Then you should already be a ROM monster. There’s nothing else we can tell you. hit the lab and grind it out.
here is Anima922’s rom tutorial.
[media=youtube]783XY57S6g8[/media]
After you launch and you begin to start your ROM, you want your first ADDF H to hit their feet. That’s were you’re aiming. The goal is for Magneto to hit the ground almost instantly after that first H hits their feet. Pause Anima’s ROM video at .48 for a good picture of what I’m talking about.
THANK YOU! This is exactly what I meant.
Never bothered to main Magneto until a couple of weeks ago… then i realized how much fun i was missing, this character is like everything i want and more, and the fact that is BFF of my main guy(Dante) just makes it perfect.
So how difficult is to learn the most optimized stuff of Magneto compared to Dante?
It’s a different kind of difficulty, but I’d say learning Magneto’s tricks take a little longer. That said, fly loops and the HG loop are easy to pick up on and are all you need to start playing the character competently.
I think Dante is a good bit harder to learn than Magneto. Dante’s neutral and confirms are alot tougher than Magneto’s, ROM is alot harder than any combos Dante has but it’s not necessary for your go-to BnB unless you get a wonky confirm.
If this game didn’t have Magneto or Dante I wouldn’t ever play it lol.
Yeah i began to see a couple of videos and i see what you mean, for a competent bnb how much damage or meter gain i should gain? i think it is somewhat like 500k and a little more than a bar, but i am currently new to magnus so i need to be sure.
How much harder is ROM compared to shot loops of Dante? Gonna try to learn it after 2 or 3 weeks, i hope i can get it.
And yeah, if it wasn’t for Dante i would never have bothered in playing this game,lol.
Sorry I can’t really do shot loops consistently (haven’t put in the time :[ ) lol JD and some other guys play Dante/Magneto too so they might be able to answer you. ROM is definitely among the harder combos in the game though, I find it much harder than Lightning Loop and I don’t even play Zero anymore.
Missing a shot loop doesn’t put you in that bad of a position though, missing a rep of ROM will usually mean your Magneto will die since missing the sj jH will leave you open to getting hit by an air-to-air confirm and accidental Disruptors (the most common mistake) leaves you wide open.
Dante is one of the derpiest characters of all-time. Sword, teleport+assist over and over till it hits. Magneto is a far more difficult character to learn properly than Dante. ROM is a lot harder than shot loops, Chrono. I would honestly suggest that be the very last thing you learn with Magneto.
Vanilla Dante maybe, but Ultimate Dante really doesn’t have much in terms of easy mode derp. You can really say the same shit about Magneto being tri-dash + assist over and over until it hits but Dante is alot more vulnerable to grabs and shit during his teleport mixups + his abare isn’t that great. Converting off stray hits is alot harder with Dante too, for Mags jHS addf jS/H/L pretty much works off of anything, anywhere. Vajra makes him kinda derpy though.
It is so derp that everybody who uses him except for PR ROG and Yipes get bodied and don’t do anything with the character, he is kind of derp with the correct assists though.
I will take the advice in learning the Rom at last, it sounds difficult to learn in the first couple of weeks, thanks for the info.
You forget about Drones = box dash all day without almost any risk.
Dante is pretty fair these days. People just love running that HAM Session too much so they don’t really bother putting in the time to learning the character’s wonky ass neutral.
Can someone help me with Ika’s blast loop? I can do everything consistently except the njuf j.h mag blast s. Right after the first loop. There are times when the j.h barely touches them the magblast hits, but the s doesn’t combo.
Also can someone help me with the notations after the first hyper grab. You can’t just do normal hyper grab loops right ?
The Ika loop is njuf jH adf L Blast then S. Not jH xx Lblast, you have ot boxdash again. Yeah, if you go for jMH xx Blast xx hypergrav ender you can’t do any more hypergrav loops, but if you omit jMHxx BLast you can do instead stH xx Hypergrav into one rep of hypergrav loop.
Oh, thank you! So, just to be sure, these are the right notations:
C.lmhs > j.h > adf (pause) > l mag blast > njuf > j.h > adf > l mag blast > s > j.h > adf > j.h > l mag blast > njuf > j.m > j.h > adf > l mag blast > st. H > hyper grab l > super jump > add > low j.h > st.h > hyper grab l > j.m > j.s > st h > s > j. Light disrupter.
And you can tack on a super at the end of that? Or at the last st.h should I hyper grab > super
Thanks for the help
You can’t add a hypergrav loop at the end of that, too much hitstun scaling and they’ll drop out of the stH. You can add assist extensions though, the combo can be one of the following:
cLMHS, jH adf L Blast, njuf jH adf L blast, S jH adf jH xx L blast, then you do one of the following near the corner
njufMHxx Lblast(you can’t do adf here) stH xx Hypergrav into tempest or assist extensions, you can’t do a hypergrav loop here
OR
dash stH xx L hypergrav then one rep of hypergrav loop of choice then tempest or assist extensions
If you are comfortable with the disruptor XX tempest link by all means go for it, but I’d never even attempt doing it in a real match since it’s a extremely tight combo and I’d go for tempest directly.
If you can’t get any hyper grab loops off of it, how is it done in the video?
I assume the combo is done as quick as possible to minimize hitstun decay. When I tried it I couldn’t get a hypergrav loop after the combo itself. Maybe Ika should come and elaborate.