Ultimate Dante Combo Thread. Jackpot! Yeah baby!

You can mash down down and double tap whatever you use for bold cancel

You can be precise and immediately after BC do down down s

That’s the two ways I do it

[media=youtube]N6BIEiaQank[/media]

Sorry for the wait. Go nuts.

Nice video, but there’s some combos in there that I want to try with maximum HSD.
I’m pretty sure that the dash back S to Shot wouldn’t connect on some of those combos.
I could be wrong though.

Yeah I noted that in the description. Even walk back st.S won’t work. You’d be better off going for the hard knockdown sky dance instead. Options! With some heavy characters like Hulk and Sent it’s definitely viable though if you keep the starter short.

Does j.s, acid rain, volcano work? You’d have to cancel j.s (dash, bold move, I think you can special cancel too I don’t remember though), which my fingers refuse to do. In my head the hard knockdown is long enough to do acid rain then link volcano, but marvel doesn’t always work out like my imagination tells me it does.

Posting notation for the TACs in that video here since I can’t do it in the video description for whatever reason.

[details=Spoiler]Corner:

Up TAC 1: j.MH j.236M j.M Jump j.M j.H j.236H 236LL 623M j.S 623M~M
Down TAC 1: j.LM Jump j.M j.H j.236M j.H j.236H 623MM 44 S~H 6H Bold Move j.236LL 623M~M
Down TAC 2: j.LM Jump j.M j.H j.236M j.H j.236H 236LL 623M j.S 623M~M
Down TAC 3: j.LM Jump j.M j.H j.236M j.H j.236H 623MM 44 S~H 6H Bold Move j.236H 623MM 6H Bold Cancel 214H~H
Side TAC 1: [delay] j.MM j.236M j.236H 236LL 623M j.S 623M~M

Midscreen:

Up TAC 1: j.MH j.236M 66 j.M j.236H 236LL 623M j.S 623M~M
Down TAC 1: j.MM Jump j.M j.236H 236LL 623M j.S 623M~M
Side TAC1: j.MM Jump j.MH j.236M j.236H 236LL 623M j.S 623M~M

Corner (Devil Trigger):

Up TAC 1: j.MH j.236S j.M Jump j.MH j.236S j.H j.214S j.MH j.236S j.MH j.236S j.MH j.623S j.S 623M~M
Up TAC 2: j.MH j.236S j.M Jump j.MH j.236M j.H j.214S j.MH j.236M j.MH j.236M j.MMH j.236H 236LL 623M j.S 623M~M
Down TAC 1: j.MM Jump j.MH j.236S j.M Jump j.MH j.236S j.H j.214S j.MH j.236M j.MH j.236M j.MMH j.236H 236LL 623M j.S 623M~M
Side TAC 1: [delay] j.MM j.236S j.M Jump Forward j.MH j.236S j.H j.214S j.MH j.236M 66 j.MH j.236M j.MMH j.236H 236LL 623M j.S 623M~M

Midscreen (Devil Trigger):

Up TAC 1: j.MH j.623S Jump j.H j.623S Jump j.H j.214S j.MH j.236M 66 j.MH j.236M 66 j.MMH j.623S j.S 623M~M
Down TAC 1: 66 214S j.M j.236M 66 j.M j.236M 66 j.M j.236H 236LL 623M j.S 623M~M
Side TAC 1: j.LH j.623S Jump j.H j.623S Jump j.H j.214S j.MH j.236M 66 j.MH j.236M 66 j.H j.236L 214L~H

After watching the TAC video, I remembered that Dante has a TAC infinite. The most I ever get out of that is like 2-3 reps. It just seems to randomly drop for some reason X_X. Anyone got tips?

That infinite is awful.

Oh thats probably why I never use it.

I still consider Dante’s DT to be highly underrated.

[media=youtube]M8klnvgVW_I[/media]

is there anyway for dante to really convert off an airthrow with the ryujin assist of zero? or any practical combos using it ryujin? im using zmc and cant really find any use for dante with zero assist.

Well for one if you’re using zmc then zero should be on point and dante should be either second or preferably third and therefore shouldn’t really on the screen when zero is still alive. But, I understand that things happen in this game all the time. So, yeah, I’m pretty sure he can convert off of an air throw with that assist. If I’m correct ryujin is the flare uppercut. As for combo extending when you’re in the corner and you use the wall bounce I’m pretty sure I’ve seen people call the assist while doing stinger then bold cancelling into acid rain and stuff. Sorry, I don’t play zero. I’m just going off what I’ve seen.

air throw, mash j.HHH + Ryuenjin Assist, Hammer (or Killer Bee). Easy enough confirm, may need to double jump.
It’s a damn good assist to be using in the corner for stuff like s.M + Ryuenjin xx Teleport (mixup) into S or whatever confirm. Combo extensions, and generally for swinging jump buttons while calling Ryuenjin which Dante can easily convert off.

Momo, thanks for the TAC stuff. I just came to this thread looking for Dante TAC stuff and bam, awesome video.

Trying to find the fastest killing XF2 combos. I can see a lot of stuff on XF1/XF3 but nothing XF2 specific. Also, what is the best XF2 grab combo? The one I was trying doesn’t seem to do much damage, and wastes a lot of XF time.

The combos I posted still work in XF2 but with tighter timing. I just tested them out in grab combos and they aren’t very efficient in XF2 even if you add a cold shower stinger wall bounce into hammer, or DT extensions. They seem to take up all of XF2 time to do 1 million damage off a throw unless you are in the corner directly to do thunderbolt loops.

If someone can find a solution that would be great, I assume going into shot loops will solve the problem but I couldn’t find any consistent way to set up shot loops in XFactor 2/3 yet, Shot loops are his quickest damaging combo in XF2/3, very easy to time, just awkward to set up consistently.

Dante Combo HD REMIX version 2013 of all those crummy quality videos ive uploaded in the past.

[media=youtube]MBsTB4it2mY[/media]

Hmm? Shot loops are very easy in XF for me, I set them up in a pretty standard way. Usually off of whatever HDK I cause I just Million Carats, DT, j.S, Beehive, backdash st.S and i’m able to get 2-3 full rep shot loops off of that easily into reverb shock fireworks and this usually breaks somewhere in the 950-1.1m range off of throws. I know for sure that I can do it in XF3 and i’m pretty certain i’ve tested in XF2 as well.

Still takes up a decent amount of XF time though.

If you can find a consistent way to set it up in XF2/3 I’ll be more than happy. I think I can set it up with my combo Million Carats Volcano xx Beehive into Shot loops, but I’m not too sure regarding the consistency or the timing just being weird.

Okay so two things have been bugging me every since I started playing Dante.

  1. How do I get the Sky Dance to ground bounce after Stinger Mid-Screen? I dont understand how to get Dante at the right height to whiff the last hit of Sky Dance in this scenario.

  2. How does j.S after a Volcano > Beehive work? I can get it after Volcano > Revolver but only because of the height that Revolver puts them at.