ULTIMATE Balance/Tier talk thread

So Hsien-Ko is now the easy-to-set up but less effective Turnabout Wright? Kappa

I don’t think enough Wrights are using his Courtroom projectiles, at least from watching streams. It could make his pressure game so much easier.

Wait, does Javelin hit overhead?

Also, I don’t think Raccoon’s about combos. His focus really is survival tactics. Set up elaborate traps systems and use your normals/rawket skatez/Spitfire to force people into them. He’s a planning character. That’s my theory anyway.

Observation of changes from day one play.

Wait…was there a patch today?

i somewhat agree with this. even if he have that amazing gimlet loaded. hawk is pretty easy to block AND beat if he is assist-less hence him not being an good anchor. and his mix up is terrible which is ok because he’s suppose to be a zoner. but if you opponent is someone like logan or strider with XFACT 3 still…good luck. and this is coming from someone who use him as anchor.

.I’m sure given time Rocket Racoon will have better BNBs. just like he has a 670K bnb on large characters for one meter.

I don’t why people are comparing Vanilla Chun to Rocky. Chun had bad output PLUS lighting legs terrible damage scaling against her. Chun had good range, but the problem was that she gets nothing for her troubles. Rocky just had werid issues with zoning, and get used to his playstyle. He also has a nasty rocket wavedash trick.

Nah just a note of changes that haven’t been mentioned or talked about much.

Been maining RR on Anchor. Went ~36-4 on Day One, so, whatever I’m doing is working.

I think RR’s biggest strength is dat Log Trap assist. Thing is so godlike, if you’re using it in conjunction with airborne characters. Trying to poke RR out of it, and control an airborne threat, is just about impossible; and trying tends to lose to Log Trap, and loses so hard you still get combo’d even if you traded with their point, because of the 2-hour hit confirm window.

That said, I also think his traps are shit. They don’t activate unless people stand right ontop of them, and the only one with any kind of reasonable hit confirm window is Net Trap, and that takes an hour to place. From what I can see, his biggest strengths on point are his cH, his Plasma(236H->M) against people that can’t teleport, his Trap Super(Huge activation area, persistent threat, big hit confirm window), and his stupid-fast point blank overhead game.

His biggest problem, I think, is going from “a safe distance” to “close enough to jM / Hover Instant Overhead jL”. He has no real way to close distance safely, by himself. Rocket Skate is vulnerable, his air plasma leaves him vulnerable until he lands, and burrow is mad punishable. I’ve been running him Anchor, but with a good lockdown assist, it may be possible to do something like cH+Assist -> 236H->M, 6Skate9Skate6Skate, and go into assist mixup pressure.

I would put him in Assist-Tier. At least, until people finish running their lab experiments on him.

Also, H Burrow -> Tool around underground -> Punish anything dumb they do with xx 623Atk+Atk, is getting some luls. But the novelty of it will wear out quick once people realize RR can cancel out of his H Burrow. It may have some long-lasting benefits, though. I can see H Burrow -> Trap Super as being an effective sort of “Viewtiful Joe Dodge” to repetitive, predictable offenses.

Playing against Hawkeye makes me sad :frowning:

He’s going to make a lot of people sad soon. He’s such a camper. LOL.

Ghost Rider is hilariously annoying to fight also. If you get next to him he’s pretty done without haggar assist but man the fight to get in is rough. His normals are basically assist killers also. Call a bad assist from a distance, he can just strike at the assist until they’re dead.

I don’t understand what all the hype is about Hawkeye’s QCF PP hyper?

You don’t think it’s good?

No, I just actually don’t understand what’s so good about it. I played the game for an hour or 2 so far, that’s it. It also doesn’t seem to do a lot of damage, so clearly I’m missing something and would like somebody to explain it to me, please:)

I already see 15+ high tier characters, and only like 8 max garbage. This game is stupid balanced so far, complete opposite of MvC2.

Well if you think it’s good but don’t understand what’s so good about it then…

Basically it’s a level 1 version of gravity squeeze. Once Hawkeye puts enough shit on the screen you and has meters you can barely move because if you do anything that has a telegraphed animation he can just shoot that shit out and it will hit you no matter where you are. The super starts up on frame one after 8 frames of before freeze start up. You can’t see 8 frames of pre freeze start up so if you’re doing anything that makes you vulnerable for more than 8 frames (that pretty much includes a jab) you’re most likely going to get hit.

Best way to make sure a game is balanced is to make sure everybody has strong ass shit.

I’m really trying to find the good in Strider as an anchor over characters like Wesker and Vergil… It just seems like they can all do the same as him but with more health and much higher damage, especially Vergil.

Strider’s assist is amazing for Viper and Doom though

People need to get over this whole damage thing. Just because something doesn’t do amazing damage doesn’t mean it is ass. It is really annoying.

Like Hawkeyes hyper and Firebrand.

Thank you Devil Jin. I just wasn’t understanding why people thought it was so good but you said makes a lot of sense. Thx

And Strider.

Hawkeye needs Gimlet to be a threat. It’s a fullscreen punish that will make every character scared to act, and then he can build his spamming game from there. Otherwise, he’d probably get lamed out.

Yes indeed.