You don’t know what trolling is.
I just pointed out how you completely labeled f.MK c.HP s.HK as "flash here in tut thread
I confirm f.MK counter hits into f.MK s.HK and c.HP (lmao never ultra tho) Either I drop the 1 Framer, I go for a c.LP s.HK just to be safe, or i continue pressure.
It’s all already in the tut. just wait. It’s not hard once you get pressure started.
It’s like saying anti airing with cross counter = flash even though it’s the best anti air in some match ups. I played like 2-3 Dudleys that could confirm into c.HP of counter hit f.MK.
You’re still low level player. Just give advice without straying people away from other tech. It’s not gonna help in the long run
Coulda just left that whole part out and it woulda been fine but nope trash gonna gutter.
Underlined part made absolutely no sense.
If i ever meet a Dudley offline (lmao what are the odds like 1/100?) I’m going to walk up and say “Tut?” win or lose.
Tut
I don’t hold grudges, i just haven’t posted because watching this is amusing. i’ve been through this, and now i can just sit back and watch through this. duds board is the best when no one likes each other because imo people actually learn when they get insulted and pissed at one another.I respect everybody btw, cuz i’m mellow I love everybody <3
Also 34 fu fggt RQing me with the (wont say no names) alt color you know that color was the best. looolololololol those matches made me sick. also, after finally play after being away from xbox for a week, it looks like i was playing a handicapped dudley. (thats enough? lmao)
I’ll probably get on xbox again this friday, or tonight, whatever, start playing again (haven’t been playing because i’m bored of xbox (not sf) and i needed a break from the actual system) I have worst dudley on the boards hands down.
Not sure how to present… blockstrings and pressure while being subtle about how bad Dudley’s frame advantage and range is…
How should I open the video up? with moves on block/hit/counterhit? (ex c.LP vs crouch block /hit/counterhit then c.LK then …
Or should I just explain how all of Dudley’s move work on block/hit/counterhit?
there’s a difference.
1 is basically me putting info out there not showing how to apply.
2 is basically my input on how you can/should use dudley’s normals on block/hit/counterhit
which do you guys prefer?
1 or 2?
also this is pretty much an extension of “hit confirms” with another hit confirm (MK duck straight and how to open stand grab / crouch tech / crouch block up.
OSs is last since BS and pressure will look better if OSs comes after it
With having 1. we can see how to use them and maybe develop our own style, and with 2. we can see what you prefer and for what reasons. Both are useful.
If I had to choose one of them I would say 2. but then I think we might all have the same Dudleys doing the same pressure so idk…
Blockstrings and pressure actual recording underway.
Pretty pleased with how it’s turning out so far.
just went though c.LP c.LK c.MP c.HP so far and I think I did 1 and 2.
this is preddy much how all normals look on notepad
ORDER = BLOCK/MIDSCREEN CORNER > COUNTER HIT >
USE/Examples
hit confirm/counterhit
@@@@@@@@@@
Record vs Crouch Ryu
c.LP on block midscreen > corner
c.LP (Foundation of Dudley’s blockstrings.
c.LP c.LK ~ c.LK c.LP ~c.MP c.MP c.LP~ c.LP,s.MK-
Confirm into s.HK the earlier the better
c.LP s.HK xx HP Jet >
c.LP c.LP s.HK xx HP Jet
c.LP c.LP, HP Jet
c.LP c.LP xx MK Duck Straight
c.LP c.LP c.LP s.HK xx HP MGB
basically i start off like pokes showing the normal with it’s frame data whiffing it basically.
c.LP LP LP LP PLPLPLPPPLP
then I go close and show blockstun/ #of uses on block and range from s.HK conirmations ect vs allguard crouch ryu
walk forward >c.LP c.LP c.LP c.LP Chained) > walk forward linked c.LP c.LP c.LP (4th c.LP whiffs since linked c.LPs have more pushback naturally)
now preddy much show c/LK’s uses which is the base of all dudleys’ blockstrings preddy much
c.LP c.LP c.LP > c.LP c.LK c.LP > c.LK c.LP c.LP > c.LP s.MK > s.MK c.LP > c.LP c.LP s.HK xx EX duck > c.LP
then I show hit confirms vs auto guard crouch ryu
c.LP s.HK xx HP Jet > c.LP c.LP s.HK xx HP jet (note HP jet hitting is char / range specific note about s.HK xx MP Jet) > c.LP c.LP HP Jet > c.LP c.LP s.HK xx MK duck straight (here i explain MK duck straight has more frame advanage than HP MGB and does less damage. Dudley’s within s.HK range from c.LP x2s.HK xx MK duck straight and able to cancel into EX duck to continue pressure/blockstring > pretty much like hit confirms xx HP Mgb / EX mgb
den i show examples of blockstrings vs crouch tech ryu
blocked f.MK c.LP x4/3 > blocked f.MK c.LP s.MK c.LP > ect ect ect no counter hits so i just c.LP f.HK s.HK xx