Ultimate Dante Combo Thread. Jackpot! Yeah baby!

Cant believe I forgot to post this here.
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For everyone still rocking that OG Demon Hunter. I miss these forums :frowning:

Doesn’t even build 3 bars? Get that fraud-ass shit outta here

idk how to do that coffee emote on an iPod, so pretend it’s there lol

;__;
Man I dont play Dante much anymore is still my most used character so i’m depending on yall to improve it. :wink:

What’re the best combo extensions for dante in a Dante/Doom(missiles)/Mag(Disruptor) team? Off of his BNB/Hammer/j.S?

Disruptah can’t really extend combos, since the move loses its soft knockdown property as an assist, and HSD is not kind about it. You might be able to use it at the beginning of a combo to save your ground bounce.
Something like [Volcano, j.M, j.H (call assist), Killer Bee (assist stops them before they bounce), S, j.H, Killer Bee, blablabla] should work, might have to vary your air normals or throw an Air Play in there, or call the assist at a different timing.

Missiles let you do a lot of things. The best extension is probably [Stinger (call assist), Jet Stream/Fireworks, Sky Dance, Beehive, Stinger, Jet Stream, Fireworks] Builds somewhere around 1 meter I believe.
Dante can convert all sorts of random hits from Missiles into a (rather scaled) combo, too. Usually with The Hammer, Killer Bee on an aerial hit, or Revolver as a kinda/sorta anti-air (Revolver has a fuckhuge hitbox, and is safe if on block by cancelling into Fireworks)

I’m assuming I can put this [Stinger (call assist), Jet Stream/Fireworks, Sky Dance, Beehive, Stinger, Jet Stream, Fireworks] after:

LMH StingerxxBCxxVolcano jc j.H airplay j.H S~H~S sjc. Hammer coldshower stingerxxBC hammer volcano~beehive (bounce).

Yup, it will work after any groundbounce. I think someone made a video of a few extensions using Doom, might be in this thread actually.

I realise this has probably been asked a million times but how do you cancel f+H into dp+M?

Few questions i have. Do you guys know of any good BnB extensions with cold star? and the team ive been messing around with is Mag/Dante/Sent (note mag and dante will pretty much be on any team i play) I wonder if it would be better to have i less of an assist with ammy but have a better anchor. (and cold star does really well for magneto). Thoughts?

It’s cold Bold Cancel, read here:

Can somebody here please tell me how in the hell this guy managed to get 970k using only 1 meter( Combo is at 1:30 )?!?I’m at a loss for words…so sick,I need this combo in my life for my new Dante,Nova,Vergil team
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That combo is mad finicky. If you don’t clip them with the last hit of rapid slash it fuqs the scaling and timing for the second million carats. The fact that it starts off a j.S in the corner and he’s using rocket punch assist (damage fluff) doesn’t help in case in terms of practicality.

Any trick for connecting Stinger after shot loops? (can’t get it consistently)
In hammer 623M JC jB jC j236A (S H)x4 Stinger

Screwing around with Dante/Sentinel atm. Anything build more meter than this?

:l: :m: :h: 6:h: BC Volcano, j.:h: Airplay j.:h:, st.:s:~:h: TK Acid Rain x2, j. :m: Hammer, Cold Shower xx Stinger Lvl2 BC Hammer, Volcano xx Beehive, Stinger (Call Drones) BC Revolver, TK Skydance, Beehive, Stinger BC Volcano xx Beehive, Million Dollars
Damage: 732k
Meter Build: 2.3

Those numbers reflect the usage of two acid rains. You still get two bars for using one Acid Rain.

Add in Vajra assist and instead of going into prop shredder acid rain you can do

st. :h:+Call Strider :s: TK Million Carats 44S~H Stinger and continue the combo as notated. The meter build is like 1.99 and you get 801k for a bar. Run Sentinel 2nd for Plasma Storm if need be.

What’s the best mid-screen drones extension doe?

Cold shower xx stinger xx hammer -> call Sent + Million Carats -> j.s xx hammer

Sent from my SCH-I535 using Tapatalk 2

Anything in regards to the spacing of that? When I was missing around they’d always just flip out, might’ve been because I nudged them out though.

The cold shower part can be omitted, you just need a situation where you have enough time to call Sent before you do M.Carats. Dashing up before you do j.S xx Hammer may also help

Sent from my SCH-I535 using Tapatalk 2

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Hey i wanted to know if anyone could help me with doing the combo at 2:00 mark. I cant seem to connect the beehive->sentinel assist->revolver
I can but, revolver finishes before the last 2 drones hit and causes a groundbounce ending the combo. Am I just not pressing the assist button early enough. Is this some 1frame link like 1:18?
Btw: Any tips on hitting 1-Frame links like 1:18?

anybody have any high damage combos with dante akuma assist anymore?

What’s the optimal damage combo after million carats xxdevil triggerxx on an incoming character in the corner? I’ve been running that setup recently for the mixups inside of million carats, but I’m not sure what my best option is for when I get a hit.

My team is Dante/Vergil/Taskmaster. Currently what I’m doing is

Million carats->Devil Trigger->j.S->call Vergil->million carats->million carats->volcano beehive->44S…H->stinger->skydance (last hit whiff)->acid rain->volacno->j.S->volcano beehive->million dollars. Does 880k.

I found a pretty hard combo to up the damage to 1 mil but…it’s hard

Million carats->Devil Trigger->million carats->j.S (yeah that’s right)->call Vergil->million carats->million carats->6H->revolver->call Taskmaster->6H->bold move->skydance->beehive->6H->volcano beehive->million dollars. Fully mashed it does 1.03 mill (but man I can’t mash for shit and can’t get it again lol). Not sure where to go from this (can’t add the wallbounce because it runs out my devil trigger before million dollars, which is a big chunk of damage). The hardest part is the skydance->beehive off of Task arrows and I’d probably just leave that part out since it’s only like 60k extra damage.

And what should I do midscreen? Completely lost here (doing the scrubby j.S->cold shower->propshredder combo). I tried million carrats->devil trigger->million carats->S->shot loops, but man shot loops feel weird off this starter (I’m normally really consistent with them, but managing my opponent’s height and the speed of my shot loops here is hard. I can’t get more than 3 reps with any sort of consistency, and landing the stinger after it is a pain).