Ultimate Arm, Bionic Arm. UMvC3 Spencer Combo Thread

DS, quit cheatin’. You use missiles, don’t you? D:<

Question - I’m trying to get my bomber combos more consistent and I think I havent figured out the best time to start the combo after the launcher. After a launcher I usually just do M H S bomber as I can land it consistently. If I do M M H S bomber late as is ideal on most other characters (usually the more delay the better 'cause they are grounded longer) Spencer won’t have the time to do the bomber before landing, but if I do it earlier sometimes the opponent recovers before the Bomber hits.

Any advice on the specific timing for landing M M H S properly with Bomber?

:eek: I’ve gotten Bomber in some experiments I was doing with the basic 4 hit air series.

I think you just have to make sure to start the series while you’re rising and as soon as possible. The Bomber, from my recollection, will have to be pretty close to the ground as you’re falling, too.

Let’s see. 2 with the normal starter. OTG grapple sets up a 3rd. Hidden Missiles is 2 more. A standard OTG assist makes 6.

Where’s the seventh, again?

X-FACTOR!!!11111111111111111111112345678

I think I could get 8 if I set up a late trade with an assist or something of the first grapple.

I get 6 fairly often. 7 is just for show.

got a corner bnb that works on everyone does 1,009,500 on medium/large characters and 949,800 on small characters. requires 2 meters and builds 1.1 meter.

cr.l, cr.m, s.h, s, sj.m, sj.m, sj.h, slight delay sj.s, while falling qcf+s, s.m, s.h xx h grapple(l) xx maneuvers, tk otg h grapple, falling j.s, h grapple(l) xx maneuvers, tk otg h grapple

vs small characters replace the first h grapple w/ l grapple

joe, zero, raccoon, modok, shuma, hsien-ko

edit tested and it works on everyone

I think you can add an Armor Piercer after the last H grapple L, before the maneuver, on most of the cast (doesn’t work on sentinel and probably other big characters).

it works on tron, may not work on hulk, but I think it only fails against sent

Well armor piercer is now 3 frames instead of 4 up close. I know the piercer followup to vertical grapple worked on Tron, Shuma and a couple of others in Vanilla. It might work on a few more characters now with the extra frame of leeway. It was awesome in vanilla because you couldn’t cancel grapple followups into super, but it’s become largely a moot point in ultimate. An extra 18k damage and more meter is always nice though so it might not be a bad idea to know which characters it still works on.

I know for a fact that it works on Wolfy, Arthur and Raccoon. The timing is easy enough to perform online, plus with the shortcut motion it basically auto-confirms into the hyper. Simply do qcf S MH with a 1 frame pause between S and MH.

It doesn’t work on Sent, Hulk and Storm (or is really hard).

Is there a way to link a unscaled wire grapple H after hitstun has reached maximum? For example, let’s say I do a big combo with my first character, DHC into spencer, pick up the character in the corner with tiger knee QCF+H.

At this point, is there a combination of directions that we can use S+ATK (wire dash) to land once more and connect an S or QCF+S? I have tried a few ways, including simply just letting the character fall and hit S right before touching ground, but they fall out almost immediately so I am unable to land another launcher. I suggested S+ATK because it is unaffected by hitstun scaling, and if we can land and hit another launcher, the wire grapple should connect as well.

Anyone have any insight or run into this before?

Exchanges? Into Spencer?

[media=youtube]YUk49mVWvtQ[/media]

It’s more likely than you think.

(off of down exchange you can do j.:m: delay :df: delay j.:h: |> :qcf::h:~:l:, which has the added bonus of not using a wallbounce (but if you have used a wallbounce it’s the only thing you can do that gets a UVG so it’s even more predictable))

I wish, lol… Would be godlike.

Thanks for the tech, Stark. I normally don’t do exchange combos, but I decided to practice the one you mentioned to add another tool to my arsenal. In the combo in the video, hitstun does not deteriorate if the opponent hits the ground? I thought it was the opponent that had to land for hitstun to come back into effect, not the point character?

Here is another variation of up exchange:
UP exchange, immediate :d: :h: + :s: (wiffs character), just before landing :df: :h: + :s: |> :d::df::f: :h:~:l:

… lol! What is this crap? I’m not at my setup but if this works the way I think it is *mad *godlike. Hahaha seriously. That’s way too cool.

So uh I was wondering about that too, but I think what’d happening is the act of picking the opponent up without going anywhere near the ground causes the effect to be held. If you’ll note, on the way down I do :m: :f:zip :df:zip instead of :s: :f:zip :df:zip like normal. This is because :s: falling screens the opponent if used here, suggesting that they’re still considered to be in the special state.

If hitstun decay didn’t resume until the the opponnent hit the ground everyone would potentially have jump loop infinites off TAC’s.

Haha, yeah, that makes sense. So it is the point character that must return to the ground for the special state to disappear. Also, in response to my own post above: it is possible to get a :d::df::f: :s: after a DHC into spencer with hitstun at maximum, granted you have your wall bounce still available.

DHC into bionic maneuvers, :d::df::f::uf: :h:, (wait until you and other character are parellel and about to touch ground), :d::atk:+:s: :d::df::f: :s: -> super…etc

still need to work on getting that unscaled wire grapple H in this situation!

Yeah, that’s well known tech. You should omit the zipline to the ground after the wallbounce though; go straight into armor piercer when you land, the timing isn’t that tough. The unscaled wire grapple won’t work off the OTG grapple if hitstun decay is maxxed out though.

*Hwwwhhaawhwhwhaaaaaaat!? *No way. You absolutely should not forego the zipline to the ground after the wallbounce; that puts them higher and puts you closer to the corner and makes it much, much easier. I’m pretty sure connecting raw TK j:qcf::h: |> :qcf::s: :qcf::atk::atk: is like a one frame link or something, it’s stupidly hard. It’s possible, but why would you go for it when you could zipline down and have it be easier and also do slightly more damage? That’s awful advice DS.

You can definitely vertical grapple off up exchange, just got it. in the corner its much easier to just zip down then dash into the up grapple.

time to mess with wesker / spencer teams again, being able to do 700-800k+ off weskers command grabs requires some messing with