Tweet Ono to fix the local online teams for XB360

Wait so is there no way at all to do online on one console? if so this really sucks big time, i got this game for the whole point of being able to sit in the same room as my friend and do tag teams online. does it at least work offline or is this one big fuck up from capcom

people should literately sue them over this. you must have a case, the item you purchased said it could shoot lasers and fight off sharks and it can barely fight off sharks (you know what i mean (they Lied) ) which means they broke the law right? open shut case?

Here’s a thought: Let your dollars speak for you rather than whine on Twitter. Instead of blindly shoving your money at Capcom even when they give you the shaft, maybe stop buying their stuff until they treat their customers with a modicum of respect.

Tweet’d the Big O. As a 360 owner, this really cracks my walnuts. IT SAYS IT ON THE BACK OF THE BOX, FOR BLANKA’S SAKE.

It’s great game, don’t get me wrong; just tonight, my friend and I just had a grand old time playing as the indomitable duo of Yoshimitsu/Sagat. But I find it really sad that I won’t be able to have that experience unless we’re in two different places (unless he brings his 360 over, because, you know, that would make the netcode hold up SO WELL to have two consoles run off the same connection). I wonder if the PC version will have couch…er, office chair co-op. If it’s a GFWL game, I’d suppose not T_T. Makes me want to get a PS3, TBQH.

Anyway, thanks for the topic, TC. Let’s make this really big and make Capcom do something about it.

you really came into the sfxt forum to brag about how you didn’t buy the game? i guess according to your morals you can never buy another capcom fighting game until they mend there ways? go be stupid else where, i love this game and i think its worth every penny, but they lied and i want what was promised.

They have your money. They’ll get more of it when they make you buy the extra stuff that’s on your disc. Why on earth would they patch the game for free?

If you think bugging Ono on Twitter is going to make them re-implement this feature I’ve got some great land to sell you in Florida.

As for my “morals”, yes, when a company does something I don’t like, I stop buying their products. I don’t buy Activision or EA games because of the shit they pull with customers. The last Capcom FG I bought was the patch for SSFIV:AE. It’s not hard to be an informed consumer. Try it sometime.

your an informed customer? lmao the reason you even downloaded the AE patch was because everyone tweeted and bitched at ono to fix the game.

so ya, it matters and it helps. Why would they patch a game for free?

saying that and then bringing up the much harder to do and free ae patch is reaallly stupid… for an informed buyer, you sure don’t know how to get what you want.

your just an idiotic dick head coming to the sfxt to brag about how much better you are then all the people who bought this game.

AE was $15. You may want to learn what you’re talking about before spouting off and sounding like a fool.

Do you really think the reason they released the AE 2012 patch was because of Twitter? Capcom balanced SF because they need it to be the flagship game in the competitive FG community and, after initial release, it was not. It had nothing to do with Ono getting a lot of tweets about Yun’s divekick.

Also, grammar is awesome. Try it sometime.

Capcom said they can’t fix this can they? I thought Cap said its how XBL handles the gamertags. Finally this game is out over here, I’m going to buy this depsite all the BS

You already let them know that they can treat customers like shit by buying a game that has 12 ondisc DLC chars, a known but untold sound bug, promotes pay-for-power etc
I think it’s funny how someone that can cope with all the bullshit that SFxT throws at the players gets angry over offline to online 2v2 tag battles of all things. Talk about priorities.

did you even read what i said? the PATCH was free, not AE… and yeaa they did patch it because people bitched at them. They said: patching it was there appologie.

listen… you have lost son, you are wrong at every turn, stop looking like an idiot and piss off.

srsly how stupid are you? if they patched it back because it was there flag ship fighting game, why would they even bother spending the cash to make it unballanced in the first place? so they could spend moooore money to patch it back? think before you speak, and ya my grammar is shit, but that has nothing to do with you being wrong and mentally challenged.

It has nothing to do with XBL. MK9, Gears of War, and Halo 2 & 3 are games that have the feature.

Capcom will sell it to you later for 400 Microsoft points.

Actually that’s completely wrong; right after AE was released Capcom stated they were going to release a Patch for it at the end of 2011/start of 2012.
Hilarious amounts of bitching that people DON’T want the patch maybe could’ve prevented them from doing so, but they definitely didn’t patch AE because consumers demanded them to.

By definition of the law, this is false advertising, which is a major crime. It’s advertised on the box, if it’s NOT in the game (or they try and charge extra for it), then that’s grounds for a lawsuit.

I’d almost guarantee we hear the beginnings of a class action lawsuit against capcom within the next week or two. There are way too many lawyers on this earth that make a living sitting and waiting for million dollar companies to screw up. I may make a few calls myself, since some lawyers pay a percentage if you tip them off. I could use a few grand for free…

There is NO reason this can’t be done on X360. Plenty of games allow guests, and plenty of games require multiple profiles on the same system online at once. There isn’t anything special microsoft has to do to allow it to work. This is LITERALLY capcom being lazy, since they know the capcom fanbase will buy whatever they put out regardless of what happens.

I’ve been on the fence about posting anything regarding all these issues, mostly because A) there are so many posts, the signal to noise ratio is too low to expect to get through to anyone, and B) I’ve seen so much kindergarten salt going on that I don’t want my name alongside some of the posts I’ve seen. That said, if people are going to read this thread and go and tweet Ono, I figure I might as well throw two things into the ring:

  1. This situation is SERIOUSLY weird. Local co-op is not an oversight, nor was its omission planned (source: 360 Special Ed manual, Brady Games Guide p.15., MadCatz 360 stick design,) The only reasonable conclusion (if you aren’t a conspiracy theorist) is that something broke down late in development. I haven’t worked for Capcom and I don’t have any inside info on SFxT’s development, but I can promise you they’ve been stress-testing online play on both systems since they started implementing the new netcode (maybe for over a year) - this feature worked in internal builds, no doubt about it. So basically, either Capcom failed Microsoft’s certification too close to launch to fix in time (it might have had to do with allowing Silver accounts to piggyback on a Gold account, which as of very recently is a hard rule, so it might even be that SFxT would have passed cert as-is six months ago, which jibes with the confused answer Sven got from corporate,) or they found some show-stopper bug at the last moment before going gold and simply killed the feature. My bet is on the former, but either way some executive somewhere had a painful choice to make to ship the game without the feature (incorrectly, in my opinion.)

This kind of stuff happens. It’s hugely embarassing, and I’ll bet Capcom devs and test staff are working overtime on both sides of the ocean to make it work, despite the radio silence. If they felt they couldn’t patch in support, they would have delayed the game… or at least, that’s what I’d normally believe (the whole hype machine, Cross Assault, and the 500k in pots, pointing at a March 6th launch date probably added pressure, and they may have gone gold with a tentative “we think we can fix it.”)

Anyway, either the fix is coming or you can sit back and watch the fireworks as Capcom will have a lot of apologizing to do. They’re aware of the problem, so if you’re going to bitch about anything, I’d suggest you bitch about their PR strategy (or lack thereof,) and not “how dare you release <etc>”. At this point, that’s the only pivot point - it’s given that if they can fix the game, they will (keep in mind SFxT’s “long lifespan” that they’re banking on.) What’s pissing people off is how nonchalant the company has been about announcing the problem - which, from a certain standpoint (not a nice one, however,) makes sense - “we’ve got a problem we intend to patch (hopefully day 0), so we can either tell people the 360 version is gimped and lose a bunch of day one sales and generate a whole lot of negative press, or push forward and hope nobody notices - since going online will necessitate they download the fix anyway, right?” Apparently, that didn’t work out, and they’re already paying for it. Nothing that can be said can change that, or even (I’d wager,) have more of an effect on their future policies than this fiasco has already had.

What tweeting Ono can do is show him that continuing to remain silent about what’s going on is the wrong choice, and that maybe pulling back the development curtain a bit would generate more goodwill and patience than staying the traditionally stoic course of corporate Japan (didn’t Keiji Inafune pretty much petition for the same thing? Oh well.)

Oh, and while I’m at it, I don’t think Microsoft’s to blame in this. They’re pretty generous with letting developers know what they expect, and Capcom’s not only been working on this game for a couple of years, but they have a lot of XBL titles under their belt. They should be old hands at this. Also, it doesn’t make sense for MS to respond to paid PS3/Vita exclusives by handing them even more for free. That’s just not how business works. (Of course, there could be a lot more to this than I can even guess, but my feeling is that it’s best not to presume that this is the edgiest of all cases.)

  1. Please, please, please keep this separate from the DLC issue. Yes, it has compounded Capcom’s week from hell, but the two issues really are separate - we don’t even have to get into that here, but think of it this way: from Capcom’s perspective, their customers are victims in the case of pair-play, and the iso guys are perpetrators in the case of leaked DLC. Let’s not muddle those two things. What’s important is that Capcom is doing their job, the 360 version receives a patch, and consumers have adequate information to invest in the 360 version with confidence (or not.) This whole “them vs us” narrative I’ve seen floating around these boards and others can only serve to sour the foreign developers on the whole US audience, and if that happens we pretty much all lose. The work becomes less fun for the people who actually make these games, SFxT’s scene becomes less attractive, it just gets bad. Be constructive, isolate the problem you want to address, and try not to come across as aggressive and entitled (oh who am I kidding, this is SRK. :P)

TLDR: If you want to flood Ono, do it in a way that doesn’t screw us all over (including Capcom.) Keep in mind that there are reasonable circumstances that could have led to this, and Capcom’s already feeling the pain (their reputation is more important to them than I think some people realize.) The people whose names you even know to tweet/message (Ono, Seth, Sven,) are in public positions because they like interacting with you, and ultimately like the scene. Ask them to be your advocates rather than your villains. Also, they’re not necessarily ultimately responsible for this mess. In what’s probably the most deflating week of their professional lives (SFxT launch! Hype! Oh fuuuuuuuu-) let’s not pile on them just because it’s the “in” thing to do, or seems guilt-free or whatever.

Anyway, sorry for the wall of text, but this has been spinning in my head all day.

Cheers SRK.

This is the worst release i’ve ever seen out of capcom… I can’t even think of another game right now that comes close, they put the 360 version out there without so much as an offical word anywhere about the 2v2 co op being missing… so gamers go out and buy the game without full knowledge.

It took people questioning capcom on the release day to get any response out of them, if everyone had said nothing I doubt they would have mentioned it at all… and now today is release day into europe, I still see no info on the front of capcom unity about this… so I am willing to bet a pile of people will pick up there game today and be disappointed all over again.

gg capcom.

I can’t help but be reminded of this scene:

http://www.youtube.com/watch?feature=player_detailpage&v=iEJPALCqqyE#t=27s

Tweeters are Qui Gon asking for new features (More free features will be fine!) and Ono is Watto (No they won’t… ONLY MONEY).

Actually I think the lack 2v2 tag battles is pretty huge deal. At least 70% of the hype for me was being able to join forces with my friends to beat up on people online. I mostly play these games online because I don’t have a big fighting scene where I live, and I only have like 1 other friend who is into fighting games on Xbox. So this is a huge deal for me. Also just because I’m pissed about that issue doesn’t mean I’m not bothered by the sound glitch. That’s yet another thing that needs to be fixed. I’m not so upset over the 12 on disc DLC characters because with 43 characters it’s already a bigger roster than SSFIVAE, and after the 12 characters are unlocked it will be a bigger roster than UMVC3, so I think we’re getting our money’s worth (at least compared to the other fighting games out there).

OFFICIAL ONO RESPONSE TO SFxT RELATED TWEETS
[media=youtube]UJC4FbEUQCs[/media]

^ What has Ono been smoking the last couple of days?! I didn’t catch a single fuck of what he said in that video. Acting like Blanka… like a boss. Topnotch trolling.