Yeah i took note of the people it works on, guess ill just have to test what works when i get a chance. Thanks for all the useful info
I didnāt know about how to avoid doing a super jump, and that seems to be what does it. Thank you
Anyone having an issue with the new bnb when you do J.B down toward zip, instead of zip I am constantly getting team aerial combo and itās slightly infuriating.
:eek: You are not pressing the buttons for zipline at the same time, is all.
Get those inputs tighter and you should be seeing success in no time.
Thatās not even the issue, really. Normally thereās some leniency with two-button inputs, they donāt have to be simultaneous. But if you kara :s:~:atk: then you get TAC here, soā¦ Kinda like how the old combo of :qcf::l: :qcf::atk::atk: had to have the two attacks pressed on the same frame, else youād get a Wire Grapple extension instead of the Bionic Maneuvers you wanted. But thereās an easy was around that for this case, which is to just try to kara :atk:~:s: if youāre having problems instead of trying to press the two buttons simultaneously.
:eek: Oh, I agree with you, but the way I look at it, if you aim for pressing the buttons simultaneously, you can err toward the kara (perhaps without even knowing it) and get the desired action regardless.
If you aim for the kara, you can err further away from it and eventually not get the desired action.
It sounds really prudish, but one of the things I try to focus on when dealing with my generally mediocre execution is cleaning up my inputs and I actually came across this same problem some time ago and actually tried your very solution. I find that aiming for the goal you canāt particularly reach immediately (in terms of execution) helps more in the long run. I find this to be especially true when human error is tossed in the mix, as it will almost always be there unless youāre really good or spend lots of time practicing.
So in short, weāre both right and Spencer is awesome.
Thanks to you both gotten it a little more consistent with this information, I was Kara-ing it with special just gotta stop rolling my finger up and press down on both.
I mean, I donāt really care. This isnāt an issue I have. But hey
For the life of me i can not hit, :s: standing :h: :s: after :df::s:+:atk: in this combo mentioned.
Technically, you can cancel the Swing Wire with an attack just before the full animation of Spencer zip-lining along finishes, so you may want to try hitting that :s: a little earlier than you think you should. As for the standing :h::s: follow-up, make sure you hit them as soon as you land, not just before you land. Of course, you can just omit that part of the combo, and simply mash :s: like a madman during the down-forward Swing Wire (this served me well back in vanilla MvC3ā¦)
So I came up with a cool combo using Starks Shockwave rebounce tech. Going to upload a video of it later today.
Deals a Mil Damage Solo in the Corner.
Here ya go, Lemme know if its effective or not.
Shoutouts to Stark
[media=youtube]P6JeJdAfAns[/media]
So that spacing for dash back B.bomber works on everybody besides those listed at the end? Or do certain characters require different spacing?
It works on all characters except Hulk and Sentinel. The combo doesnt work on those other characters because they are too small to get caught with the H Grapple. You can instead use L Grapple but it scales.
This looks like less damage than you could get doing the combo in the OP but starting with a j.:s:.
Might be able to squeeze more damage in by omitting the Cr.L and the Mās from the Air Combo.
:eek: I wonder what the absolute max number of :h: grapples Spencer can get in one combo is.
I think Iāve only gotten five, and that one time seemed like pure luck because I havenāt been able to do it since. D:
I can get 7 :D.
I get 2. lol
Came up with this in the lab, takes 3 meters but kills most of the cast
:l:, , :h:, :s:, j.:h:, down-forward :l:+:s:, j:h: (land), sj. j:h:, down-forward :l:+:s:, j:h: QCF+:h:, l, TK QCF+:s:, , :h:, QCF+:h:, :l:, QCF+:l:, TK QCF+ :h: j.:h:, (land), :s:, QCB+:l:, QCF+:s:, QCF+:l:
Does1,168,000