This is just something you have to learn about the game. If you’re backed into the corner, and the opponent has 2 bars, don’t hit them. It’s a motherfucking trap. Jump your shit out and try to reset.
i understand it’s part of the game, but that doesn’t mean it’s not a retarded design choice
Honestly I’m sick of people bitching about this like it’s a big deal. Shit happened to me like twice in the arcades before I stopped mashing on the punch buttons all the time like some kind of dumbass. It’s not a bad design choice because it’s completely braindead easy to avoid as long as you aren’t just like WATCH ME GUYS I’M GONNA DO A COMBO WHEEEEEEE!!!
Not to mention they’re really limited/nonexistent this time…
I updated the main post with some details on the new characters.
BTW, we should get a list ready for anyone who is going to test the new build. Try to figure out what would be the best stuff to look for with each character. I might go do that now.
Kurasa and I will be playing the SHIT out of the latest build and we WILL have a notepad with us.
Word! I will have at least 5 pages of notes and I’m buying a new camera to record the chaos. I hope that the new stuff that I found with Doronjo still works in this version (5 rock + 3 tree combos among other things).
L…latest build? Where?
Bring back some of that ptx gold will ya!? loveuguysnohomokthxbai. :3
So they nerfed Megaman’s Weapon Switch? Whhhyyy? The shenanigans were amazing. >: Blah.
No info on Lightan either. Double blah.
Buffing Saki? Come on now. Triple Super Blah.
The only thing that I’m happy about thus far are the new characters.
PM me with some combos so that I can practice them before I go and I’ll tell you what has changed. Also include any theory fighter stuff that you want me to test.
The same goes out to anyone that wants some stuff tested. I’ve got raw juice with everyone but Ken, Batsu, and Cashern since I never play them.
I’m sure ll.nd will know exactly what needs testing with PTX, otherwise I’d just write up a list of the most important things to look for.
Dang, was going to ask you to test out Ken/Tekka for me and see if most of their tricks would work still.
Hey, notice Batsu’s air C doesn’t knock him back anymore when blocked?
go play marvel plz. no megacrash there. marvel’s so balanced.
I can do their combos, I just don’t know how to fight effectively with Ken on point (at least on the same level as my Doronjo/Chun). Also, Kiets plays Ken, so I’m sure he’ll be able to help. Shoot me list anyway.
here are my questions.
also can morrigan still do instant overhead. can tekablade do it as well?
thanks for whatever info you guys find.
I was going to quote EmptyShiki’s post about those questions relevant to Roll, but seems like he already did it. Also, I would like to know if Roll’s damage output was improved, although this seems unlikely, I will love Capcom for all the eternity if they do this.
And good luck finding new stuff guys, I can’t wait to see what differences will exist.
I dont play morrigan but I couldnt for the life of me get an instant overhead out with Tekkaman Blade. His double dash has startup.
That’s good. He’s scary enough without instant overheads.