Old news bro. Gotta stick to flight for online…and even that has a high rate of dropping.
I just copied the notations from the first page. I’m not sure what Joker uses as a bnb, but I do know it’s very ROMish.
just helping Dino with the thread.
Thanks Ika, just added it + added combo extensions for Capcom characters courtesy of unknownant.
Joker’s BnB is that + some Hyper Grav loops + assist extensions, I’m just putting the baseline combo before all of that cause I don’t wanna deal with all the variables lol.
You can do the IAD jMH stH Hyper Grav loop pretty decently online.
what you guys put is jokers bnb. you see ROM when he is doing air to air or ground to air conversions, or if he wants the round with a bang
hmm?
yup.
Hmm.
lol be patience.
Oh yes sir
When’s T13?
Yea when and what is T13??RayRay and Joker got a Money Match comin up or somethin??
oct 13-14
Joker vs RayRay is going to be one stylish MM, cant wait for it. Rom vs Mag Blast
Viper/Doom/Magneto
1.47M damage starting from 1 bar. Only uses Doom beam assist, Exchanges into Magneto, no infinite, builds 3 bars.
Too bad I’m one of those players that will never land a hit on you
viper, spencer, magneto
burn kick cancels give viper SOOOOOOO much damage and bar. also no exchanges so no risks
Since we’re talking about the ROM, what’s the timing in this game to get the super jump to come out consistantly in Ultimate? Sometimes it’s registering as a regular jump for some reason. I never had this problem in Vanilla. It seems like Magneto got to ground quicker in that game and gave you more time to super jump.
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I learned how to do it, but here’s video that goes more in depth about that I think you guys should add into the ROM section on the front page.
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I solved all my problems from watching both videos a ton of times.
yea you have to buffer the superjump into your landing frames
so the real hard part is getting the distinct down motion for your super jump after the addf slap
kinda disappointed with EMP loop. unless you push it for all reps (which imo is completely not match practical) Alioune’s kara magblast combo does more damage. what about RayRay’s magblast combo? the s.S sj.H adf sj.H xx L mag blast I just can’t find the right height to be able to get a box jump magblast to combo after