Somehow I’m a scrub and can’t do IAD jHS stH consistently after Hyper Grav loops. Tips?
I can’t do that either, they always drop out for me too
thow TOD on hulk and not using the strongest starter in the game. :bluu: you guys always forget.
but it did look sexy. :tup:
It would be helpful if you could describe what happens when you try the combo, and at what part the combo drops. Aside from that, a common mistake in Hyper Grav loops is that people don’t let Magneto jump high enough before airdashing down with H. You have to let Magneto rise so that the Grav’d opponent floats high enough to where airdash H > standing H connects.
Edit: Oops, nevermind.
No, not the Hyper Grav loop, it’s the ender IAD jHS stH. jHS comes out but the st.H won’t connect.
gotta do it immediately after the S connects
Nah man. If you do it immediately, it wont come out. There’s a small delay. You have plenty of time to hit it after you land.
damn it kanta let me troll lol but yeah what Kanta said, just look for the delay after the j:s: . it’s kind of like how you would a jMH into sH but the window gets a little smaller
looking for some swag/cool side tacs to swag on a stream (midscreen, corner whatever)
bloo/ika/kanta/dino/rayray/any1 pls
[media=youtube]TocOQa4Bx7g[/media]
whats the best way to do magneto’s fly combo i’ve seen on the front page it has a.H adf a.H fly and some videos on youtube has it a.H adf a.M fly which do i do
Edit: nvm sorted it out
Just want to say thanks for the thread. Finally understand why I couldn’t do hypergrav loop. Anyway I have a question on midscreen mblast into fly H loop. I can’t never get anything to connect after I fly no matter what variation of mblast i start with. Even when I do the easiest one the Tokido, after j.Hxxfly i’m too far away to go into the loop, if i’m in c orner they drop out. Any suggestion?
for magblast into fly fierce loop i do
launch, sj H adf H xx LBlast, land dash forward launch, sj H ad H fly L, H adf H…
It’s kinda weird to position, you have to sj upforward and then make sure to hit them at their legs.
Found a little bit of combo extension for Doom/Mags which makes a little more possible from Mags/Dorm/Doom start of round throws. The new bit is the last line:
Throw > dash xx normal jump xx ADF xx j.MS > land > cr.MHS > j.H xx ADDF xx j.S > land > hard tag Doom
st.MS/st.HS > j.LLHS > st.HS > j.M[2]HS > st.HS > j.M[2], j.M[2], j.HS > land > walk forward Hidden Missile xx Doom/Dorm THC > j.S > land
Wait for Magneto to be available again > st.H+Disrupter xx Molecular Shield L xx Sphere Flame
Does 1.2mil+ (1,227,000ish if optimised I think).
Oooh so I have to do the delayed sjuf H j.h one. Gotta try it once I get home. Once I carry into corner I can still end with hypergrav right? or the hitstun is too much at this point?
Yeah you can get like one rep but it drops alot for me off of that particular combo for some reason so I usually just go for an assist ender.
When doing the basic magnetic blast loop on the second rep they are normally to high and the magnetic blast goes underneath or the magnetic blast hits but Magneto isn’t close enough to the ground to launch for j.H adf j.H S what am i doing wrong
Can you run through your combo and point out exactly what you’re doing and where it drops? Because there are lots of variations of Blast combos both in and out of the corner.
Sorry I didn’t say in original post. Midscreen cr.:l::h::s:xxsj j.:h:adf j.:h:xx:u::uf::f::l:land, dash forward st.:s:j.:h:adf (pause)j.:h:xx:u::uf::f::l:****land, dash forward st.:s:j.:h:adf j.***:h:[FONT=Helvetica]:s:*[/FONT]**
I’ve sort it out, it was :s: after the first mblast i delayed so they wouldn’t be too high when going for j.:h: adf (pause) j.:h: :u: :uf: :f: :l: