Ultimate Arm, Bionic Arm. UMvC3 Spencer Combo Thread

The former is easier for everyone else. Like literally everyone else.

The former is a lot easier for me because you just do it as fast as possible whereas you have to time and space out the button presses in the second one

man that spencer/iron/doom team got me thinkin too much right now about those incoming mix ups. i wanna see if there’s some shit he can do mid screen

So @TimTim is it possible for the follow after command grab midscreen into a kill combo?

I’m sorry yo I don’t know of the top of my head because I don’t play spencer anymore so I don’t know what the best command grab followup is but even off the zip loop after command grab you can probably get a mil for a bar especially using those ridiculously good assists.
It would go like command grab zip loop bionic bomber into super, h grapple zip zip, call iron man bomber uvg, missiles double uvg super would probably kill.
Sorry if I wasn’t helpful, because you helped me OD back on the magnus thread but its the best I could do.

that’s cool bro cause i might have thought of something for a tod off of a command grab in the corner at least

Nice. Btw what assist do you use for getting in with spencer? Repulsor is mad nice for setups and damage but wouldn’t unibeam be more helpful in matches?

repulsor and yeah unibeam would theoretically be better but it’s all about how your neutral is with the point

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Best of luck yo, what happened to magnus? I just can’t do hyper grav but you’re so strong with him.

i still play but most of his tech has already been revealed (maybe…) and i’m a fraud so i want that easy damage lol

I’ll record it soon but I just got 11 up grapples in one combo with Spencer/Dante/Doom. It’s a combination of already know tech, so it’s just for fun.

I can potentially get 12 but it’s inconsistent. I’ll post notations soon if anyone’s interested.

Haha. I gotta see that.

I’m assuming this involves a THC?

It involves two THC’s.

Write-up is here, also I really doubt I can record this any time soon, so if anyone feels like it they can go ahead. Again, it’s not revolutionary, just for kicks and slapped together from a few things everyone already knows about so arguably not that impressive. Was fun figuring it out though

Spoiler

In the corner. 4 or 5 Bars, full team and XF level 1. Easiest on Nemesis/Sentinel for 11, but doable on most average sized characters.

s.M x c.C xx 80k (1) > Bionic Bomber > BCS sjc 80k (2) > A1 [Crystal] > C [hits just after Crystal activates], S sjc 80k (3) > dash back, Air M grapple [wait a bit]> zip down > THC

[when spencer recovers you can get 2 or 3 80k’s, it’s easy to get 2 but 3 is possible]

80k (4), 80k (5), [wait] 80k (6) [when the last up grapple you do after Dante’s final shot hits, wait for as long as possible to do the follow up Reel in Punch to give Doom more time to come out]

A2 [Hidden Missiles], [First OTG hits] 80k (7), [Second OTG hits] 80k (8)
[Let the 2nd up grapple hit as late as possible during the second missiles volley to give more time, and again let the grapple hang for as long as possible before doing Reel in Punch]

XFC [X factor cancel the last Reel in Punch, wait a split second then] THC

80k (9), 80k (10), [wait] 80k (11)

Air H Grapple to finish

Total damage: around 2,160,000 (Dante’s guns and Doom’s missiles/photon array can be inconsistent)

Notes: I couldn’t get the whole double missiles assist thing going where Doom jumps away before the missile hits in a combo in order to snag another 80k right at the start. Even off a trade 1 missile is too fast to wait for Doom to fully jump away and Spencer to get an 80k before it hits again and still allow Doom to be called later in the combo.

It seems inconsistent and I’m sure it’s known but when Spencer calls Doom missiles it’s quite possible to get 3 80k’s, where for some reason a missile hits airborne right after the 1st 80k and you can quickly snag another 80k before finally the missiles hit OTG again for the final 80k. Seems easiest on Sentinel but doable on Nemesis.
Which means a potential total of 12 up grapples (960k on its own).

-400% meter given that you build a bar before the THC, but you always spend 5 meters.

You know the zig zag ender? does it do more damage because i usually do otg h grapple zip df zip down h grapple punch super because i find that a lot easier
i know the zig zag is a little more flashy

No, it doesn’t do more damage it’s the same, two zips + an up grapple.

I think it really comes down to preference, it’s just that after a Bionic Maneuvers in the corner you’ve only got a little bit of time for an TK H grapple for an OTG and then zig zag is fairly consistent and fun to do. I’m not the expert though. If you feel more comfortable doing that regularly then it’s all good.

that’s good then, you can easily reach 1mil with spencer, almost any two assists and i super. the only person that i think that can do a bit more damage is doom but his combos are harder.

I dunno man, a lot of people do zig zag early on when they don’t have to. You get more damage if you use your wall bounce early, dash back, and do the :m: OTG grapple (because you can stick in a couple more :s:'s) and save the assist extensions for the end. If you absolutely need to combo 2 maneuvers with Spencer, then zig zag can be useful, but still not always necessary.

That said, zig zag is really nice after a super, especially when you DHC into maneuvers after another character has finished a long combo. With missiles extension, the Maneuvers + zig zag + missiles + OTG does over 500k.

Basically if you know your combos well, you’ll realize that zig zag makes you lose about ~20k or more damage if you use it early. That and the other extension is actually much more consistent on the whole cast.

If we’re talking with THC’s, I think I can just under 20. I’ll try and make a vid eventually.

I can do zig zag to medium grapple but isnt it the heavy grapple punch is the unscaled one?
and thanks for the advice

Lol. There are several followups from when they are on the ground and you haven’t used your wallbounce.
Check the first page/post it’s there for a reason.
TK j.:qcf::m:, j.:s: :f:zip, :df:zip |> ( :s: jcc) :qcf::h:~:l:

TK j.:qcf::h:, j.:s: (just before landing) |> :qcf::h:~:l:

TK :qcf::h:, j.:s: (just before landing) |> :qcf::s: :qcf::atk::atk: or TK :qcf::h:, j.:d::s:+:atk: |> :qcf::h: :qcf::atk::atk:

TK :qcf::h:, :df:zip :db:zip |> :qcf::h:~:l:

  • The best is the last one or the criss cross ender because it works anytime and gets you 80k.
  • The most damaging is the first or the one strong explained with the medium pickup, not ground grapple air/otg grapple because not only do you get 80k but you get two :s:'s. Sadly it won’t work later on in the combo because the s drops them due to hitstun.
    The other two are the easiest but I don’t think they are as damaging or efficient.
    And just so you know the 80k unscaled vertical grapple or uvg is the :qcf::h:~:l: one on the ground.
    Hope I cleared up the confusion

Also I don’t think doom can get as much damage as spencer with two assists even with his hardest combos. The best I know is 980k solo (1 bar) which is better than anything spencer has I think but I don’t think that assists will add on enough to kill thor.
Spencer has a 1.25 mil damage combo for one bar using vergil and doom.
The top competitors would be strange, hulk, and maybe MODOK? (Don’t quote me on that.) I think mazi has a tod on thor for a bar. Hulk has 1 mil corner combos solo but thats like hulk and stuff. MODOK I just have no clue but from my understanding with the right assists and analyze cubes he has like 1.1mil + combos.

So I read the first post, and it seems this is best that can be done with my Spencer/Dante/Magneto team.
Do you guys agree? I really wanted to get 1 million with 1 bar, but apparently that’s only possible using hidden missiles.

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