UBC-Overture 5-Vancouver, BC-Jan 30th 2010: Street Fighter 4, Melee, Brawl

Overture 5 - Vancouver, BC - Jan 30th 2010: Street Fighter 4, Melee, Brawl
UBC Competitive Video Gaming Association presents…

Overture '10 - Continuity - SSBB + SSBM + SF4 + Tournament

Location:

  • Student Union Building (SUB) Partyroom

Timeline: (will definately be edited when i get the room booked T.T)

  • 2:00 pm to 3:00 pm - CVGA Execs setup / Lunch Break / Casuals
  • 3:00 pm to 3:30 pm - Break and Casuals; Brawl Doubles Registration;
  • 4:00pm to 5:00 pm - Brawl doubles Tournament
  • 3:00 pm to 3:30 pm - Brawl Singles Registration, SFIV 3v3 Registration
  • 4:00 pm to 5:30 pm - Brawl Singles Tournament, SFIV 3v3 Tournament
  • 5:00 pm to 5:30 pm - Melee Doubles Registration, SFIV Singles Registration
  • 5:30 pm to 8:00pm - Melee Double Tournament, SFIV singles Tournament
  • 8:00 pm to 8:30 pm - Dinner Break, Melee Singles Registration
  • 8:30pm to 11:00pm - Melee Singles Tournament
  • 11:00pm to whenever - Casuals + FML i need to clean up

*tentatively at 9:30pm we may have a short N64 tournament, or wherever i can fit one in.

These times are yet to be confirmed but the room has been booked.

Registration:

  • Cover Fee: (venue fee) clarification
  1. $15 for people that show up at the door and are not members (eg. not confirmed on my list, this wasn’t up before because this wouldn’t really apply to anyone who can see it unless your stupid :D)
  2. $10 at the door for members not confirmed on the list / non-members that are confirmed on the list
  3. $5 for pre-registered members

(for smash)

  • Singles Fee - $15 per person
  • Doubles Fee - $20 per team

(for SFIV)

  • Singles Fee - $10
  • possible 3v3 if we have enough teams - $15/team

Division of the Pot:
UPDATED
Tournaments with 2-4 contestants: (max 4-man bracket)

  • 1st Place - 100%

Tournaments with 5-16 contestants: (max 16-man bracket)

  • 1st Place - 70%
  • 2nd Place - 30%

Tournaments with 17-32 contestants: (max 32-man bracket)

  • 1st Place - 60%
  • 2nd Place - 30%
  • 3rd Place - 10%

Tournaments with 33-64 contestants: (max 64-man bracket)

  • 1st Place - 50%
  • 2nd Place - 25%
  • 3rd Place - 15%
  • 4th Place - 10%

Tournaments with 65-128 contestants: (max 128-man bracket)

  • 1st Place - 45%
  • 2nd Place - 20%
  • 3rd Place - 15%
  • 4th Place - 10%
  • 5th Place x2 - 5%

o Applies to all tournaments.
Exception is when there are less than 10 participants in which case 3rd will get their money back and the remainder will be split into thirds; 2/3 going to first, 1/3 going to second
In the event that 3rd would make more than 2nd, 3rd will not be paid at all

Rules and Format:

SSBM Singles
Bracket: Double elimination + round robin (1 round of pools; number of games per set will be set accordingly) for seeding
Stock: 4
Time limit: 8 minutes (10 for semi-finals and finals)
Rounds: Best 2/3 matches, best out of 5 in the Finals (losers/winners/grand)
Neutral (random) stages: Pokemon Stadium, Battlefield, Final Destination, Yoshi’s Story, Fountain of Dreams, Kirby 64 (Dreamland)
Banned stages: Hyrule Temple, Venom, Fourside, Great Bay, Yoshi’s Island 64, Brinstar Depths, Onett, Flatzone, Icicle Mt, Big Blue. All other stages allowed for counter-picks
Banned stages may be selected for counter-picks if both players agree
Each player is allowed to ban ONE stage for the duration of that set, and cannot be selected either by random select or counter-pick

SSBM Doubles
Bracket: Double elimination (may be seeded by round robin)
Stock: 4
Time limit: 8 minutes (10 for semi-finals and finals)
Rounds: Best 2/3 matches, best out of 5 in the Finals (losers/winners/grand)
Neutral (random) stages: Pokemon Stadium, Battlefield, Final Destination, Yoshi’s Story, Kirby 64 (Dreamland)
Banned stages: Fountain of Dreams (due to lag), Hyrule Temple, Venom, Fourside, Great Bay, Yoshi’s Island 64, Brinstar Depths, Onett, Flatzone, Icicle Mt, Big Blue. All other stages allowed for counter-picks
Team attack: ON
Life-stealing allowed
Banned stages may be selected for counter-picks if all players agree.
Each team is allowed to ban ONE stage for the duration of that set, and cannot be selected either by random select or counter-pick

SSBB Singles
Bracket: Double elimination (possibly seeded by pools)
Stock: 3
Time limit: 7 minutes
Rounds: Best of 3, best of 5 in finals
Neutral stages: Final Destination, Battlefield, Smashville, Yoshi’s Island
Counterpick stages: Lylat Cruise, Delphino Plaza, Castle Siege, Pictochat, Norfair, Jungle Japes, Rainbow Cruise, Green Greens*, Brinstar, Pokemon Stadium 1
Banned stages: everything else (unless both players agree to play on a banned stage)
Each player is allowed to ban ONE stage for the duration of that set, and cannot be selected either by random select or counter-pick

  • may be banned

SSBB Doubles
Bracket: Double elimination
Stock: 3
Time limit: 7 minutes
Rounds: Best of 3, best of 5 in finals
Stages: see SSBB singles
Team attack: ON
Each team is allowed to ban ONE stage for the duration of that set, and cannot be selected either by random select or counter-pick

Yea i totally just copy and pasted someone :stuck_out_tongue:

Contact information:
brianchan89@hotmail.com
604-961-3873

Notes:

  • Our Second SSBB tournament; however, we’re used to running various fighting-game tournaments. This tournament we will be trying to incorporate a melee tournament as well since there is a lot of demand for this
  • There will be approximately 8 setups (mixed wii’s/Cubes). Recording setups may or not be present (if you have any experience with recording please contact us)
  • To emphasize we want more than JUST 4 setups for each tournament. Bring a set up if you can!
  • As per SBR rules, players are responsible for their own controllers.

Players Attending:
1)TwilightShadow
2)Bokkin
3)Delucifer
4)mikehascookies
5)braindmg
6)mechanica
7)foxhound1993
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3v3 teams:

People looking to join teams:
1)

Equipment: (Bring what you can!!!)

CVGA: 6 TV’s + 4 Wii’s, 2 Cubes, 1 360, 3 copies Brawl, 2 copies Melee, 2 copies SFIV, PS3
TwilightShadow: 1 copy melee, 1 copy Street Fighter 4

Street Fighter IV Tournament:

  1. Rules: (Not at all official i just made em up)
  2. Double elimination
  3. each match will be to best of 3 rounds and each set will be best of 3 matches. Winners finals, Losers Finals and Grand Finals will all be best of 3 rounds per match and best of 5 matches per set
  4. If a player pauses during a round, he will lose that round (not the match)
  5. If a player pauses during the same set twice, they will forfeit the match.
  6. In the event of a D.K.O in the final round, an additional match (best of 1) will be played to determine the winner, super bars will be set at 0.

3v3’s

  1. Each team must consist of at least 2 different characters, eg. no A(Sagat), B(Sagat), C(Sagat) vs D(Ryu), E(Ryu), F(Ryu)
  2. Each individual player is knocked out once he/she loses 1 match, and the next teammate will step in until one team defeats the other team’s 3 players
  3. Ordering of teams will be written for the first players of each team at the beginning of the matchup, when the first match is over, the team that lost the first match can send either of their remaining 2 players.
  4. Once a character has been picked for that set it cannot be changed. (important for counter picking reasons)
  5. All other rules are analogous to the Single player tournament

My only thing with your rules even though it isn’t offical and just made up is to set the distinction that pause during a match is a forfeit of a round UNLESS it’s inevitable defeat for the opponent (during an ultra animation that kills them for instance).

Maaan fuck inevitable defeat! Don’t fucking pause the game! I don’t care if you’re winning or not. >_>

Well no, don’t pause the game obviously but if you’re going to win the round anyway and do it by accident, that would just be lame. The likelihood of that happening is pretty low.

It would be lame, but to be honest I don’t understand how anyone even gets their hands that close to the start button. Obviously tension runs high and it happens, as evidenced by you at TW, and JoeDubbs at Evo. Even if you’re going to win, a pause, IN MY OPINION, completely destroys any flow the match had going. Even if it’s during an ultra that will kill me it still completely fucking just ruptures the flow for me. I’m used to having a set amount of time to review what just led up to me eating said ultra, and when the time is abruptly changed by a random pause, it hella throws me off, and there should be a penalty.

I’m only still so salty about it because it was a new evo rule that year. :sad: I am confident I could have beaten my opponent if it weren’t for that rule causing so much drama that I was shaking with anger. Oh well, always next year.

Elias, you obviously have never seen me play much on an arcade stick. If there is a start button then Super Joe will find it and hit it by accident. Just ask Mandel and Frank…

I just hope Super has a disable start-midgame option like Smash does to get rid of this issue completely.

Well it’s not that I don’t believe that it happens, I don’t understand why people play so frantically. There are six buttons on the middle of the face of the controller, why are your hands going all the way to the top and then to the back? Japanese sticks especially take VERY LITTLE effort, dexterity, and force, yet people still feel the need to play them like you’re playing marvel on a MAS?

Then again, perhaps I am biased because I play light as a feather like THEFUTURE

That would actually be pretty cool. I mean what’s the worst that could happen, your phone rings and you can’t pause an offline versus match? Oh well if it’s important ignore the phone call, otherwise just play while you talk. I didn’t know smash had that, that’s cool.

Me hitting the start button wasn’t me slipping or anything like that, best I can tell is that it was muscle memory from all those damn cutscenes in Tekken. :\ It wasn’t something I thought about or anything like that.

Nah yeah, I figured. People default to start to skip cinematics and I see a lot of people do it on Seth’s ultra since it’s so long. I’ve even done it myself once. Tekken definitely doesn’t help since you hit start like 10 times every match.

ANYWAY TO GET BACK ON TOPIC I don’t have a TW match on that date but I’m not sure that I’ll go. There’s some bomb matches that night! Ahahaha. I did have fun the one time I went to UBC for a guilty gear tournament though.

Where do you BC players practice? Is there an arcade in vancouver?

Two. One in Richmond (Espot 6 cabinets 50c/play) One in Burnaby (Metrotown’s CHQ 4 cabinets 50c/play) CHQ is more popular during the day around 6pm (correct me any 604 people if i’m wrong) and Espot is more popular at night after 9pm on fridays and saturdays

Sweet. I am occasionally up in vancouver with my bf and I often wonder if there are arcades I could hit up on days where we’re not doing much. I will have to try to remember those. Metrotown and Espot.

I’m not too sure how your guyz’ thread works… whats the best place to be posting up in the forums for people in the WA area to see?

Also please confirm attendance ASAP as their is a venue reduction for doing so.

Emanuel want to run Smash doubles? XD

you guyz have a smash scene down in WA as well?

I think they’re all on the allisbrawl forums. Yea, we’ve got a big scene here. I don’t know any of them personally but saw all of them at NW Majors. They roll pretty deep.

Yeah, I might see if some homes want to roll out there…melee tournies are much harder to find these days…

I guess I’ll do it…put me down for the Singles and Team SF4 tournament…I don’t have a team now but I will.

hmmm doesn’t seem like that many people wanna make the trip up to UBC for the tournament… that kinda sux XD was hoping for some rep from WA… (except for B0kkin of course)

I’m still looking into it, but I have to get that E-License and I can’t afford it until atleast Friday (and it’s a 2-3 week turnaround)