Ultimate Magneto Combo Thread: It's my BnB, I Never Fuck It Up

I don’t find EMP loop too practical since it doesn’t do too much more than Hyper Grav loops or Magnetic Blasts + its far easier to drop due to the tight link.

Are you talking about RayRay’s combo where he goes launcher jH adf jH Magnetic Blast land IAD Magnetic Blast. I’m not too sure that the height matters that much but I just dash forward immediately after normal jumping and link the Magnetic Blast immediately after pressing the dash macro and it seems to work fine. The tricky part is getting it into your muscle memory since if you do it too fast, you’re gonna end up with an airdash up but if you do it too slow the blast won’t come out fast enough for you to connect anything after.

Which do you guys find easier to do for the corner-carry fly loops?

H, dash, H, dash, H, dash, H etc.
or
M, H, dash, M, H, dash etc.

H dash H goes further faster so I usually do that one. too many Ms in a normal fly combo and they are too high to consistently get a hypergrav at the end

yea the launcher j.H adf j.H xx magblast IAD mag blast. the second one I can get at minimum height real quick but I just can’t figure the height after the first one yet. oh well it seems to be too difficult for me anyway … I’ll stick with side switch combos and fly to for my midscreen stuff

stick to the multiple H’s. with, MH, you cant do as many dashes, which means you dont corner carry as far

H also has a lot more push back than M so H would be the most logical one to use. More dashes and more push back.

Took another look at the J.S HyperGrav loop and found the correct timing.

  • The height is the same as the J.H version. NOT the fast low version, but the normal height/speed version.

  • J.S, st.H, then you need to input :qcb::l: as soon as possible. AS SOON AS POSSIBLE!

I completed a full J.S HyperGrav loop 41 times out of 50 attempts on Vergil 10/10, Morrigan 10/10, Zero 10/10, Ryu 6/10 , Nova 5/10.

These are some videos of combos that I’ve been talking about.

[media=youtube]mFmmCaaoq9o[/media]

[media=youtube]yNz-MDmDrH8[/media]

Anyone know where I can find the sequences to get into Mag’s uber-basic, non-inf, H-loop TACs? Basically just how to get from the auto-hit jL to the flying H dash H dash H etc? For corner down-TAC, seems like any jM or jH xx Fly, jLH dash will work, but for other directions, corner and midscreen, there def seems to be other buttons involved. <shrug>

I’ve been running Task Mag Akuma and fucking love it! Im getting the Mag confirms off tatsu and all that fun stuff, but just wondering what kind of cheap/safe setups you’ve got for tatsu-Magneto. Midscreen, corner, welcome, whatever. You know, which normals you’re using it in conjunction with tatsu to set up the lockdown, or maybe specific welcome sequences, or stuff that works as combo on hit and mixup on block, you get what I’m sayin :slight_smile: I figured some stuff out myself, of course, but I can’t imagine your toolbox not being superior to mine, especially since Ive only had a few hours to explore.

I’ve been pleasantly surprised with Task arrows for Mag too. More and more I’m starting to feel like their ‘slower-ness’ as compared to Hawkeye is more of a tactical advantage than disadvantage. Lets you move or re-position between the call and the attack. And tatsu+disruptor and tatsu+arrows make for such great pairs of support tools for their respective points. Hell, even Akuma fighting with disruptah and/or arrows is beast-tastic if it comes up. LOVE. THIS. TEAM. lol

use these and these only since you aren’t looking for infinites atm

[media=youtube]TocOQa4Bx7g[/media]

Nice, thanks! Tho I was really just goin for ease, so hopefully these are pretty simple. Since no transcript ill have to try n figure out what’s happpn’n tomorrow

Question: I see folks doing Disruptor into Tempest quite a bit nowadays but what’s the properties for that?Seems pretty situational from what I can tell,couldn’t really do it messing around in training mode…like which Disruptor does it work off of(L,M,H),etc

L Disruptor since it causes a soft knockdown the combo will always work. The problem is it’s a really tight rapid link and you need to cancel asap with your opponent being above your head.

you can actually use any disruptor as they all cause a soft knockdown. you just have to be able to make it hit. M disruptor is the easiest one to cancel into tempest. but i dont use this cancel at all in my gameplay anyway :stuck_out_tongue:

the best way to hit this shit is after you launch em in the corner delay your superjump just a little bit and the go up and hit em up with j:h: :qcf::uf::l:or:m: into tempest.

like leaf said the timing is somewhat tight, but it’s not hard at all once you keep practicing it

Luis, did you see my question above? Was directed to you specifically (and bloodaif he ends up tryin the duo) re tatsu-mag

for incoming, akuma cover that well as he is really good for guard breaks. you can either do sj, ADDF j. H, land, dash+ akuma. if they advacing guard that, you can jump up for the grab, if they dont, akuma locks them down. if you have trouble reacting to the pushblock, you can just always jump and grab if they push block(jumping gives more time to confirm) or tridash down if they dont. ANOTHER incoming you can do is dash under + akuma and jump and dash over them again with a magnetic blast. really good ONLY if you know your opponent isnt going to press buttons on incoming, because then you can get birthdayed. one thing that nets good damage and meter off a grab is to dash, jump airdash forward + akuma assist j, M, j. S, jump again, j. H, j. S xx ADDF j. H or ADDF j.L, s. L,launch into combo of choice.
confirming off of akuma is really good as well. ive seen people say things like j. H, j.S ADDF etc. or H hyper grav or ADF magnetic blast. but the reality is that those are VERY impractical confirms as akumas assist is fast and knocks away quite a bit. it also doesnt do a soft knockdown anymore. your best confirm off of a random akuma hit is dash, jump, j.L, j.S, ADDF j.L, s.L, launch into combo of choice. this is very fast and easy to react to akumas hit with. j. L is fast and has amazing reach.
and another guard break you can do is jumping H, wait, ADF+ akuma, j. H xx L Magnetic blast. the second jumping heavy will grab them if they pushblock and buffering the mag blast lets you continue your offense if they dont pushblock. easy for if you don’t want to react to advancing guard much.

i will be playing Dante, Vergil, Magneto for T13, so these were some of the last things that i was able to come up with magkuma before i switched. hopefully this helps :smiley:

Luis, that was fantastic, thanks! Ill have more to say when I’m not driving. Any advice on the neutral? Like, when you get close… cL+tatsu, etc? And lastly, any vid of you playin tatsneto?

Welcome to the dark side Luis

Nice,thanks for that…not home to try it right now but if that works at the end of my BnB’s instead of just HyperGrav / Tempest on the ground that’d be dope. Why the TK Disruptor tho,can’t just do it raw in the air??

you do the disruptor, among other things, to hit confirm into the tempest