I bet it needs to be super early in a combo, Please share
unfortantely, it needs to be done with the up arrows assistā¦which works out fine because i want to run hawkeye anchor
anyways, in the corner, basic magic series, air magic series, land, otg Bomber, MHS+Tasky into UVG as quick as possibleā¦when the character comes down, the arrow will otg RIGHT as they landā¦then u have to hit S and cancel into UVGā¦timing is tight, but the fact thats its even possible is just amazing
i can try and make a video if anyone needs a visual
Ah ok, makes sense. Does the assist version always cause a soft knockdown like the point version?
I can see it working in that case. Horizontal arrows lose their soft knockdown property as an assist(even in Vanilla :(). That makes comboing off them late in a combo a little more difficult.
i believe they flip out b4 they hit the ground if given enough timeā¦i spent some time working on random confirm off of his up arrow assist, if u can time it properly, u can do a full zip loop off of a random assist hitā¦dont see that being too practical though
Does anyone know the properties of the 2nd Bionic Bomber?
Iām trying out Task/Spencer/Skrull and specifically with Spencer I can do magic series xx air magic series xx bionic bomber + UVG xx call Tenderizer (which only seems to come out if I take a slight pause) + bionic bomber. When I do the 2nd bionic bomber as Tenderizer is going about 10% of the time it picks up and I can get the 2nd UVG into manuevers. Typically what happens (if Skrull does come out) is that the opponent immediately techs and can block Tenderizer. Iāve only been doing this in training mode and it allows me to do a quick command grab but Iād rather the damage than the dropped combo.
Iām pretty sure if I TK OTG grapple and did the diagonal zips for the 2nd UVG then called Tenderizer + bomber that it would pick up but so I could get a 3rd UVG but I havenāt figured out how to get the diagonal zips down consistently.
I know with Stone Smite assist I can get the 2nd UVG but I want to save the wall bounce so I can do a 2nd manuevers.
Sorry for rambling but any help with the team help will be appreciated.
So just a few questions:
[LIST=1]
[]Whatās the best āhappy birthdayā combo midscreen for Spencer? Mind you, midscreen meaning youāre too far from the corner to connect Bionic Bomber.
[]Whatās the difference(s) between Light command grab and Medium command grab?
[*]Whatās the deal with the TK M. Grapple follow-up? Sometimes the character flips out after I hit j.S sometimes it doesnāt; I canāt wrap my head around it. Iām most likely gonna blame it on HSD but Iām literally doing the same combo yet the follow-up is still inconsistent.
[/LIST]
Thanks in advance.
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Whenever i get a mid screen happy birthday, and i have bar, i either (a) magic series into armor piercer, dash, launch, air magic, and then i should be close enough for a bomber, (b) ground magic series, armor piercer, bionic arm, DHC, or Ā© ground magic series, air magic series and after C i cancel it into bomber anyways, point character flips out but its meant to kill the assist, when you land cancel into bionic arms and hope u have a safe DHC, which i use taskmaster arrowsā¦dhc will kill, and if the point chracter isnt blocking, heāll get hit with the bomber as wellā¦again, Ā© is strictly focused on killing the assist with a SAFE dhc
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medium command grab can be canceled by hitting H at the right time using your wall bounceā¦thats the only difference i know ofā¦i wouldnt bother wasting the wall bounce, spencer can kill most if not all characters in the corner off of a command grab with good assists
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after a good amount of hits, the jS will make the opponent flip out if you did a regular TK M grapple, u need to do a super jump TK M grappleā¦super jump S has more hit stun than a regular jump Sā¦you can if its super jumped or not by seeing a white cloud under spencer as he jumps
ok, im having a rough time with something, for a while now i havent been able to do it, so iāve taken it out of my game plan
anyways, its the combo where you have the opponent on the edge of the screenā¦ LMHS > delayed jM d/f Zip jH land Up grapple > bomber > MHS > TK Up grapple
whenever i get to the bomber, and i do the Medium that follows the bomber, they ALWAYS flip out when i hit H ā¦is there a certain timing for it? do i have to SJ TK the bomber? its frustrating ! lol.but i NEED to put that into my game plan so that i can get 4 UVGs with just tasky assist in the cornerā¦any help/advice is appreciated
I had the same problem when I did LMHS > jMMH d/f zip S > land > TK bomber > MHS. For some reason they would flip out about 70% of the time so I ended up keeping it simple and doing my air magic series and ending with a SJ bomber. Iām not an expert but maybe SJ bomber has more hit stun than normal jump bomber? Or normal jump bomber causes more hit stun deterioration? I donāt knowā¦
Itās very tight, you need to really limit how long you take before hitting the launcher. You can also try to just cancel the st. straight into UVG. It should work against most of the cast that way. The rest of the combo should work easily after that.
Oh yes, and as potato salad said, you should do the bomber before landing. Remember that hitstun decay is time based so every frame of time you can save is precious.
well, in my case, i cant do the bomber in the air, because i would need to land to do the UVG while theyāre in hit stun from the jH ā¦ive tried canceling the M into UVG, but they still flip, iāve even tried to shorten the combo before the initial launch on the floor, and the same thing still happens
figured out the timingā¦FINALLY!! 100% no flipping outā¦so relieved
after landing an overhead (where the opponent doesnāt stay in the corner) what would be the most optimal combo for my team? (Spencer/Doom/Wesker). right now im doing overhead -> piercer -> lmhs j.mmhs call wesker dash up c.H x UVG into bionic arm, or if they are in corner call doom for extra 2 UVGās. thanks.
What did you change about the combo?
d-_-b
u have to do the jM as soon as u possibly canā¦just like if u play taskmaster, like his main BnB
ah my bad, I misread the combo
You can always bring them all the way to the corner after the armor piercer by staggering the hits of your air combo and then doing 3 horizontal ziplines into j.:s: to spike them back to the ground. After that just use wesker assist and missiles to extend your combo.
At the moment Im just focusing on the j. :df: :atk::s: :h: land :qcf: :h: :l: combo, the GX loops a lil too hard for me and historically Iāve never been good at landing loops. Maybe down the line though ill focus on learning the loop but at the moment I just need something I can hit consistently. Which is funny because I canāt even hit this simplified combo consistently but you live and you learn.
As an aside, what follow up should I be doing after the armor piercer overhead? At the moment I just bionic arm, but I know you can hit a st. after it, my question is how exactly do people get close enough to hit this st.
? Wave dash? Or zip line?
when you land the overhead in the corner, the 3 horizontal zips doesnt get you in the corner thoughā¦ well when I was trying it anyway. (tho this is the extreme reverse corner)
[media=youtube]IWErnO-36SA[/media]
Check out 5:05
yea I saw that, but what I mean is landing a naked overhead in the corner not from a lmh.