Right now Im having fun with dark shot pillar screen control into Meteors for absolute screen domination … shit is ridiculous. Do that then self left right with a lock down or good beam assist for added umph and shit is scary. Liberation air combos are absolutely godlike and severely mind fuck your opponent I had a few matches where people would just sit there in the corner turteling and others where people get furious and try to rush you down… Not being able to stop Liberations from activating is so OP but I aint complaining… (Volcano says hi to your combos) I am running him as anchor and he still has amazing synergy with Thor and him and Dr strange work very very well together also. Every one of stranges assists help Dormammu. Air black Hole series into Air Liberation Meteors into Level 3 is some disturbingly cheap and easy shit to pull off and it kills just about everyone… If they live just Pillar that ass then chaotic flame … that should kill anyone not named thor or nemesis.
Dorm is a beast with Bolts of Balthakk assist. Ironic, right? Since his teleports force a stand, he basically has three seconds to do whatever he wants. Ridiculous. Currently running him on my second team of Nemesis/Dorm/Strange.
Yet both MastaCJ and F Champ considered him to be nerfed. I think MastaCJ is right, there is just far too many new shit in this game for Dorm to dominate, he suffers from the Wesker syndrome of being able to rush and zone but losing to the specialists in those areas.
It is all about team set up sometimes, its the reason this is a 3v3 game. That being said im just curious if anyone else feels like franks normals seem really good for some reason?
:eek: I bet it has something to do with the paddlesaw.
Just a hunch.
But seriously, his normals are almost all disjointed and they only get better as he levels up. And his slide is pretty fun to use.
“Nice shot!”
Canceling Dark Matter into teleport isn’t really a self-made 50/50. It’s close, but it is no where near effective as a beam assist etc. The Dark Matter canceling is awesome for other things like: call assist, dark matter, cancel to flight, charge hands etc. etc. Don’t get me wrong, the self made 50/50 is good but don’t overhype it.
:eek: That reminds me…can Ultimate Dormammu trijump his :l: without super jumping it?
I was getting hit by trijump :l:s last time I played against him and the dude didn’t seem like he was super jumping them. I was getting kinda heated.
That would be assuming that all of the characters in the game now do everything he does so much better or counter what he does so well that there’s no point to using him anymore. Effectively making him some character that just doesn’t bring anything special to the table to make him worth using over anyone else which I don’t really see yet. What are the specific nerfs to him that are a big deal? I can’t imagine it’s just “these characters are in the game even though he got significant buffs to his tools so it dont matter”.
You’re going to have to explain to me how cancelling dark matter into teleport is not a self made SAFE 50/50 because that’s exactly what it is if you’re accounting for what it does within a match. It means he gets just frame mix ups into combos on hit and stays relatively safe even on a block situation with the absolute worst situation of getting push guarded out. Just like Phoenix/Vergil he has the (port in front of you or behind you) set of ports that are pretty much perfect for 50/50’s with projectile or assist in the middle.
One of the only issues it would have is only having one point of durability but when he’s in XF3 you’re basically going to have to shoot at that move on a guess with the speed increase and if it hits and wall bounces you in XF3 for the 50/50…you’re probably gonna die. You’re going to have to be super jumping like a mad man just to not get mixed up by his anchor game now. The only other character that can safe 50/50 left right by themselves is like…Vergil and well it’s no surprise people are freaking out about his anchor game. Probably has something to do with that.
He also got his forward and backwards ground throws buff so he gets hard knockdown on them which again buffs his anchor game more because now he can just easily land in front of you and throw you and kill you off.
Cracks me up that Justin still gets shit for being wrong about Adon. He’s still obviously the best fighting game player in the states by FAR, and if he says something about a character in a game, I think one would be foolish not to take it as gospel. Prove him wrong in the lab if you wish, but to say “Justin’s opinions on tiers should be taken with a grain of salt” is virtually the definition of stupid.
More on topic: I sadly still don’t have Ultimate, and won’t till tomorrow night (don’t cry for me, Argentina). But what I’m wondering is which characters have so far shown that they can TOD with 2 meters or less without Xfactor. I know for sure Viper, Spencer, and Wesker have, and I’m sure there are several others. I think, this early in the game, that info would go a LONG way in preliminary tiering. Key word “preliminary” before anyone bashes me for this opinion. But since Ultimate was supposed to reduce TOD-ability, those who can still do it have a major advantage right out of the gate. Any other characters who can for sure do this?
Air XFactor is a pretty huge nerf to Dorm, along with Stalking Flare going away if the point character gets hit even if its not him.
Air XF sounds more like a buff to Dorm for me. Dark spell shenanigans in the air with XF…gonna be fun I’m sure. His chip setup stuff wasn’t really that big of a deal unless you were talking about Phoenix players any way and his mix up as anchor now is so absurd that it hardly matters.
Stalking flare going away still doesnt’ hurt his point game too much if you can still stalking flare, XFC teleport around like an idiot until they most likely block the wrong way and kill a character free.
My brother was mad about the changes to Zero’s combos but then realized now that Zero basically has EASIER combos that he can do WITHOUT an assist that still lead to the TOD’s. You still have to have your execution down for the lightning loop part but the set up for the lightning loop is EASIER. UGGGH.
I honestly don’t know enough about Dante’s combos specifically myself but I had a DHC that I spent 3 meters with to do 1.1 million damage with him. With that being nerfed and not being able to build the 2 meters for it in a simple combo while the other characters still have one or 2 meter TOD’s…could be an issue. I’d need like Nini Heart to chime in on this cuz he would know better than me what’s going on with Dante’s combos now. Luckily Dante is still so ridiculous of a character and has such crazy mix up options with assists that I think it will hardly matter. That issue I’m trying to mitigate any way by putting him 2nd so he has meter out the gate
Yeah, I def want to know all characters who can TOD, but you seemed to pick up on my ulterior motive, which was hoping Dante was on this list LOL But seriously, I think anyone who can TOD right now without XF and with 2 or fewer meters, should be considered, at the very least, candidates for top tier. Confirmed list so far (which I can update if anyone else is on board with this idea):
Wesker, Viper, Zero, Spencer.
If anyone names someone else, I won’t make you post the combo to prove it or anything, I’ll just take your word for it.
I wouldn’t say Zero’s combos are easier.Timing is much more strict on a bunch of little things now.
You including resets or just straight combos? Because a few characters have new resets that are really hard to escape from.
Dante and Dormammu deserve to be up there
Out of the new characters I would say Vergil and Strider have a shot at being put in that category… but no one knows enough about them yet. Dr Strange also has an outside shot.
As much as I’d very VERY much like to know about these resets you speak of, for this list I’m thinking “guaranteed” kills only. Which is why I agree Dante and Dorm could end up on the list, but until it’s confirmed, they’re not. The 4 I listed are the ones I KNOW can do it. Though admittedly, I’m using “someone told me they saw it” as confirmation. But there’s no reason outside being a fanboy to lie about it.
Also, someone who can TOD in 3 meters could potentially go on, but I think 2 meters or less would say a lot more about the damage output, since it means the kill could occur right from “FIGHT!” Maybe 2 diff lists is the way to go.
Seems like in Ultimate, “can kill you off the first hit” should mean “top or high tier,” where as in vanilla, it means “is a cast member.” lol
What is Spencers TOD? Also what is Weskers?
You asked [media=youtube]RJO15iJqC_o[/media]
Dante can still build 2+bars in one combo. With assists and mashing super, it’s possible to kill 1m health characters starting with 0 bars. Without assists, you can still get up to like 900-950k starting with 0 bars, so pretty much kills most of the relevant characters(barring Doom/Dorm/Spencer/Ouroboros) with no starting bars if your execution is allright and you have a good DHC partner
Still the best battery in the game from what I’ve seen so far. Managed to build 3 bars with 2 assists, could probably get up to 3.5 if I master the shot loops.
Trish can ToD the 950k crew too with the right setups/DHCs but I don’t think you can do it off 0 bars. Doesn’t really matter since you could just slap in Ouroboros on your team and spend 1 meter per kill with unblockable setups.
[media=youtube]kT4UmiV3-MY[/media]
Same for Mags, he can build 1.5 meter solo, doing 800k in the process and with the retarded DHCs, killing 1M health chars isn’t that hard.
Vergil can probably ToD off 0.5 starting bar, he has some dumb loops that don’t give a fuck about HSD, but they requires assists to set them up properly.
Zero still does 800k with 1 assist and 1 meter and builds almost 2 bars in the process, and he still has the LL so he’s gold so long as you have the execution.
Dormammu has this so yeah:
[media=youtube]BKD4uTl1e7s[/media]
With the damage boosts to supers while mashing, you can pretty much add 400-450k with two supers and optimum mashing, making level 3 enders obsolete unless you’re lazy or have the worst DHC synergy ever in your team.
I suck at mashing though, I don’t think I’ve ever gotten full mash damage.
So far, the only difference I’m seeing in this game compared to Vanilla is the execution threshold. In vanilla, you could do too much damage and build too much meter for not so much effort. In this game, the hard work pays off. Do a hard combo, kill. Do a easy combo, get a reset opportunity, it’s your pick.
As for the Dante nerfs, honestly they were all really deserved. I had a 4 bar build combo in Vanilla with Dante that did like 1m using only one meter. Needless to say, that kind of shit had to go.
The only problem with just sheer damage is that Nemesis can drop you with one bar two max but he is definitely not high tier.
Admittedly I don’t know. Just people telling me they saw one. The source on the Spencer one is reliable so take it to the bank, but Wesker I’m really not sure.
Nini accidentally brings up a good point though… “TOD” may not be the best way to put it since a “true TOD” would have to do like 1.2 mil. So what could be a good mile marker? 900k+? Shit, I wouldn’t be terribly disappointed with 800k, really.
Great shit, Nini. Im at work now so I cant examine and watch the vids, but I damn sure will tonight!
See, if that’s true, i would posit that he is high tier or is at least a candidate for high tier. Like I said, this is to determine some preliminary candidates. But seriously, if a single Nemesis hit = 1mil+ for one meter consistently, then why the hell ISN’T he high tier? Good players won’t have much trouble getting that hit.