Yea without. dark hole assist after disruptor should get you 900k or close to it easy plus great bar because acid rain into sky dance ground bounce reset. In secret I know more about Dante than anyone even merc although he’ll probably never admit it
so i did the best combo you can do with disruptor and dark hole assist one bar is about 930k dhc into dorm hits 1,126,300 builds 2.9 bars
Hey guys I’m using zero Dante strange (bolts) and have some questions:
1- when I try to extend my combo with bolts it doesn’t work for me is there some type of timing I’m not getting? The extension I use is after a hard knockdown I call strange, j. Guns (otg and bolts hit) then xx guns to hammer. It drops when I try and hit with hammer.
I saw a vid that showed gun super dhc to strange’s seven rings super, into fof loop. The problem Im having is the combo drops when I s.h after seven rings super. Am I doing something wrong or is it because im on Vita?
Does anyone know of any optimal missiles extensions?
As of right now doing his regular bnb, but after the stinger > bc teleport > hammer>
I’m calling missiles + volcano ~beehive
After that I tried doing stinger (missiles hit ) BC sky dance > beehive > volcano > beehive xx million dollars. It works, but didn’t add a whole lot of damage.
I also tried doing this after the missiles + beehive:
Launch (missiles hit) TK million carats
But I don’t know what to do after the million carats to be honest.
This has to be kinda early in the combo.
In normal bnb it’s quite east after the shredder hammer part, but really hard after the wall bounce (too many hits, bullets storm being multi hit doesn’t help that too)
If you notice, the dhc is done after relative short combo to allow the cr.h into ip to connect.
The alternative would be to do backdash ip, but if you got to this point of hsd, you probably can’t get enough fof rep to make it worth the meter spent and you better off just sov it in the first place. Maybe there can be some kind of situation you will want it to get some barrier damage (like 1 mill or w.e) but I haven’t tested it so far.
Btw, in general I believe cr.h is much more reliable than s.h to connect to ip. (And can be done when the hsd is a bit higher).
When I get back from the state I will upload the video to my own channel too.
from OTG position with opponent on the ground, can you properly do Million Carats linked to reverb shock on all the characters or is it character specific? So far, Deadpool is the character I can do it on that works. Which characters does it hit and which it doesn’t?
After a late beehive near the end of combos with the ground bounce preserved, is it possible to link stinger-twister-tempest-beehive near the corner for more meter?
Does anyone know of any tricks to get better extensions than OTG > hammer from X23’s OTG?
I was messing around, and it’s possible to do Low j.S~call assistxxCharged Air Play > falling j.L/M/H (height dependent and j.H seems impractical.) You can also manage a Sky Dance but it’s so low to the ground that it doesn’t accomplish anything. (That and I don’t know if charged air play is even viable after the point where the damage might be higher than hammer due to hsd. :/)
Probably doesn’t do more than the hammer option but I was wondering if anyone else had messed around with similar setups or knew of better extension options.
Also, figure I might as well ask this at the same time. Does anyone know of anything worthwhile you can do with Trish’s Low Voltage? I’m running X23(OTG)/Trish(LV)/Dante(JS) and it’s looking like there isn’t a worthwhile Dante extension. It’s not a big deal since for the most part I’m using dante as post-RH unblockables, RH DHC followups, Dirt Nap Guarantee, and XF3, but I figured someone might know some options running these pairings.
Hey guys, how do you do the volcano link from rain storm? I’m doing jSxxRainStorm (all hits) very low into volcano, but I’m still almost never getting it to work…
Are you talking about prop shredderxxAcid rain, volcano, jS? If you are it’s probably just a timing thing. It really doesn’t make much of a deference though. The damage is basically the same.