Tying the power of advancing guard to weight class?

From what I’ve seen so far, there’s absolutely no reason for X-23 to be pushed back less. That would be like saying Magneto or Storm should’ve been pushed back less in the last game. The thing about the faster rushdown characters is that their mobility covers their weakness of needing to be close to deliver damage. Thor/Hulk/etc. lack this compensation.

Probably the best solution overall.

Pushblock needs to be like it was in TvC… I don’t mind if it’s a little more distance but the way it is now hurts the game too much.

Good idea on paper, but I gotta go with d3v on this one. There are just to many factors you’d have to take into account in order for something like this to not make some characters much better or much worse then they would have been in the first place. The only way I can see this working is if they implemented it on a per character system, which is highly unlikely, and still suffers from probably greatly affecting certain characters’ usability.

We’re still talking about an already clearly unbalanced system where characters based on particular play styles (grappler, brawler, etc.) are destined to be essentially useless. Is it then better to leave it unbalanced than take a shot at fixing it with the potential that it’ll still be unbalanced?

When you can just fix it to where you lessen pushblock across the board? Why do you have to be fancy about something that has an easy fix?

Likes grapplers, doesn’t like rushdown? :wink:

Its just that weight is arbitrary regarding who needs the pushback help.

Or its like old SF4, the bigger you are the more health you have.

“It makes sense!”

And don’t forget, if you’re female, you get paper skin.

I’m not clear how reducing pushblock across the board is going to bring brawlers and grapplers up to par with characters of other playstyles?

Because those are the ones who want to be close?

Yeah, I’m not terrified of Mr. “I can’t chain into Fierce” Dormammu punching me out.

And what about the rest of the up-close cast who is far faster and can deliver at least as much damage through combos and shenanigans? Nobody was climbing over each other to pick Hulk and Zangief over Magneto and Storm last game, and that would’ve been true even if pushback was cut in half.

Really? Really? You’re blaming PUSHBLOCK for that? I’m about a second away from putting you on my Ignore List…

The only real plus side of the current AG is watching scrubs in some of the videos push Trish back to full screen as Iron Man or Thor.

And then watching the Trish player dash back in.

Hey, take it easy, huh? I’m not blaming pushblock exclusively. Obviously, it’s a result of a whole slew of things integral to the game engine. I was merely pointing out that fast characters really don’t need a lot of help at this point.

But you’re still overthinking things. Thor is meh now because he’s not finished. Sure, he might still be meh afterwards, but we won’t know until then. And we still haven’t seen anyone give Hulk a proper chance. And you’re comparing them to two of the most dominant characters in Capcom’s history. Storm didn’t have to rush you down to hurt you, she could just runaway all day and Mags was so fast there was nothing you could do TO keep him away. The closest one in this game to Mags’ speed is X-23 and she doesn’t have air mobility. Trish is probably the closest to Storm and pushblock REALLY hurts what she could possibly do. She could use Round Trip or Harvest to keep the opponent occupied while she sets traps. She can’t do that with Pushblock the way it is because it will keep her on the other side of the screen the entire time.

So yeah, it does hurt more than you think.

I appreciate what you’re saying, and believe me when I say I DO understand the points you’re making, but I really don’t think it matters what they do to Thor or Hulk for the most part, because mobility is such a critical part of this game: either you have the tools to get TO your opponent, or you have the tools to keep them AWAY from you, or you don’t matter.

Edit: Hence my suggestion about the pushblock being selectively applied. If the characters who have trouble getting in are able to circumvent one of the major forms of defense, while the characters who don’t have that trouble are hindered (SLIGHTLY) it could be a good leveler.

OP, whilst this is a good point of discussion you should have posted this in the gameplay mechanics thread or general discussion.

While I agree with doing this by playstyle rather than weight class, why would Dorm push you right across the screen? Wouldn’t it depend on the character being pushed? Example: Hulk cannot get pushed as far as Wesker? I don’t think he means Thor should be able to have a further pushing AG, but that the subject of the push is repelled in correspondence to their weight. So it’s a case of Thor keeping close rather than accidently knocking people away.