COME AT ME BRO!!
Ahh good times. The bottle throwing must have happened after I left. I dont remember that. Whens the next shindig? Me needs more matchup exp.
Brock, you’re a dick. Im gonna go ask Flying V about him beating you right now.
there was Bottle THrOwin!!!1 god i missed the best gathering in years…
Next time I wanna play more people too. BLANKA TIME!!!
Also wassup with Mortal Kombat people???
The game is HOT!!! Basic fundamentals but nothing like any other fighting game out now…learn it!!! :nunchuck:
Maybe Marcus would play. He went to the pdp nats but almost never plays anymore. I played mk for likeone week before release then heard online is voodoo.
Tried it. Tried it again with Glenn. Still don’t like it. lol
Is anyone playing tonight?
Games where?
Oh no Akuma nerf… on the only button I press
Games? Burgers? I wanna play sat.
You didn’t try… You sat and listened to me tell u the buttons lol. :arazz:
You gotta play on your own and LEARN the new mechanics. Its not as mathmatically polished like SF but that’s what makes it unpredictable and easier to create your own style. Experimenting is everything.
For example in SF all the characters have their limits and they are very clear. but MK has flexibility and undiscovered secrets. :clapdos:
MK9 for the win !!!
Not only did I listen to you sit and tell me buttons, but I also listened to you explain some of the deeper mechanics of the game such as:
- No cross-up game. Since there’s a block button it takes all the guess work out of defending correctly.
- Too many universals. All characters share the same jump, uppercut, roundhouse, sweep, etc. There’s too little variety in character mechanics.
- No footsies. Poking from point-blank range with cr. HK doesn’t count as footsies… It just doesn’t. lol
- Jump-kicks knock down – nuff said. I like my jump-ins to start combos not create knock-downs.
Again, I’m not saying it’s a bad game at all. It IS, however, not for me. All of the things I listed above were more than enough to immediately turn me off. I’m also aware that these are not new to MK. However, that’s why I’ve always been a SF guy. I don’t really need to play a game that far in to realize that it’s not my cup of tea. MK adheres to a completely foreign set of rules that’s shared by no other 2D fighting game. It makes the game feel very unnatural to me, like nothing I’ve learned about 2D fighters over the years carries over. I think MK is a beautifully made game that clearly has a strong scene with very devout fans. It’s just not my cup of tea.
lol for me the fact that all sf characters have their set limits/exclusive style and the fact that its “mathematically polished” is what turns me to sf the most. Like those kinds of limitations make it so when you see a gdlk mixup/setup/bait work on a equally lvl or better person, it is just more exciting. plus the fact that even with the limits each character have, there are always new setups/mixups you can find by experimenting; which in turn makes it that much more interesting when you finally use those things in a real game.
but tbh i just don’t play mk because i dont have money to buy it when im waiting to buy games like skyrim/rage/darksouls and im already playing a competitive fighting game(sf)~~
I really like MK9’s gameplay but you cant say that characters in SF are limited/understood or clearly defined because that is completely false.
If anything SF allows you to do more with a character than MK can.
For example with guile. Normally he is 100% keepaway but it is very possible to be a rush down machine with him (Dieminion) and win.
I know this is possible in MK as well but it is not quite as common cause lets face it some characters are just really ass (Stryker -although i hear he was finally buffed a lil)
More than anything though its just that SF’s system in general has always been more stable and responsive. A lot of the things I see in MK are unique which is cool but honestly sometimes dont make much sense at all.
understood and respected .
understood and respected
Fllexco - Its cool if its not your cup of tea. I understand your point. SF is definitely a better and more developed game, with more opportunities, variety, and mechanics. When I say, “you didn’t try” I meant, you didn’t take the game to the dojo and learn the differences between SF and MK. They are two completely different styles of games. You can’t play MK with the intentions of doing the same things in SF. I had the same problem when I started testing it. I was getting smashed for about 2 months into it before I got good, because I had been used to playing SF since Capcom vs SNK (dreamcast days) So I feel where your coming from. I just feel like people don’t give MK a fair trial all because it’s new, the physics are more realistic, its not as polished, and doesn’t have the same things SF has. However, it brings other things to the table that no other fighting game does and some of those things are better than SF.
pills - I feel you as well. I like that about SF too: the mechanics and creativity that people come up with within their characters parameters. I feel like Blanka was cheated in a few ways with that but that’s leading off subject But MK is the same way but you have MORE freedom to create longer combos because of the juggle properties when characters fall. There are mixups and cross-ups in the game…they just don’t necessarily start with kicks…they start with punches instead. :tup: You can still jump-kick an opponent and followup with a finishing combo. It’s just used sparingly because it’s a very advanced kind of crossover/mixup. And I definitely agree with experimenting! Thats the part that makes MK the funnest. There are sooo many untold, uncalculated, un-heard-of variances in MK. Like Cyrax’s bomb traps, Kabal’s run-dash cancels into 2in1’s, sub-zero’s freeze resets, Noob’s blackhole frame traps, Tag team resets and combo connections, ect. People haven’t even discovered all that Tag Team has to offer!
humbag - SF characters are limited compared to MK characters. Their moves and priorities are dictated by gameplay rules, numbers, and frame data. That means that no matter what…A dragon punch from Ryu will ALWAYS kill a jump-punch from anyone in the game. Or…no matter what Blanka’s electricity can be canceled with a low kick from anyone. Or…once any combo is started there’s nothing the opponent can do to stop it. Those are the limitations I’m talking about. MK doesn’t have clean cut rules like that. There are Breakers to stop massive combos and priority differences that changes with each character. For Example Kung Lao’s spin can’t be touched by any player or it’ll become a pop-up …but Noob’s “Saibot Strike” can hit him right out of it because Noob is not physically touching Kung Lao. His shadow clone is hitting him while he spins. For the people who had projectile xrays. (This was fixed in a later patch I think) But it was said that there was nothing you could do to counter attack a projectile xray ie (Kitana, Sektor, Kenshi, . Once it hit you, you were damaged by it…But characters who had “Reflect special moves” could perform an “EX Reflect special move” which became a “Special Absorb move” and would suck the opponent’s xray projectile and gain health from it! :eek: But no one knew that when the game first came out because its one of those secrets that hadn’t been discovered till later. There are a lot of un-earthed tricks in MK. :badboy:
But all in all, im not trying to make this a debate of which game is better. SF is definitely a better game than MK so please don’t mis-read my words.
MK just has different things to offer in a fighting game that makes it awesome!
well does not matter. Everyone knows killer instinct is the best fighting game around. Not even lying. It was at super just games.
yeah… i can’t host tomorrow guys shit came up, sorry!
Must try out this new killer instince. Sounds good.
i always played the guy that looks like a zealot, and the dinosaur guy, and the werewolf guy…
they shud make a new ready2rumble game… it is the best. no joke this time.