marvel: flight/air 8 way dashes
Capcom: Teleports, dive kicks
Nerf 8 way dash. Leave teleports the same. Capcom secretly promoting their franchise.
marvel: flight/air 8 way dashes
Capcom: Teleports, dive kicks
Nerf 8 way dash. Leave teleports the same. Capcom secretly promoting their franchise.
They’re trying to make it up to themselves for making the Marvel characters so much better in MVC2.
Well, since Tron is in the trash can. Which is sad because they gave her a godlike alt. I might as well try Hisen-ko for this all female team i’m trying to do.
Tron is bad, so you swapping her for Hsien-Ko?
I know she got some buffs, but that doesn’t really make sense.
Zero got hit with the nerf bat pretty damn hard in this game. He did not get better. The change log released does not show all of his nerfs His damage output has been severely hit and so have his combos and mobility. It wasn’t just hard KD they removed from his lvl 3 buster either they increased the recover after it as well and where as Zero could get strong combos from nearly full screen with a busters shot in Vanilla now he must be much closer. Also when Zero launches an airborne opponent with S they float MUCH higher than before causing Zero jump past his opponents and making it much harder to get decent damage off of such situations or combos. He’s a better character at opening you up than he was in Vanilla because of the buster canceling buff but once he does he doesn’t do nearly as much damage and getting in is MUCH harder too. He struggles to land his super now because he can’t get a hard KD without landing a decently sized air series and THOSE are harder to do because of the hit stun reduction.
Granted after all this he’s still a good character but all these people claiming he’s top are clearly not Zero player’s themselves. As of right now he’s defiantly weaker than he was in Vanilla but that could change with more time, I haven’t even bought the game so I’ve only got a decent amount of time into the game. Well see if in the end his new mix up tools will make up for his nerfs.
Zero got harder to use, he didn’t necessarily get weaker (on the whole that is, not that there isn’t merit to some of the things you mentioned). People have already shown (with week 1 tech no less) that it’s still possible to get 800k+ with 1 meter off a clean hit. On the easy to play scale, if Wesker was a 1 and Viper was a 10, Zero is probably coming in at a 6-7 right now in terms of using effectively (for max damage anyways.)
You’re vastly underrating the power he has to open people up (and the buff he got to that ability). In a game where a ton of characters could have high damage/tods with new tech, the ability to actually open people up and land those combos is what distinguishes the best characters from the rest of the pack. The problem with Zero right now is that the timing on a lot of things changed, and he’s not nearly as easy to derp faceroll into high damage setups like Wesker or a few other characters are right now. It’s going to take time before your average Zero can get consistently high damage combos off awkward/weird setups.
I think that Phoenix Wright will be slightly like MODOK, in that you can’t really tier him. It’s the random factor. In some matches he will dominate, and in some he will die.
In what matches will he dominate? IMHO he’s this game’s Roll, anyone who loses to someone using him should feel ashamed.
If he gets lucky with the evidence and has the right assists, he can destroy you.
For example, if you have Sentinel and Wesker, call drones -> collect evidence. If you’re lucky, you get the right evidence. You approach behind drones and get an unblockable objection with Wesker.
Problem is, most of the time he manages to get 3 evidences is when he’s already near dead. Any plan which assumes that your opponent is going to stay still and let you do whatever you want when they can rip you apart with 2 combos is doomed to fail.
Not to mention that PW can’t really protect Sentinel from punishment like someone like Firebrand or Magneto can.
This isn’t true at all. There are a lot of setups that get you free evidence which are pretty easy to achieve.
The most common one is your point character beating out the other point character - if you finish with a DHC into Wright, Wright has enough time to get 4-5 free evidences and usually can come out of it with 3 good + trial mode (only needing the objection for turnabout).There is literally nothing the other person can do about this short of not having their point character get killed.
You can get to turnabout from 0 evidences in one combo. Desk’s video + a video UltraDavid made show it:
And then there’s synergy to be considered with characters that have supers that force the other person into extended hit stun which buy time for Wright. Trish/Dormammu setups come to mind here, and they’ll undoubtedly get better as people spend more time in the lab figuring out what combinations can be really effective.
Even with week one tech, people have found a lot of ways to setup both getting evidence and landing the objection. It’s incredibly dumb to think that dealing with PW in the long term (or even in a variety of scenarios now) as easy as “LOL RUSH DAT SHIT DOWN TWICE NP.” His biggest weakness (ironically) is probably the fact that he’s not a good character to start out with because most of his setups require more than 1 meter or a different character to be on point. Therefore, he’ll probably get the vanilla Phoenix treatment in the end and be a huge snapback target from the very start of the game.
Umm…Well tell me when gutstaf fire is scary again. I’ll take my chances with Hisen-ko.
People need to stop implying (or stating) Viper is the hardest character in the game. That isn’t true.
Zero’s damage did not get nerfed. Stop doing ABC combos and get to the real shit. I would argue Zero does some of the highest damage for characters in his health pool along with Viper. He definitely does more damage than vanilla Zero especially alone.
Zero’s damage output really didn’t get lowered that much at all and he can still TOD most of the cast with 2 meters. Granted he needs adjustment, but that adjustment is really not that drastic.
It is a drastic adjustment…for those that are too lazy to experiment and break open charecters…not enough herp for there derp
I feel like weighing in here as well. I picked up Viper relatively recently when I realized the synergy she had with a few other characters I liked. I figured it was going to be this awful Rocky style training montage of carrying tree logs on my back through the Siberian tundra.
Her combos are actually pretty easy and you can get 80-90% of the way to optimal very quickly. The tough part is just becoming comfortable with her neutral game and tools, and slowly starting to work in a few technical tricks here and there as you learn them without it becoming a detriment to your gameplay in the process.
I found other characters much more difficult to play at a basic level, even though the Viper rabbit hole goes way deeper (if that makes sense).
Who’s the hardest? Jill? M.O.D.O.K?
I would say Iron-Man, MODOK and Morrigan are the toughest. That’s both for training mode combos and playing against actual people.