In order (my opinion):
Jill
Iron Man
MODOK
Morrigan
Rocket Raccoon
Viper
Strider
Nova (you can play a very simple one, but the rabbit hole goes really deep here)
Strange
old iron man combos where stupid hard
hell just hit confirming with him is s task I’m.itself
seismo x seismo is hard though :sad:
I assume you’re trolling…
But for the people that think that is hard, seriously, most every character in the game (most) has something that difficult or worse, plus, it really isn’t even that good or important.
That IM cr.H… It makes me want to punch a baby.
Also, a bit off topic but relative to the idea of balance: I really wish hard to tell cancelable frames wouldn’t exists. It’s such a pain in the ass having to develop nothing but pure timing reflex as opposed to visual aid timing reflex just to perform a basic air grab combo with Iron Man. Deadpool’s Quick Work->Chimichangas applies as well, as does Doom’s Air Dash resulting in an unintentional j.H, and so much more.
speaking of ms.valentine, did she get better or worse?
First of all there is a huge difference between combo video combos with teams made with assists that’s soul purpose is to extend a combo and a legit playble team this alone proves you don’t know wtf you’re talking about. You don’t know what you are talking about when it comes to Zero. Please don’t talk about the ease of his combos like you know anything. His basic BNB is no different in fact he got easier BNBs than he had before, now he’s got a brain dead OTG, it’s his advanced stuff that is gone you know the stuff that lead to instant kills on the entire cast for 2 bars and was not very difficult… Second of all the ability to open someone up is NOT what makes a character strong it’s about being able to close the distance and apply mixups especially in this game or prevent your opponent from doing that…
If just opening people up made a character strong Shuma-Gorath would be easily top tier. He man has 2 instant overheads, a command grab he can get full combos off of, a regular grab and air he can get full combos off of, chainable c. L, and a good cross up YET Shuma is nowhere in the discussion for being a top character because he has such a hard time closing the game and his combos are hard.
I’m going to repeat this again, Zero is still a good character but he is worse than his Vanilla counter part, he does less damage, has a lot harder time closing the distance, his combo ability off of ranged buster shots is much weaker, his combos in general and meter gain are weaker. I’d trade Vanilla Zero and his ability to kill 90% of the cast off of a buster shot from half screen with no X-factor and starting with 1 meter any daay of the week for the new Zero.
:eek: Iron Man c.:h: is…well, I was gonna put “awesome,” but that would have been an exaggeration.
It’s not as horrendous as everyone made it out to be in vanilla. It’s just not a “normal.” You pretty much have to use it like a special move and getting counterhits with it outside of someone’s c. range (usually) leads to pretty sweet jump loops in that game. After a while, the rocket can be a staple of your game with Iron Man if you use it right. Is it Samurai Edge? No. That doesn’t mean it’s bad, though.
I can understand, though, if people think it’s an inconvenient move since Iron Man has…not so much time to hitconfirm. My thing with him was always that I couldn’t stand the constant changing of vertical directions with the joystick while comboing with him. If either hand lagged behind the other, the combo gets messed up and drops with most characters in that game means you lose (unless you’re Magneto…in which case, fuck you).
Thankfully, it’s much much better this time around.
Mustachio, I kinda feel you on that one. Imagine my infinite rage when I had learned the timing (to the HEARTBEAT) of Chris’ Combination Punch combo and then saw one of my buddies mash it out with the triple punch button, LOL. The thing I like about difficult timing, though, is that it makes character tech less homogenous and kinda forces you to become more intimate with your characters in the sense that when you’re playing, you have those, “Yeah, this’ll work for sure,” moments and also those, “This combo is probably going to drop–I should find a way to make the best of what’s about to happen,” moments. The time it takes to learn difficult timing on character tech eventually lets you feel like you’re “in the cockpit,” so to speak, like you’ve climbed right on in.
Or maybe that’s just me. >_>
Both all minor changes. It balances out to her being pretty much the same as she was in vanilla, but since everybody except Viper got weaker, she is much better by comparison.
The reason why Vergil will be top tier is that he is dominant over way too much area of the screen. He makes even Dante’s range look short. His only real issue being some slower recovery normals that can still be cancelled on block and able to be cancelled on whiff once you are in DT. He gets mad frame advantage off of round trip and judgement cuts especially in Devil Trigger and in DT rising sun to teleport down is safe on block also.
It’s only a matter of time before it’s clear that he will control the game. Having him come in with meters pretty much mitigates any of his real issues any ways especially if he has an assist on top of it.
Charged buster shot causing hard knockdown was an overpowered mechanic that needed to be removed so he wouldn’t be fuck all broken in this game. Not something that brings him down from a standard tier list.
Zero’s approaches with assists will be just as good if not better especially with all of the cancelling into buster shit. I don’t see how it got worse for him to approach at all now that he can swing ride lightning or command dash and shoot buster off it now. With assists in the middle of all that…you’re going to get in.
Zero will still have a hard time against people turtling at the top of the screen but that was one of his only real issues. That’s why they made Strider so you can play a Zero with less health that can’t be turtled at all no matter the character or situation.
Zero is better for sure. Buster canceling is nuts and you can basically go even more apeshit with him with buster, lighting, and j.h than you did in vanilla.
I have to disagree with this. I would rather have a character that opens up people easily but needs to do it 3 times than a character that can 1 touch kill you but has a rough time of actually landing the first hit.
Ever played CvS2 A groove Sakura? Same concept of Shoshosho, or Painting the fence with A Bison(although that was more of a pain in the ass).
No, Zero’s damage DID get nerfed because of the harsher scaling limit’s and he builds meter for less. Zero needs good DHC synergy now with another character in order to kill most characters in one combo. Show or tell us what this real shit is instead of typing worthless shit with no proof.
In a practical sense Zero does nowhere near the damage of Viper
as i said before, vergil is the most generic character in the game and after playing against him, i couldnt be more right. hes dante, wolvie and wesker combined into one.
as of now, hes definitely top tier but i dunno would he withstand the test of time. would he be like sentinel and get progressively worse as the game evolves or would he be like dante and keep getting better? or would he be like wolverine and wesker where he’ll be a threat no matter what? i’m leaning on the last prediction.
but as time passes, he’ll get better and more rage inducing before he gets worse (assuming he’ll get worse)
or learn how to block.
tron players: yall got exposed with your pants down in umvc3. how many people picked her just for that damn assist?
which reminds me how hilarious it was when flashmetroid calls viscants iron man a fraud in an episode on cross counter when hes running iron man/tron. any character with tron assist gets 10x better.
I played Tron for the Assist + I like using Tron…now I can’t even use Tron…
The real shit is all over the Zero boards. Honestly Zero is the only character I really even care about and he definitely got better. He still has ToD’s if you want them but he doesn’t need them. He still kills anyone in 2 hits once you learn the advanced stuff (I’m consistently hitting 600k+ meterless in matches) and is still arguably the best in the game at opening someone up. Probably 90%+ of Zero users aren’t used to using his reset game yet. He has always had Wesker-level resets but they were completely unnecessary in vanilla.
He still carries you corner to corner in one combo, he still has the lightning loop, and he even gained access to his own version of Taskmaster’s double arrow lift from vanilla. The only thing that got a little worse with him is that he can’t block during air-dash, so now he actually does need assists to get in (he didn’t before in vanilla but everyone kept parroting that he did).
Buster cancelling is insane. Now that I’ve gotten faster with it I feel like he’s almost on MvC2 Strider levels of constant pressure.
He does build less meter, but I don’t even use his meter now unless I’m going for a lightning loop. I go for resets and save that meter for Proton Cannons and Spells of Vishanti.
Forgot to mention: There are (and always have been) ways of confirming from a buster other than lightning. More Zero players really need to learn them.
So much truth in this one post that applies to not only zero, but several other characters.
In fact, not understanding what alot of UMvC3’s cast is capable of makes for several post in this thread completely miss-informed. Can’t always have things handed to you. Especially when access to the information is just a few clicks away.
Zero doesn’t feel stronger at all, if anything, his Buster buff just about kept him on par with how he was in Vanilla.
What’s most annoying about playing him now is his lower damage off practical situations, his synergy with certain characters has been reduced pretty bad, this is due to the Buster nerf limiting combo possibilities and shippuga assist being useless even for combos now. Lightning Loop was just gravy in the last game, but now it feels like it’s essential. Glad I didn’t forget it since the last game. As a team sweeper, he doesn’t feel as capable and definitely doesn’t feel as fun, but I do like him as a battery in this game even if his meter build got reduced
On a lighter note: Spencer is hella buff in this game!
tbh flash ironman was ( and probably is ) better than viscant’s by a fair margin. even viscant said tony was nothing but an assist so he put next to no time into him. and this is without bringing tron into the equation.