Most people watching the game read barbecue instead of baroque. :lol: Dunno where bbq came from but I’ll continue to use it!
by making combos more difficult, rebalancing the game, and putting different twist on characters this game is more like a sequel than an actual port.
and you know what? I’m okay with that
Thats like comparing world warrior to new challengers and calling it a sequel.
While I’d agree that old Megaman would have been a bit boring choice, I’d rather have Megaman X or Forte or… Starman or something instead of Volnutt.
I realize Ryu has to be in every vs game ever (by law), but he and Chun-Li feels like pretty boring choices to me. Same with Morrigan (I agree with whoever mentioned Q Bee, that’s a character that would have been an interesting choice)
+1 for bringing in someone from DMC.
Also, I’d kill for a Cyberbot. Not any of the freakin’ drivers, the actual robots. More specifically, I want Riot.
Oh man Forte / Bass would be awesome as hell!
X or Zero version of Zero would also be nice since Zero was in two ill fated games.
Onimusha Blade Warriors and SvC Chaos : SNK Vs. Capcom.
Right guys I have played a version with Tekkaman Blade (currently available to play at Neoempire’s Super VS Battle):
Movement:
He is so awakeward to maneuver, his double dash is an angular air dash movement like Morrigan’s but flys at 45 degrees and has some start up, namely a booster animation. You can cancel it with a normal but if you do it too fast the normal wont actually hit anything. One guy said you can cancel it with an up direction. Another property of his double dash is if you double dash again he will fly horizontally. It starts a little slow but once he gets moving he travels very very fast. If your in the air and dash you’ll get the horizontal one. His walking pace is normal.
Specials:
Qcf + Attack-
He throws out the sharp ends of his lance (which is divided into two) if they connect he teleports to the opponent and rips them out. A version horizontal and if it connects he doesnt do the teleport thing after. B version is at a 45 degree angle didnt check if he does the teleport thing after. C version is longer reaching horizontal with the extra animation described. If you miss you are so open especially the C version. IIRC you can do this move in the air too. I’ll double check today and update.
Qcb + Attack-
Blade dashes foward leaving his lance behind spinning after he stops he yanks it back to him like a yoyo. The strength of the button determines the distance. Im fairly sure you cant hit him while he is dashing forward. Also he can dash right through the opponent with this move.
Rapid Attack-
Basically spins his lance above his head while one the ground. Covers quite good space. This is also his assist attack.
Charge d, u + Attack-
Does a quick spin of his lance above his head (like above but doesnt cover a lot of space) then dashes foward spinning is lance in front of him.
Air d + C-
Exactly the same as normal Tekkaman’s a quick downward strike.
Supers:
Qcf + Two Attacks-
Blade charges foward really quickly strikes you a couple of times while suspended in the air (very similar to Kens super)
??? + Two Attacks-
Cant remember the command but he has another super where he fires his two shoulder cannons at angle below 45 degrees.
Lvl3:
HCB + Two Attacks(?)-
Starts off kinda similar to Chipps instant death move. Flys up and spreads his arms out and creates a huge ball of energy around him. If you get touched by it then it goes into a special animation where his chest opens up and he blasts you. Otherwise his same thing happens if you dont get touched by the energy field.
I’ll double confirm a few things but a lot of it is right. I’ll post more if I find anything new.
oh wow, good stuff. Thanks for sharing. He sounds really interesting. From what you’re saying he seems to be a chracter who requires a lot of space. His yo-yo spin move sounds like it’s meant for crossup shenanigans and his assist might be good in combos.
Nice stuff on the Tekkaman Blade info! I’m interested in that 236+attack. I just can’t wait to see how Joe the Condor will turn out.
Record vids if you can plz!
i have some questions for anyone that has access to the new game.
can yatterman still throw out normals after his aerial kendama spin? (heard he couldn’t from kurasa but it wasnt on the main page so im asking now)
does 2a2b partner 2c 214 or 623 super still work with yatterman? though he probubly has better combos now.
can roll still short hop by up cancelling her backwards air dash into any normal? ie
9 7 A+B+C C than immidiatly 8 and she drops instead of dashes with the normal.
can roll still shoot accross the screen by compounding her air dash airdash than immidatly airdash.
can you still do an air dash in an air combo and have it still combo? and can roll go into super from it?
Fuck. No “Blastor Tekkaman” transformation for his Level 3…too bad…would have been nice akin to Souki’s Onimusha transformation. I do wanna see a good quality video of him in action, as he is the reason Im going to shell out for a Wii+Game+Stick.
That is a really good information Atb_555, thanks for taking your time to write that post and sharing it to everyone in this place. I’m somewhat interested in his assist attack and movement which is interesting seeing as how is somewhat like Morrigan’s dash in a aspects, for what you said.
And from what I can see in this information, it seems that he doesn’t have Crush Interlude as a special move lvl3, I was expecting him to have it, but I don’t mind it actually.
TEKNO POWER!!!
I am soooooooooooo psyched that TEKNOMAN BLADE and MM Zero are going to be in the game. MM Zero already has top tier written all over him if they include Elves and the other various power ups he’s had throughout the series.
If only X could’ve been added, I’ve been waiting fo X to be in a fighter for years.
fuck Zero man, you know what’d be badass?
CLONE X from MMZ. I would looooove to see that.
(maverick hunter Zero is also acceptable)
Hehe, there was a doujin fighter called Eternal Fighter Zero, where one character had a ground dash that’s exactly as described here. It went up at a rising 45 degree angle. When the description on the Capcom forums suggested that, I was immediately reminded of this character
Most of the time the best approach was to dash twice. That would have you airdash towards the opponent at a low height. Basically what you can do with Morrigan, but now you -have- to do it here, otherwise you’re not likely to be approaching a ground opponent.
I’m still hoping for a Phoenix Wright character.
In D-Boy’s case however, we’ll probably be double dashing again to get him horizontal.
From what I’ve read here, it seems he’s a character you’d want to keep moving to get the better of your opponent - very hit and run.
@Arb_555
From what you’ve played of him, can you say if what I conjectured is right? Or if he’s more of a rushdown character.
Keep on hoping, guys. Right up until release date like last time, then keep asking if you can unlock them even after you get the game and they’re not there.
Sorry guys I didnt manage to touch the game yesterday as Im also a staff member at the event and we had SF4 and 3s on the same day as well as 3 other games. We were very short staffed on the day. Today is just the finals and an iron clad rule of Neoempire is that all casual setups are turned off. I’ll see if I can get a friend of mine to quickly record some the stuff I mentioned. Btw only Tekkaman Blade was the extra character playable.