Ultimate Magneto Combo Thread: It's my BnB, I Never Fuck It Up

If you have enough hitstun to go for an EMP rep, the add j.S will knock the opponent into the freeze part of Cold Star, and they’ll be floating above Mags. Use Attraction and they’ll be pulled directly behind him, on the ground. I only got a few minutes in the lab before I had to work on school stuff. I’ll try again tomorrow vs forward tech and see what happens, but feel free to test it out in the meantime.

So it’s basically:
…:s:+:a2:, j.:h:, add, (Cold Star hits), j.:s:, land, Attraction

Ok gotcha, you are using an assist to combo into attraction so they drop out of the assist and set up an ambiguous crossup air recovery, pretty solid tech. With some testing you could do the following with these assists:
EMP loop into cold star Attraction on landing
EMP loop into Drones, attraction on landing
Any air combo or EMP loop to land into Eye of Agamato then attraction
after hypergrav call Jam Session crM stH xx attraction(this setup should work with a lot of assists)
Missiles, go nuts, because you can simply use any bnb ending in missiles(ie hypergrav call Doom crH S jMMHS) and instead of ending it in hypergrav you can simply use attraction x2, attraction then repulsion repulsion then attraction to set up stupid cross up situations.

I still prefer the meaty ground recovery tech because that gives you high/lows, but this gives you an extra layer to your mixups. Cool stuff.

Expanding on the IkaRay combo:

cr.LMHS> j.HH Blast > Dash Blast > j,HH Blast > j.MH Blast > :s: HG Loop > j.HS > st.H + Drones > S > j.HS > Dash down j.S (drone) > S > j.S

Builds 1.999 meter :frowning: it’s just a wee bit piece that’s missing…

What about the j.l from that tridash overhead that is almost 100% likely to occur before you do crlmhs, surely that builds .001 meter right ^ ^

really? Any combo that builds 1.5 before drones can reach 2 bars.

it builds two if i go j.H xx disruptor, but I wanted 2 from the S to end in a squeeze at the start of the match.

Sets the fucking tone.

after hypergrav do…

IAD, J.H, J.S, st.H+Drones, S, J.H, J.S, ADD, J.S, st.H, S, (optional J.H) J.S, ADD+J.S, GravSqueeze

Fuck, that shit works huh?

(i’m a fraud)

Ika, how can I get more damage off of this?
[media=youtube]PPAbQzDE3fI[/media]

needs more MBlast(best dmg tool)

okay i’ll work on recording another version of it in a second

EDIT: here’s the second one without rom (616,000)
[media=youtube]BLS44K5aV6c[/media]

i’ve never been so angry trying to do a combo before now. almost 2 bars…man this is some bullshit
(636,900)
[media=youtube]cAEbH-nApsI[/media]

Honestly, It doesn’t matter what combo you come up with, the goal is getting over 600k, and you’ve already done that part.:tup:

get in the lab and create the “Bloo loop” :smiley:

haha i’d like to but my execution won’t be getting to that point anytime soon bro. i’ll leave all that complicated shit up to the real combo makers

just so you guys know, mag blast is bad to use if you want meter

every mblast combo i use builds 1.5 bar solo, add sent ender for 2bars and jill for 2.4ish. seriously, how much meter do I need?:wtf:

WHAT???

So… been lurking around here for a while and trying to practice magneto so I figured if stop by and just ask, which combo should I be working on as a newbie magneto? I get the impressions magnetic blast combos are the pinnacle but Im not sure if there are more basic combos I should be working on first to better acclimate myself to comboing with magneto before I attempt to tackle mag blast combos? Or should I just go straight for them?

IMO it doesn’t really matter if you can corner carry and convert into hypergrav smoothly. Mag Blast combos have the stigma of being hard for some reason when they really aren’t ( I find them to be the easiest of his combos). But really you want to pick up one of the midscreen combos(Airdash loops, Fly combos, Magnetic Blast combos,ROM) and whatever variation of hypergrav you are comfortable with. Hypergrav is a must, but the rest of the midscreen combos is simply preference.Don’t worry too much about damageoutput between bnbs either as long as you can convert into hypergrav xx tempest you’ll get assist extensions and decent damage.

This probably have been asked before but how can I transit from mblast midscreen into fly H combo? I do w/e to launch - sj - j.h adf j.h - L blast - land - dash - cr.h s - sj.h - L blast - land - dash - launch - trying to get into fly H loop but they flip out after fly. =(