your salt is delicious, hawk for top tier/salt tier
Vergil/Morrigan is really fun. Constantly having sprial swords on thanks to dark harmonizer is great, plus every combo I get a dark harmonizer in there too. Oh and Morrigan’s Astral zoning is top notch in this one, seriously it feels better for some reason. Now I need to find an anchor…
Thoughts-
Doctor strange- People are just getting started with him. I really don’t see people maximizing the insanity of his little fireball setups by setting up multiple bounce points for mixup. He’s so solid everywhere else and once people get this stuff down it’s going to be ugly.
Ghost rider- I see the issues i think most people see. He’s going to need some tech to break out of mid tier, but i could see it happening. He does feel lacking as hell
Hawkeye- Low high tier at least, for now. Honestly he feels like the new doom of ultimate, which since old doom got buffed, means we’ve got two. Both are hell on point, both come with awesome assists. And i think hawkeye will be crazy in xfactor as well with some time, but i do see the issue with people just turtling him out. That said it works both ways. IF you opponent blows x factor early to say take out 2 characters or whatever, then you’ve got a lvl 3 hawkeye who can just CHIP their team to death.
Iron Fist- High mid, could see him in top. His gimmicks and issues are odd no doubt, but that doesn’t stop him from keeping up pressure and putting out pain if he hits. I do think he’ll be assist reliant, but him having a great assist helps.
Nova- Basically he still screams meh. So either people are going to bite the bullet and actually start experimenting with Red life special moves, and stop treating him like Mag’ and iron mans gay love baby, or they’ll keep doing so and he’ll sit in mid tier. I really think he needs a different approach to get his full potential. People need to stop playing him as if he even gets red life and start abusing the HELL out of how powerful his moves are with it. Until then mid tier.
Rocket Raccoon- I felt he’d be good from day 1 and i only see him getting better as people figure out more and more. I don’t see him winding up S tier, but he’s easily top as things stand.
Firebrand- Someone else tested it and I did as well. I don’t care how shit his assists are when this guy is near dark phoneix potential with 4 bars and x factor. BUILD THE FUCK AROUND IT. Bonus points is that he doesn’t near suck on point at all, and really is just one reset meter whore.
Frank- I still don’t know. Everyone says normals are awesome when he gets to five, and god knows he can do that shit in a single combo, but that first hit still looks nasty, and i’m not sure he’s quite good enough once he gets them. I mean imagine the same hit with any other high tier. It’s probably a kill, and you’re ready to go. Frank won’t kill on his first combo, and he’s going to have to be really damn good with paddlesaws to make that ok. I really wouldn’t even try to place him because i just don’t have the feel for it.
Nemisis- I think he’ll be more solid that people give him credit for, and it’ll be a long time before we see what he’s really capable off. Even then though i’d only see him scrapping the bottom of high tier.
Wright- Once people start playing him, and not just his gimmick, I think we’ll see where he really lies. Could easily wind up S tier depending on how well he really holds his own on bad item searches, and how creative setups become. Dude’s a monster buff to the whole team.
Strider- I think I underestimated him, but i still see him as low high. There’s too many other people who will do equally crazy shit for less meter with more health. I will say having an amazing assist and x factor orbs is a huge part of why he’s up there. He’s just such a meter whore That said i really think his new best pal is going to be morrigan
Vergil- I wouldn’t be surprised if he gets hit in the balls with a possible patch nerf, and still winds up good. He ironically doesn’t need all his crazy loop bullshit because he’s got a godly assist and I think will be a reset god.
Jill/shuma- I’m putting them together because i don’t have DLC. I honestly think that capcom was VERY worried about the idea of DLC characters being top tier, so they’ve watched very carefully so that they don’t get there. That said jill seems ok and shuma just…i feel bad for. Here’s hoping someone does something cool with them, mid for jill low for shuma.
Wesker- I still think high mid to high. Not what he once was but still SOO solid.
Chris- My knowledge of chris sucks, but not having to bend over backwards to get damage helps him, because when he could hit you it HURT. I think like a lot of the cast it’ll depend on just how viable zoning winds up. Till then still mid for now.
Doom- Top/S. Easily. He was amazing before, but people just didn’t use him near his full potential. Easy mode S ground bounce into loopdeloops is going to dropkick him right up there.
Dorm- Top/S. I don’t think dark matter to teleport is the breaking factor so much as just dark matter to ANYTHING with his new easy mode hands. I don’t think people are even touching on some of the crap he’ll be able to do now and he’s already silly. S is unlikely, but with the right team i could see it.
Akuma- High tier, maybe top? I’ll be honest that i just don’t know akuma, but i feel like that hurrican kick nerf makes his game a little harder. He’s still nuts in xfactor, and air xfactor is huge for him, as is air demon flip games. I just have a hard time giving low hp characters top placings when we’ve already got so much crazy shit on more solid characters.
Tron- LOW. I’m really really hoping there’s some new combo or strat that she gains from being able to rapid fire serv bots because that’s the ONLY thing that bitch gained. Taking the infinite out was fine, but nerfing jumping heavy and gustaff flame is just WTF territory. I’m planning on putting some time in on her at some point.
Zero- Top/S. Nothing shocking here folks. Move along. I think he’s less likely to be S than anyone else who could be, but there’s no doubt he’s still a huge threat.
Skrull- High. I think even in vanilla he was underestimated and someone who would’ve still climbed given time. His air tele buff is going to really help him open up his style even more, and I have no doubt he’s going to be solid. Only thing hurting him is that he’s a huge meter whore and one of the few who doesn’t gain that much on some of his combos.
MODOK-mid/high? The fuck do i know about modok other than i still think he hasn’t been fully fleshed out, even with damn near no changes. The biggest thing though is the airdash nerf makes zoning more viable for him should you choose to do so.
Task- High. I don’t think he’ll stay top. he was on the edge before, lost some damage due to fixes, and gained a LOT of competition. I wouldn’t be surprised to see him, but i’m not sure he’ll be as common.
Viper- High/top. Felt like she was slept on before and she’s slept on now. She’s just evil in the right hands. Only reason for shaky placing is i can’t even pretend to understand her potential.
Chun-mid/maaaybe high? Still hates getting in, but she at least gets better damage if she does. Infinite aside anyways. Still very assist reliant i feel.
Ryu- High/top. I think people haven’t noticed his new S shoryu and how stupid crazy that is. Comboing out of overhead and air x factor are the other big ones. His other new toys are…odd. Fireballs seem like combo fodder and powerup mode doesn’t seem very meter efficient, but they aren’t nerfs so meh.
Cap-High/maaaybe top. Possible new task in some ways. new cartwheel and MUCH better damage make him a scary scary person to get hit by. Double jump helps him get in and actually land jump ins.
Thor-mid? Really don’t know him well enough. I think he was underrated before and certainly nothing got worse. His grabs getting range seems huge to me.
Iron man-mid. For now at least. I still feel he’s got the same problem where he’s a totally solid character who just…has other people do everything he does better.
Trish-low high. I still think her options are just too good to throw her in mid. She’s scary and brings a lot.
Dante- High/top/S. It’ll depend on a lot, but golden boy is still just that. His options are just too crazy for him to be less than high tier. And FUCK new devil trigger.
Spiderman- mid, but i expect him to go up. For now he lost dmg, and his changes are going to take time to flesh out. IF they work out though i could see him high tier.
Storm-high/top/S. So underrated in vanilla i feel. I see her coming back with force. Wind toy mechanic seems nasty.
Ama-High/top/niche. I know…the air dash nerf. And a few other hitscaling things. That said so far i’ve yet to see it really making her fall because she’s still fucking hell to deal with. Niche comes in with the fact that I think he slow super may have some SUPER broken stuff in this one.
Spencer- high/low top. I feel like he might take taskmasters place. His damage is just so damn good now since he can relaunch without a wall bounce.
Joe- Fuck if i know. Only thing i feel i can comment on was how badly he NEEDED OTG cannon hyper. Hopefully this fixes some of his damage issues.
Wolverine-high. Yeah he got nerfed, i still think he’ll wind up scary and worth it on the right team.
Deadpool-Taunt tier(eventually high…maybe even top). Seriously his changes are going to take awhile to fully utilize. Teleport and taunt combos may be gimmicky and do nothing for him, as does extra chimichanga, or it may turn him into a demon. He could zone and combo before quite well and i think was overlooked. More options for both nasty mixup and damage is certainly going to make him better, just how much I can’t say.
Mags- high/top. HYPER GRAV. Fool plays the exact same it feels like, but now you actually let his super hit before you DHC. Hooray. I see his added moves helping him quite a bit as well once people really figure out some tricks for them and squeeze is still evil.
Hsienko-low? I won’t even pretend to know other than I think that powerup point characters then swaping them for assists might be more viable with sent nerfed on point, flame gone, and haggar nerfish.
Morrigan-mid/high/niche. There may be some really nasty teams focused around her S fireball. It steals insane meter and leads to some really nasty stuff and she builds meter like a god still. Something like her+ammy for the slow into S fireball combo’s and a good X factor meter whore(vergil, Firebrand, strider) might be really scary. Hell she could even keep phoneix teams alive IF that fireball pans out. If it doesn’t then she’s gained nothing of note and lost too much and is going to drop like a stone.
Felicia- uhhh…dunno. Mid? They changed how she should otg, and gave her air triangle kicks. I have no idea what this means for felicia play. I do think she was solidish before and just missing something, so hopefully this somehow pushes her over and i just don’t get it.
X23- High. She got some wonderful stuff and is another one who wasn’t fleshed out fully during vanilla’s life. Could totally be wrong, but dammit I see it happening.
Phoneix-high to still possibly S. So…yeah. She still gets a 50/50 auto win if she kills someone in dark phoneix form. You just actually have to build the team around building meter now rather than blocking with your face. Morrigan factor again.
Sent-high. Down from top tier but he’s just not the do all bastard he was before. He’s still got amazing assists, but his point game is just not nearly as scary.
Arthur-mid/high. Sorta see hsienko. I don’t know enough about him to really comment other than I think super armor was slept on and his lvl 3 is still scary good.
Haggar-MAYOR TIER(high). I love his buffs and I think his assist is still good enough that now that he actually has a real point game he’s more than just lariat.
Hulk-Everyone says he’s slept on. I can’t pretend to see it. Maybe his new punch or command grab buffs. Maybe that charge armor. I dunno. I just don’t get hulk. I do hope that AA charge wall bounce helps his sorta sad damage.
She hulk-mid/high. I think she might still have it, but will have to be played differently. Certainly won’t be what she was.
So yeah that’s it. No doubt this’ll be fun to look back on later.
Zero is still in there. Been running Zero, Vergil, Strider look out for this team!
[media=youtube]jHQWcSAdHEk[/media]
This next link is just some of the things I found already.
holy shit, chris got buffed big time.
being able to cancel his dash is HUGE. no longer does his normals feel worthless or get outprioritized because you have to come to a full stop before your normals comes out.
this makes his b&b so much easier. launch, m,m,h,s, air magnum, dash, stun baton, launch, h,s, d.h xx sweep combo super.
i’m loving the new cancellable jumping down + hp. this makes the air shotgun that much better. opponent tries to dodge your peashooter will now eat a load of buckshot.
and his new down+hp being bufferable makes his throws much more scarier. from mid screen he can loop the hp boulder punch twice after his throw and then end it with d+hp xx sweep combo or the satellite level 3 super
all of his specials are faster overall and flame grenades doesn’t disappear on hit anymore i think. i guess he inherited dormammus flame carpet.
Hawkeye for mid tier, reasons:
Pros:
-Great keepaway
- More than decent normals
- His supers are GOOD.
Cons: - No way to get an opponent off of you once they’re in, especially characters like Zero. If he had an arrow shot that hit right below him, he would be a lot better.
- His damage is decent and not godlike.
- Assists could be better.
These two reasons just weaken him drastically imo.
Also, people underestimate Sentinel being on point. He only loses to characters who can get under him. I think he beats Doom hands down and any big character in fact. The only Big body person to really give him a challenge I think he strange because of his anti projectile super. I think Sentinel will outlast dormammu and Nemesis imo.
You forgot to post a link.
as much as i love sentinel, he is gonna struggle in umvc3. although he has an improved flight mode, he seems overall weaker than he was in vanilla mvc3.
doom and dormammu got nothing but buffs and sentinel already had a hard time with dormammu in vanilla. doom has wolverines old dive kick now and we all know how much sentinel loves that move.
I was told by a generally reliable source that Sent drones’ nerf of becoming a true block string is NOT true (well, he’s always reliable, but said he wasn’t certain). Can anyone confirm or deny this? (I just got the game this morning, so can’t mess with it till tonight. Can’t WAIT) This would make Sent much more viable than I expected as I counted on that stagger for left right tricks in Vanilla.
Just faced my first good Vergil
All I can say is Sentinel Drones + Hovering Summoned Swords + Teleport… WHAT… THE… FUCK!!!
I got a ton of games in last night with some really good players and we were pretty much all trying out some of the new characters, so out of all the characters we played here’s where I predict they’ll end up:
S: Zero, Magneto, Iron Fist’s assist, Doom, Strider
S/A: Hawkeye, Wesker, Frank, Strange, Phoenix
A: Spencer
A/B: Thor, Iron Man
B: Iron Fist (not really sure, could move up or down), Sentinel, Nova, Ghost Rider
C: Nemesis
Those were the only characters we really played… there was a little bit of Wright, Rocket, and Cap but not enough to judge how good they are.
Reasoning:
Zero: We already know he’s stupid tier and only got stupider. I’m not going to bother elaborating. He does have more trouble against keepaway now that he can’t block during air-dash though.
Magneto: Barely lost anything in the end and his new moves are amazing.
Iron Fist’s Dragon Fang assist: This thing is the new wall-bouncing anti-airing Tatsu holy shit.
Doom: You are beneath Doom. Really though I noticed some little changes that I haven’t seen documented. First of all I think his collision box is smaller; I was able to cross people up on tri-jumps much much easier. His c.M seems to have more range, or at least it definitely has more range in combo somehow; I was hitting c.LMH a lot in situations where it never would have hit in vanilla. He got a lot faster in XF too.
Strider: It’s a combination of his assist and anchor potential that put him up there. Vajra is probably the best keepaway assist in the game now and it’s still pretty decent as an approach cover and gives super-easy hit confirms. Anchor strider is insane too. Press buttons and you have a good chance of winning. Push-block is really good and important against this but there’s actually not much hitstun on the orbs so push-block with even slightly wrong timing once and you lose a character.
Hawkeye: I think he’s the new better faster Taskmaster. Give him any decent assist (hello Strider and/or Iron Fist) and he becomes possibly the best keepaway character in the game. Hawkeye/Strider was extremely difficult for me to fight with Zero (even backed by Unibeam assist). Piercing shot cleanly beats charged buster + H-Hadangeki at the same time clean wtf. His chip damage is pretty insane, he’s mobile enough to get away from rushdown with 1 right guess and make you work really hard to get back in on him, and his supers are just really good in the neutral game.
Wesker: Same Wesker as always.
Frank: Back him with assists and he’s solid. Don’t run him as anchor though. He’s really super easy to play too, has some great normals even without levels, does good damage and has solid health. I think it’s best to run him on point, get him a few levels and DHC out so you can abuse the shopping cart assist for a while before he comes back in. If you can get him to level 4 or 5 though just keep him in and he has a good shot at ocv’ing a team (while backed with good assists of course).
Strange: This was my focus of the night. At first he felt weird and easily rushed down, but once I started getting used to his array of projectiles and his teleports I realized he is definitely really good. In the neutral game he wants to be full-screen from you so he can set up some lockdown but if you do get in on him he’s not helpless. Between illusion and 7 rings you really have to force him to guess wrong to accomplish anything, and his normals are good enough too. Having a chainable c.l that easily confirms into impact palm is really convenient. Then of course there’s the SoV to punish anything XFC into a dead character (or 2…he’s for sure one of the best at taking advantage of happy birthdays). I wish either Daggers or Eye of Agamotto (but not both) didn’t disappear when he got hit, but I think when I get more time with him it won’t matter. At the beginning of the night my Strange was just a free win, but by the end we all realized Strange is a huge problem. He’s a very good anchor too. In XF3 he basically does all the same things XF3 Wesker does.
Phoenix: Dark Phoenix is still the same bullshit but she’s much harder to setup now and Phoenix is easier to snap in and kill (no blocking in air-dash). She might actually fall a little lower.
Spencer: He is a mixup machine with the new zipline. Other than that he’s more of the same though. The reduced hitbox on Bionic Arm makes it quite a bit safer to run approach mixups against him though.
Thor: Same Thor but better. He was underrated before, now he’s just solid. Having high health is a big deal now too.
Iron Man: When I first tried him out in training mode I wasn’t sure what to think. He still felt clunky and on paper his mixup should be lacking. Once I took him into games though I realized that slide he gets from his tri-jump somehow makes up for everything. I was constantly catching everyone I played (these are good players, one of them is a long-time mvc2 player and took 2nd place at a recent regional vmvc3 tourney) with my tri-jump and box-jump mixups. Hit confirming felt a lot easier now too… I don’t know if they improved the hitstun of his c.L or what was really changed but something is different. He’s got fancy new combos now and does real damage without weird-as-hell low fly combos. In the end he’s a solid character with some very good assists that help any team.
Iron Fist: I’m really not sure yet. He does good damage, has good health, has one of the best assists in the game, some of the best ground normals in the game, and can completely negate push-blocking. His approach is a little weak and he has no left-right mixup, but his high-low mixup is one of the best in the game. He needs like a beam or hawkeye/task arrows assist to cover his approach but he’s solid enough. I see him as viable for sure, but maybe not good enough to be common in tourneys (think old Spencer).
Sentinel: He’s almost identical to before, but his advanced unfly combos are actually a lot easier now. Drones are still amazing and the adjustment to them barely changes anything.
Nova: Looks like the weakest of the 8-way air-dash characters until I see some new tech from him, but he’s still good enough to be viable and has an overhead assist.
Ghost Rider: For the most part I felt like I could just block and he couldn’t really do anything. Eventually I have to get on him though but there are some pretty gaping openings in his keepaway if you watch for them. Whenever it came down to anchor Doom vs anchor Ghost Rider though I had problems with him. Full-screen instant overheads are dumb though, and in XF3 they are really dumb.
Nemesis: This is speaking from the perspective of a Zero player, but I can stay full-screen from him, crouch under all his projectiles, and keep him out with buster all day. If he leaves an opening I can go in and combo his fat ass into oblivion. Seems really free. I would like to be proven otherwise because I like when more characters are viable but for now I think he’s just bad.
mark my words, ironman is GOOD now. folks are sleeping on him. also his anchor ability has jumped up considerably.
UMVC3 DARK IRONMAN IS A SLEEPER.
-dime
PSN or XBL? If PSN i’d like to enlighten you on Nemesis. However you play as Zero which in theory is a good matchup against Nemesis because he’s small and can use projectiles it may be affecting your tier speculation that is.
While I’m not writing him off yet, I have to disagree. Iron Man can only really do anything if the other player is willing to afford him some amount of respect. Unfortunately, you have to earn that first and right now he has no way of doing that without an assists. That brings up another big issue, he really needs an assist like his own unibeam.
The biggest reason to use him is unibeam assist, which is better in this game as it really never had anything to do wit HSD at all.
Like I said, I’m not done with him yet, but he really seems very bad in this game, and it’s not like I don’t understand or love Iron Man or anything.
Now that I’ve played in 2 tournaments I have some thoughts to post on characters and my reasoning:
Returning characters who are a serious threat, not in order:
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Viper: All her BS still works just fine and the main differences that negatively effected her were universal meter gain which she is still pretty amazing at, and air dash blocking which she was far from alone in being effected.
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Zero: He’s still Zero with new combos and a few really strong tools for the neutral game, not being able to have infinite busters in the air sucks and the lack of hard knock down sucks, but he got more than enough to compensate.
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Dante: Dante is worse than he was before, that said it just means that he needs to work a bit harder, he’s still an amazing character but some things were ninja nerfed along with the massive list, like the fact that if you use fireworks now it no longer pierces so it will only happy birthday if the characters he’s hitting are the exact same size. This lost me a tourney match so I’m especially salty on it. XD
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Dormammu: He got his share of buffs and nerfs, but I think over all he may be even stronger than before, I play against IMO the best Dormammu (F-Champ) so I didn’t feel he needed buffs in the first place but I think this moves him up in a good way despite the significant nerf to flame carpet.
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Storm: Storm is similar but easier and hit stun allows her to hit confirm with a lot more safety in more situations, her rush down is pretty intense and air XF gave her another great tool to utilize, fair and foul wind will need experimentation but are very scary.
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Magneto: He’s different, he feels weird, but he’s still Magneto. Also his new moves are amazing when paired with strong, long lasting assists.
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Doctor Doom: He’s an easy mode previous Doom with safer confirms and better space control. He didn’t need any buffs but I think that this Doom is strong, competitive and can work well with how crazy some of the other excellent characters are.
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Wesker: He’s still Wesker, his spacing game in general is worse, but his in close game is still amazing. I don’t think he’s quite as good as some of the other excellent characters but he’s definitely incredibly strong still. Sunglasses buff I don’t mind that much.
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Trish: This character is just as strong as before and slightly less susceptible to up back now that she has an OTG super. She still isn’t optimal in anchor but anywhere else she supports things so well!
__
New Threats: -
Frank West: He’s an incredibly potent character and aside from pure zoning teams he can get work done even at level 1, and for that once he’s level 2 he can do what he needs to. I think once he’s more explored he will be very scary, his good tools are simple, but finding good applications are hard, I really enjoy him.
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Vergil: His hitboxes do not match his visuals at all, especially above him similar to Taskmaster’s stand B but even more ludicrous. His DP being even on block according to Dacidbro makes me really think he has a lot of fun things to discover. At first when I fought against day 1 Vergils I didn’t get the hype, after seeing them level up dramatically I do.
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Hawkeye: I think he has tools to deal with certain tools and will be very match up oriented, when what he has works correctly he can blow up so many things. He has some really fun things he can do but I really don’t trust his movement attacks yet, they seem gimmicky but I’ll have to see how strong the gimmick is.
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Strider: This character intrigues me, he doesn’t look to be Marvel 2 Strider to me, but the overhaul on so many of his things gives him a lot of powerful options. I can see everything he needs to be a good character in him.
5* Ghost Rider: I reluctantly put him here because I feel he is counterpick tier, a team or character with a fast zoning tool shuts him down but he’s very strong against those without, counterpick tier which is the best way for a character to be good in a balanced fighting game IMO. I always get skewed on characters that Viper bodies really hard but have other decent match ups.
- Firebrand: Under utilized, his movement and space control paired with luminous body are great. Once people find ways to convert into big damage he’ll be an incredible threat.
Firebrand also has unblockable setups according to reddit.
Does no one in Norcal play Trish? I’m surprised you didn’t list her as one of the scary returning members fromo Vanilla
Avaricexi on XBL but I don’t really play online much (haven’t at all yet for ultimate) because Canadian internet is garbage.
Why are people calling Vergil Derp?
When I think derp I envision Vanilla Wolvie flowcharts of safe constant pressure that lead to an ABC 123 death.
Or wesker gun shot annoying zoning with teleport cross ups into ABC 123 death.
But Vergil? The character who’s stinger is negative on hit, where everything he does is negative on block but can be cancelled into something else, weather it be a teleport which still leaves you negative (of course you can wiff punish with this). The character with a charge up move to make himself safe, and when executing his better combos requires half of a brain unlike wolvie? True with meter he is much easier to use, but I wouldn’t dare calling vergil derp, if anything dante can flowchart a bit better then vergil without getting punished.
If he is Derp put me on, cause maybe I’m thinking too hard when using him.
I totally second this…
My main team has Zero on point with Arthur daggers assist (which is somewhat similar to beams) and a friend is playing a pretty competent Hawkeye with Strider assist and it’s HARD to fight it… very, very hard.
BUT, if Arthur is the last man standing against Hawkeye, Hawkeye will lose if he tries to keep away, Arthur has enough options to shut Hawkeye’s zoning without that much trouble and ALL of his supers can beat Hawkeye’s instant arrow in REACTION.
Hawkeye may be better in keep away against more characters than Arthur is, but if fighting each other, Arthur has the advantage, IMO.
After playing nothing but Strider for the past few days my impressions on him are:
-great vaijra assist but be carefull when you call him out, teleport dive kick is also a very good move
-very fast dash
-L and M normals lack in range
-lvl 3 oroboros does not last long enough for a lvl 3
-teleport brings him to high above the opponent to be a scary mix-up tool
-Incredibly low damage, like barely breaking 400k, lvl 3 xfactor bnbs do about 600-700k
IMO, Strider does not have the “tools” to make up for his low health such as Phoenix or Zero… His mix-up and reset game isn’t any better than most of the other pixie type characters while his damage, even in level 3 x-factor is absurdly low, in this game if you can’t kill a character with level 3 x-factor activated, than you got a problem.
Based off my opinion, I would place Strider in Middle tier. He’s very fast, great assist, great in lvl 3 xf with oroboros but it only lasts a few seconds. Problem is, he’s doing what other characters are doing that have higher health, better damage and in some cases better normals and resets