Just messed around with combos off of an ambiguous s.M on incoming. Heres what ive got:
MHS > j.MH Killer Bee > S > Clay Pigeon > Prop Shredder > Acid Rain > Hammer > Cold Shower xx Stinger xx BC Air Trick > Hammer > Volcano~Beehive xx Million Dollars - 663K. If you omit the Acid rain it does 664 but builds less meter. Pretty easy.
I found that doing cold shower plus vergil > into anything is inconsistent. I think it only works in the beginning of a combo. I tried with cold shower > call vergil then > grapple gets too inconsistent as you have more hits in a combo
And do you guys think the teleport mixup with hawkeye could be as effective as with someone like magneto?
Actually you know what, youre completely right. I tested vs a standing character and not vs someone on actual incoming. I JUST tested on incoming by snapping them out then doing the combo, and here is what I got:
MHS > j.MH xx Killer Bee > land slight backdash > S > Clay Pigeon > Stinger BC Air Trick > Hammer > OTG Volcano~Beehive xx Million Dollars
Meter build: 3/4’s of a bar
Uses: 1 bar for Million Dollars finisher
Damage: ~468.5K pre Million Dollars, ~676.9K with Million Dollars
No problem, my thumb rule for when you can add shredder is bnb or ether raw jump combo into convert or ground to convert. You cannot use both (as i ground to air to ground to shredder).
1st option is something from air to air likej.m j.h killer bee etc or j.m air play j.h land m h s shredder.
2nd option is the usual ground to air m h s-c shredder (or h cold shower )
Maybe should find time and organize Dante’s info as we know it up until now
Uh, odd question, but I’m making a combo video, and need a bit of help.
Let’s say Dante DHCs in with Devil Trigger, Wallbounce used up, Groundbounce still available, Hitstun decay is really close to maxed out, and I have two assists left, Nemesis’s rocket assist (soft knockdown), and Viewtiful Joe’s Bomb. What followups would I be able to do? I don’t really know Dante combos that well.
Yo! I’ve been working on the same confirm @:50 ish combo. I just hit a decent confirm from stinger > million carats this morning before I went back studying. Good stuff Rikir! As usual lol.
Dante is really good anchor actually. Provides good support and has great comeback abilities in XFactor 3 along with the tools to fight relatively well solo without XFactor especially in DT with some decent matchups. He has a long learning curve but once you get over that he becomes a fairly godlike and very fun anchor.
I have a little question that may regard more to wesker but i’ll ask it here since that forum is dead.
I have Wesker on point, Dante is 2nd with js. I want to tac into my third in the corner (or close to the corner) without going through dante first. Any ideas?
I guess that something like
L m h qcf l, dante, gun shot, launch, j.h tac should work, but i remember it is quite annoying to connect stuff after js assist.
I don’t think that’s possible. Stinger always wall bounced after any gun shot attacks. My guess is you already used the wall bounce in the combo. Also my advice would be to not do shot loops. Too easy to drop in my opinion.
I know what he’s talking about. Sometimes the stinger will just do a soft knockdown as if you’re hitting someone out of the air with raw stinger, it happens to me too occasionally. Unfortunately I’m not really sure how or why this happens.
Well the thing is he said it was after he had completed his shot loops. Let me explain stinger for a second.
Stinger Level 1(>+H): Causes soft knockdown, Bold cancel-able
Stinger Level 2(>+H): Causes wall bounce. Performed after gun shot attacks such as clay pidgon(S~HHHHH), Cold Shower(:df:+HHH), Weasel shot(<+HHH), or just the standing shots(HHH).
You can only wall bounce if the stinger connects right after any of these shot attacks have hit.
As you know, one wall bounce per combo, after that if you do it again they’ll pop out.
So unless I’m missing something I would guess he used his first wall bounce and the second one popped them out.