switch adjustment. Its been almost exactly a year at this point since I did it, but in vanilla my main bnb involved this to get into dhc glitch. At the time I had the dashing down to a science. Hope I can re-establish that lol
once you get comfortable with the tac into fly you can do MMH adu MMH fly L H adf H adf H xN
Is there a specific reason for people wanting to TAC into a landed tempest? Why not do something like TAC fly fierce loop unfly H xx L disruptah xx Air Tempest?
I asked because it would make for a good DHC. If that combo works, that’s perfect lol when I asked about tempest I didn’t mean it couldn’t be in the air.
Does that MMH aduf MMH version work in all directions? Seems perfect if so.
Here are the XFactor Magnetic Blast jump loops I was talking about:
[media=youtube]GrHTTIbix5g[/media]
[media=youtube]K7r7GbkkM0c[/media]
They are simple to do if you can do jH adf L Blast. They have 2 advantages, you can cut the combo short at any point and go into stS jMMHS, and you can transition into stH xx L hypergrav infinite anytime you reach the corner.
The only issue is that it’s easy to forget the combos, so they require some memory and awareness of which level of XFactor you are in. As you can see even I forgot the add the 2nd jH xx L blast in the XF2 loop. The jump loops are XFactor specific but work on all of the cast.
Man… TK Disruptah xx Tempest is the coolest combo ender ever.
So wich is better going straight into fly loops or MMH adu MMH into fly loops?
well the MMH one is gonna do mroe damage, but for me going straight into fly is hte most consistent.
Doesn’t work for side.