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A little bit late. I blame The Walking Dead.
[media=youtube]XrYUSVeZRNQ[/media]
A little bit late. I blame The Walking Dead.
What I don’t really like about shot loops is that they don’t do that much more damage compared to his normal combos (The practical shots loop anyway)
Still haven’t seen it pulled consistently in a big tourney
Yipes does shot loops off some confirms though. He uses the Reverb Shock ender though, which is actually good in his case since it conserves wall/ground bounce for Vergil. Too bad he rarely uses Dante and that team anymore and goes for derpy teams these days.
Well, derpy wins tournaments these days
A Clay Pidgeon loop with at least one assist will usuallly give you 800k+ damage while building 2 meters, and killing just about everyone but the 1.05 Mills and above with a good DHC.
That’s because no Dantes outside of Yipes and Richard, use it. I can do this stuff online so it’s not as hard as people think.
I did once some damage comparison and didn’t get good results with it.
Was I missing something?
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With 3 shots loops, which I believe will be my max number when not styling, I get to 710 damage with no mash (out of hammer), mash will probably net you another 30k max, Strange assist (beams) with Bullet Storm -> Hammer will probably raise it by another 30K that about 780. While without any shot loops you get base damage of 696K which ain’t such a big deal.
By all mean, correct me if I’m wrong, but it doesn’t look like great motivation to practice way harder combo.
Aside for styling, we all pick Dante for styling
Now that I know my acid rain combo does pretty shit damage, I’m gonna try and learn that clay pigeon loop as my bnb. Does anyone know the maximum number of loops you can do on midgets? Is it 5 as well?
Also, I don’t know if its the same as the single shot loops, but do the multiple H shot looks that build more meter work for 5 reps also? If not, I’ll just stick to single shot.
And finally how well would these work in the corner. Thanks for the help
Generally it isn’t the actual shot loops that are the problem, it’s the Stinger followup which varies from character to character. That’s why any competitive player that does them will go for the easy Reverb followup, then DHC glitch into Vergil
I’m a pretty ambitious dude when it comes to combos but even I’m not convinced that they could ever be reliable enough for players to use as a BnB. Doesn’t mean players should ignore them completely, but they are more situational than anything
Well, in the Killer Bee (Intermediate) you missed out s.H after Killer Bee and didn’t go into Clay Pigeon loops. Also you don’t max out the shots when ending the loop and are missing out on meter and damage. Everything adds up. It’s not about style, it’s about efficiency. With at least one good assist attached to the loops, you’re going to break 800k meter neutral. The combo isn’t even hard so I don’t see what’s not to like.
But I don’t play Vergil
So its kinda character specific? That sucks. Is there any other combo that can build 1.5 bars and has decent damage outside of acid rain loop?
I have a couple (long-winded, sorry) specific questions – any insight is appreciated…
I can’t figure out a way to get a wall bounce because anything into lvl 2 stinger whiffs because of high HSD. Starting with vortex to j.S or vortex to hammer doesn’t work either because the opponent gets popped too high and recovers before the knockdown hit connects for some reason. DT into acid rain won’t work either because Dante is standing too far back for the acid rain to hit (and dashing into acid rain is too slow).
So the best thing I’ve found is burst time into DT, j.S, volcano, beehive, immediate jump back thunder bolt x3. This doesn’t do as much as million dollars though – are there better options using DT or is it best just to go with million dollars for pure damage in this situation?
After the reset, I’ve been starting with crystal instead of volcano, j.H, air play, j.H, blah blah blah, because it seems more consist of a follow up that way. The problem here is that the “combo into grapple, reset, combo ending with million dollars,” is only netting me around 900K worth of damage and I want well over 1 million to ensure a ToD, you know? What are some better, but still reliable, combos I could be doing before/after the Felicia/grapple reset to push a little extra damage?
The combo I’m using preceding the grapple is just the basic bnb - cr.L, M, H, stinger, bold cancel, volcano, j.H, air play, j.H, S, clay pigeon, prop shredder, air trick, hammer, cold shower (3~4 hits), level 2 stinger, bold cancel, grapple
It’s always better to use Million Dollars because Dante’s scaling is crap after a long combo and DT doesn’t build any meter. Here’s a combo you can use after that set up.
Million Carats > Stinger > Revolver > Stinger xx Fly > Thunder Bolt x5 > j.L
yeah, there’s no way you’re going to do anywhere close to million dollars’ damage with dhc into devil trigger, even if hsd isn’t an issue. unless you’re willing to burn xf, in which case your goal is to just do whatever will let you get the most thunderbolts.
unless you’re dhc’ing really early in a combo, before damage scaling becomes an issue.
what is max dmg for dante solo midscreen and corner? i feel like im never doing enough damage even with million dollars at the end. My best combo including sentinel drones i get about 760k iirc .
That’s near the best numbers Dante can get unfortunately, although I think you should get a bit more with Sentinel. To get higher you need to find a way to use Million carats early in combos and not a lot of assists allow that.
What combo do you use now?
Yo is it me or does RayRay’s combo starter gets rid of Dante’s damage problem almost entirely???
It really isn’t that hard to do, I got it down in less than half an hour, and it seems like getting between 540 and 600k before super with 1 assist was never easier.
Thanks to that, I finally found those Dante/Spencer combos I was asking for a few pages back. These guys can do big damage.
I made a short video about them.
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It was intended not to go for the loop there, just to how there is almost no difference in damage between doing the shot loops or not doing it.
I could get to 760 with 4 shots loops (4th is maxed) and Strange’s assist starting with s.L. It’s good damage, but still only 60K more than the usual B&B. The main difference is probably just the meter gain which is better. Saying that, you still won’t break the 2 bars barrier even with that.
2 questions. Is the first combo in this vid practical/optimal/good? I was thinking of just copying that combo and just do 236m ~m > super instead of devil trigger
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And also, for the hard knockdown on crazy dance, can it be done from a stinger > BC > teleport ?
60k is still a significant number, it’s only 20k away from Spencer’s “EIGHTY K” and can easily be the difference between killing someone or leaving them with a magic pixel. But whatever, at this point I’ve stopped caring about this stuff. If people don’t wanna step their shit up then that’s on them. It’s out there for people to use and that’s all that matters.
Will you agree that it is not worth doing if it will not make the difference for a kill?
Meter gain and such is great, but you got to remember, at least half (if not way more) of Marvel games are decided by dropped combo.
especially in tournament environment