Ultimate Arm, Bionic Arm. UMvC3 Spencer Combo Thread

Nah I think you can do it. Start with like M,H,S,UVG or even better mhs sj.m zip df h uvg. Thats probably more damaging.

Man. There are so many assists you can get UVGs with if you call them just before :qcf::h:.

[media=youtube]EzrMoJSpqkw[/media]

So many.

Nice! What is the timimng on the assist call? At the m or h probably the h.
If we test out some chars ourselves would you mind compiling as list?

:m:, :h:, :d::a1::df::f::h:. Do it as late as you can. Same basic idea as calling assist between zips and uvg as I posted earlier, but works with more characters 'cause you can viably do it earlier, before hitstun decay makes it stop working. For task specifically though you can only get it after this string after raw wire grapple, air throw j.:qcf::s:, or jawbreaker. Probably several assists can get it off at least :l: :m: :d::h: :uf:zip j.:m: :qcf::h:~:l: TK j.:qcf::s: :m::h: as well though, task only barely fails there.

is a 74k good damage in the corner with no xfactor or assists and just 1 bar ?
if there is more damaging combo can someone tell me (thx in adv)

Yes 74k is pretty bad even for strider.
The combo I do in corner is
:m::h::s: sj :m: zip :df: :h: land :qcf::h: :qcf::uf::s: :m::h::s::qcf::uf::h: dash back :qcf::uf::m: air :s: zip :f: zip :df: :qcf::h: super.
I’m 99% sure it does more than 74k.
Lol just kidding with you if you meant 740k then the combo I listed is probably better.

yea i meant 740k :oops:
i didn’t get this part of your combo: sj :m: zip :df: :h: land :qcf::h: ?
got 922k with 1 bar and doom hidden missiles assist
and 1.143 mill with 2 bar and doom assist
is that the most damage i can get from this corner + doom situation ?

can you give me a video for that combo because after the bionic bomber, they drop out
i have a similar one that’s a bit easier that does 841k with only 1 super
c.:m: s.:h: :qcf: :l: :l: :qcf::uf::s: :m::h::s::qcf::uf::h: :l: dash back :qcf::uf::m: air :s: zip :f: zip :df: :qcf::h: :l: :qcf: :2p:
for bigger characters you can add a s.:s: sjc. :qcf: :h: :l: after the first s.:h: for more damage

Did you guys even think to check the first page, this is really old stuff and Adelheid put a lot of effort into it. Just go to the first page and click ctrl + f. Look up midstage to corner.

Hey duck strong in this combo can you use s.h instead cr.h.

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No you can’t.

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Thanks adelheid.

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On the last rep you can sacrifice a little damage and do m m h before the zips and then just omit the cr.h and go straight to uvg x super.

Like all the zip loops there are lots of ways to do it. And st.h can work but it’s not reliable.

“can work but is not reliable” is kind of an interesting thing to say. Technically, yes. But it’s stricter, works on fewer characters, and there’s no one to my knowledge it works on that :d::h: does not work on. There’s basically nothing to gain from going for it.

i could sworn i did it early today but it was a complete accident. I was to trying to do it again but no luck

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Can work= don’t bother

Also, I’m sure everyone understood after the first post. No need for the other three.

… The terrible internet connection on this train made SRK throw up an error message saying it wasn’t posted and to submit again. I foolishly assumed it wasn’t lying to me. The duplicates have been deleted.

Lol, the website has been terrible for a while.

This has probably been found out already but i was playing with s.m s.h s.s sjc j.m (slight delay) down forward zip (slight delay) j.s
and if you delay it at the right time, you can catch them with a s.l s.m s.h s.s into up grapple
i did it once without the s.l but its hard
anyway this is pointless because spencer has more damaging options in the corner
but it looks cool i guess

I see someone do this combo. I was like what hell was that. It does look cool

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